Maintenance for the week of January 20:
• PC/Mac: No maintenance – January 20
• NA megaservers for maintenance – January 22, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• EU megaservers for maintenance – January 22, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

Class Passives

Chrlynsch
Chrlynsch
✭✭✭✭✭
✭✭
Is there a reason that some classes have many of their passives tied to abilities that they need to slot or use in order to receive the bonus? While some classes simply get bonuses all the time regardless of abilities slotted.

Should some classes have more passives tied to skill lines and class ability activation or should they be more open allowing more freedom in ability choice.

While it makes sense to tie off some passives and skills together for world and guild skill lines, I think class passives for the most part should help define the class as a whole, passively giving the class identity, regardless of how there character is played.

With Necromancer on the way I think it would be a good time to reevaluate class passive and requirements associated with them.

My suggestion free up 2 passives from each class skill line.
Caius
Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
PC NA
  • KaraBela94
    KaraBela94
    ✭✭✭✭
    Dude. Classes and Passives are really really balanced atm. Maybe there is a difference about +/- 5%

    Dont touch a working system. Performance is the biggest Problem right now!
    Yasin Pascha - Stamina DK - DC
    Eroglu Yasin - Stamina Warden - DC
  • Vanthras79
    Vanthras79
    ✭✭✭✭✭
    KaraBela94 wrote: »
    Dude. Classes and Passives are really really balanced atm. Maybe there is a difference about +/- 5%

    Dont touch a working system. Performance is the biggest Problem right now!

    Performance changes? Is that a back-burner thing for ZOS?
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    KaraBela94 wrote: »
    Dude. Classes and Passives are really really balanced atm. Maybe there is a difference about +/- 5%

    Dont touch a working system. Performance is the biggest Problem right now!

    @KaraBela94 Sorry to disappoint you, but Update 22 has already been announced to be class focused. The working system is already being touched.

    Back on topic, I think that some passives are really unengaging and boring. What's the point in having a passive that increases the duration of your class skills if your class skills could be having a longer duration in the first place with an actually meaningful passive instead. I am looking at you Persistence. The class passives are an easy way to make different classes play differently in meaningful ways even when they are using the same weapon type.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    Ratzkifal wrote: »
    KaraBela94 wrote: »
    Dude. Classes and Passives are really really balanced atm. Maybe there is a difference about +/- 5%

    Dont touch a working system. Performance is the biggest Problem right now!

    @KaraBela94 Sorry to disappoint you, but Update 22 has already been announced to be class focused. The working system is already being touched.

    Back on topic, I think that some passives are really unengaging and boring. What's the point in having a passive that increases the duration of your class skills if your class skills could be having a longer duration in the first place with an actually meaningful passive instead. I am looking at you Persistence. The class passives are an easy way to make different classes play differently in meaningful ways even when they are using the same weapon type.

    Great point! I've always disliked hollow passives.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ratzkifal wrote: »
    Back on topic, I think that some passives are really unengaging and boring. What's the point in having a passive that increases the duration of your class skills if your class skills could be having a longer duration in the first place with an actually meaningful passive instead. I am looking at you Persistence. The class passives are an easy way to make different classes play differently in meaningful ways even when they are using the same weapon type.

    I made a list of all class passives that are just boring.
    • Persistence (Sorc - Dark Magic)
      Increases the duration of Dark Magic abilities by 15%.
    • Dark Veil (NB - Shadow)
      Increases the duration of Shadow abilities by 15%.
    • Eternal Mountain (DK - Earthen Heart)
      Increases the duration of Earthen Heart abilities by 20%.
    • Searing Heat (DK - Ardent Flame)
      Increases the damage of Fiery Breath, Searing Strike, and Dragonknight Standard abilities by 3% and the duration by 2 seconds.
    • Enduring Rays (Templar - Dawn's Wrath)
      Increases the duration of your Sun Fire, Eclipse, Solar Flare and Nova abilities by 2 seconds.
    Interestingly, Wardens have no such passives and DK got two.

    Edit: There are also some weapon passives like this, but this thread is about classes, although I can make a list about those too.
    Edited by Ratzkifal on February 10, 2019 5:33PM
    This Bosmer was tortured to death. There is nothing left to be done.
  • RogueShark
    RogueShark
    ✭✭✭✭✭
    Making passives more meaningful to a variety of specs would be nice, too.
    Expert Summoner for sorc: you have to have a pet summoned and active to get your health boost. Enjoy not getting any real use out of this, stam sorcs and non-pet sorcs. Same with rebate. Can't get the benefits of a pet being unsummoned or killed if you don't one.
    PC NA
    Will heal DPS for memes.
Sign In or Register to comment.