Is there a reason that some classes have many of their passives tied to abilities that they need to slot or use in order to receive the bonus? While some classes simply get bonuses all the time regardless of abilities slotted.
Should some classes have more passives tied to skill lines and class ability activation or should they be more open allowing more freedom in ability choice.
While it makes sense to tie off some passives and skills together for world and guild skill lines, I think class passives for the most part should help define the class as a whole, passively giving the class identity, regardless of how there character is played.
With Necromancer on the way I think it would be a good time to reevaluate class passive and requirements associated with them.
My suggestion free up 2 passives from each class skill line.
Caius
Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
PC NA