if this is true it would prove they are perhaps testing things and that's a good thing.
they always say they are looking to decrease lagg.
nice bow by the way, looks good on your character.
Just run if the radio crackles.Knootewoot wrote: »Maybe it was foggy?
Just run if the radio crackles.Knootewoot wrote: »Maybe it was foggy?
So, Is ZOS just making the view distance absolutely worse each patch or something? Cause I swear the view distance wasn't this bad.. it feels like it's getting lower .. and this is the max range view.
every setting maxed /ultra
lordrichter wrote: »
So, Is ZOS just making the view distance absolutely worse each patch or something? Cause I swear the view distance wasn't this bad.. it feels like it's getting lower .. and this is the max range view.
every setting maxed /ultra
Isn't that just atmospherics designed to give the illusion that the space is larger than it really is? If you look at the fogless picture above, the zone looks really small. It is small.
The problem I have with programs that remove the fog from the game is that they present a whole host of new issues. I'm not against the fog existing, I just dislike how it seems to unnaturally appear much closer than it should, obstructing any potential view and making the weather look perpetually foggy. Yet seeing terrain from very far away without any hazing effect (what the fog is supposed to replicate, just take a look outside your window and you'll see how this exists), or seeing the sharp edges of zones also wrench me out of the game world.
For me I'll just stick with what we have in-game and pray that eventually ZOS will either improve the view distance setting, or even better, implement the same system that games like Skyrim or Oblivion used.