The opposite stat regen is very useful in PvP, and people are quite happy about it. Also you conveniently forget to mention that Orc speed is equally as useless in PvE while being great in PvP. Both are PvP mobility oriented. Neither class has any sustain passives that are useful in PvE. In terms of damage stats they are equal.
Orc combat heal is useless, it will not make even a slight difference in PvP or PvE.
So what you really have is:
2k stam vs 2k mag
1k health (600 health return, 300 in PvP) vs 5% reduced damage while channeling
258 wpn damdage vs 258 spell damage
Sprint speed/Cost reduction vs Stamina return or Magicka/Health return if you get really low
The opposite stat regen is very useful in PvP, and people are quite happy about it. Also you conveniently forget to mention that Orc speed is equally as useless in PvE while being great in PvP. Both are PvP mobility oriented. Neither class has any sustain passives that are useful in PvE. In terms of damage stats they are equal.
Orc combat heal is useless, it will not make even a slight difference in PvP or PvE.
So what you really have is:
2k stam vs 2k mag
1k health (600 health return, 300 in PvP) vs 5% reduced damage while channeling
258 wpn damdage vs 258 spell damage
Sprint speed/Cost reduction vs Stamina return or Magicka/Health return if you get really low
These Orc passives (in many people's opinions) are definitely above all others...every single one of them is ideal. Its fine in that I can swap races (hopefully they will give a good deal on the change tokens) but they didn't balance the races (yet)...they are just moving the meta around...at this point it would just be better to keep the first passive for all races and copy and paste the rest and eliminate any argument.
The opposite stat regen is very useful in PvP, and people are quite happy about it. Also you conveniently forget to mention that Orc speed is equally as useless in PvE while being great in PvP. Both are PvP mobility oriented. Neither class has any sustain passives that are useful in PvE. In terms of damage stats they are equal.
Orc combat heal is useless, it will not make even a slight difference in PvP or PvE.
So what you really have is:
2k stam vs 2k mag
1k health (600 health return, 300 in PvP) vs 5% reduced damage while channeling
258 wpn damdage vs 258 spell damage
Sprint speed/Cost reduction vs Stamina return or Magicka/Health return if you get really low
These Orc passives (in many people's opinions) are definitely above all others...every single one of them is ideal. Its fine in that I can swap races (hopefully they will give a good deal on the change tokens) but they didn't balance the races (yet)...they are just moving the meta around...at this point it would just be better to keep the first passive for all races and copy and paste the rest and eliminate any argument.
Perhaps, but that won't happen. And the problem right now is 1) the new CP calculations are not up so we don't know what the end result will be and 2) most of the opinions on orc passives are just that, opinion. RACES WILL NOT BE PERFECTLY BALANCED, METAS SHIFT. Sorry but thats just the way it is and frighteningly few people are willing to get on PTS and actually compare and contrast how races are performing vs stating the same, purposefully biased comparisons over and over. If Altmers got 1k health and a useless heal instead of 5% channel damage reduction would that make you happy? Because the stamina return vs sprint speed and reduction is very comparably useful given the difference in play styles.
Priyasekarssk wrote: »The opposite stat regen is very useful in PvP, and people are quite happy about it. Also you conveniently forget to mention that Orc speed is equally as useless in PvE while being great in PvP. Both are PvP mobility oriented. Neither class has any sustain passives that are useful in PvE. In terms of damage stats they are equal.
Orc combat heal is useless, it will not make even a slight difference in PvP or PvE.
So what you really have is:
2k stam vs 2k mag
1k health (600 health return, 300 in PvP) vs 5% reduced damage while channeling
258 wpn damdage vs 258 spell damage
Sprint speed/Cost reduction vs Stamina return or Magicka/Health return if you get really low
These Orc passives (in many people's opinions) are definitely above all others...every single one of them is ideal. Its fine in that I can swap races (hopefully they will give a good deal on the change tokens) but they didn't balance the races (yet)...they are just moving the meta around...at this point it would just be better to keep the first passive for all races and copy and paste the rest and eliminate any argument.
Perhaps, but that won't happen. And the problem right now is 1) the new CP calculations are not up so we don't know what the end result will be and 2) most of the opinions on orc passives are just that, opinion. RACES WILL NOT BE PERFECTLY BALANCED, METAS SHIFT. Sorry but thats just the way it is and frighteningly few people are willing to get on PTS and actually compare and contrast how races are performing vs stating the same, purposefully biased comparisons over and over. If Altmers got 1k health and a useless heal instead of 5% channel damage reduction would that make you happy? Because the stamina return vs sprint speed and reduction is very comparably useful given the difference in play styles.
Dont worry dude. You will have plenty of stamsorc orcs in opponents. You know "Free Race change". You wont be alone. Eventually it will be toned down after race change tokens sold out.
Orcs aren't even fast in elder scrolls lore. Why the hell do they have a sprint bonus?
Id take stamine orc against a magicka altmer anytime of the day in this version
Hopefully they will tune down orc a little or boost very slightly altmer so it all comes back to normal
I think reducing slightly orc would be more appropriate