a thread to share opinion on the current tiers of classes in BG's and what others have seen that "buck the trend" and allow lower tier classes to play at higher tier levels:
Stam Warden - the elite killing machine. damage efficiency is nearly perfect in a chaotic 4v4v4 arena where aoe reigns supreme. armed with dbos, spin, and sub assault, this class can rip through clumps of enemies while still providing significant utility to teammates via trees, fortress, vines, etc..
Magicka Sorc - an elite single target killing machine with excellent mobility and the best kill stealing executes in the game. with passives and fury carrying the load, this class reaps death and destruction via massive frags, curse, and reach all while still providing great defense via shields and pet heals. Bonus points for the army of minions that can be summoned and used as target blocking dummies while reaping havoc on the battleifield
Stam Sorc - great aoe dmg viable via hurricane, cloak, dbos, and spin. mobility accessible via streak. can be a little squish compared to their warden brothers but still capable of packing significant punch. added benefit of execute passives and physical dmg modifiers. a well rounded bg toon compliment
Mag Warden - A strong support dps that can still pack significant dmg via deep the animal companion line. access to great utility buffs for team, good heals, and some excellent control features to bog down opponents via frost mechanics.
Stam Plar - fantastic weapon damage capability providing significant punch via PotL and jabs. decent healing and utility via the best cleanse in game (with snare) and BoL morphs. Lacks a good range mitigator which makes it susceptible to good mag sorcs and ranged bow builds but still very formidable with most classes in a melee scrum
Mag Plar - good dmg. good utility. same weakness as stam plar with respect to range. very formidable 1v1.
Stam DK - a kit full of dots. can bring significant pressure and does have the best CC in the game. wings brings excellent range mitigation. None the less, warden does everything a stamDK can do - and does it better
MagDK - a niche kit for fire fanatics. fun to whip but overall mostly meh. does have the best CC in game and brings wings to the table. mobility can be an issue and survivability can be an issue since light armor is required to do decent damage in no-cp and magdk kit requires melee range combat. a recipe that can often lead to disaster
MagBlade - relegated to stealth assassin kitchy builds that try and 1shot from the shadows. easily countered in ball group bg's and mostly an afterthought due to the significant upgrade that can be achieved by rolling a sorc instead.
StamBlade - relegated to a stealth assassin kitchy build with bow. the melee brawler dream is often aspired to, rarely achieved. squishy with buffs that require dmg application to bring up - mostly an afterthought in any bg group combat because they don't have the brawler aoe to stand toe to toe with their warden/stam sorc compatriots.
If you disagree with an assessment, which i expect most will, please provide the build and skills you are seeing that create a significant deviation from the list.