been playing Warden and Sorcerer.. Sorcerer quite a bit actually over the years, and my overall impression of pets is, that they are not very good at what they are doing.
I do love the Sorc pets utility spells though, but they could very well be just separate healing spells that dont really feel connected to the pets othewr than visuals and the tooltip. In general, the pets feel more like a passive DPS tool than anything else, and that damage could easily be added to those spells as an applied dot that lasts to the end of battle.
When commanded, the pet attacks the enemy i command them, but if i then attack another enemy, they change target automatically and there is no way i can prevent this.. At least no way i know.
The bear could be nice roleplay addition to my character, but not as long as its only restricted to be bear.. No wolves for werewolf chareacters or senches for Khajit.. This one misses Cobani.
Well, in positive side, this ai seems pretty good for Necromancer zombies

Anyway. i think the toolset should be mad ebetter. The pets should have some more abilities they use themselves AND also and UI where one can turtn them on or off.. Or drag them as manual skills to the action bar IF one wishes. The way command works needs to be better. If i command a pet, it should attack that target as it does and stay on that target until i command otherwise. For the bear, the actual first attack may sometimes take pretty long to happen. There should be a way to add some threat generation to tanky pets, which one can turn on or off at will. This should also be the first action the pet does when commanded to attack.
Pets should also have some stats, which one could tweak like we now can choose where to place health/damage/stamina and they should them contrbute to pet abilities.
i am sure there are many other things how pets can be improved, having more choice in what to use as Warden or have more than those basic daedra for the sorc. Discuss.
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