imredneckson wrote: »russelmmendoza wrote: »Yeah, why dont balance it seperately.
I want there to be seperate balance.
Why cant they do that.
Time Stop is a spammable AOE snare/hard CC and it is incredibly buggy when you're in a fight. Most fights you cant break free to heal, one morph negates your healing, and imagine 6 players doing nothing but Time Stop while 10 other are firing siege at you. You charge a breach you're going to wipe.
I agree that ZOS needs to separate PvP from PvE to make both sides happy but I'm incredibly happy that ZOS nerfed Time Stop and wish they had more.
A much better need to it would have been reduce the cast range by a lot, then it wouldn't hurt pve as much, and in pvp you would be able to bash enemies that try to do it.
imredneckson wrote: »russelmmendoza wrote: »Yeah, why dont balance it seperately.
I want there to be seperate balance.
Why cant they do that.
Time Stop is a spammable AOE snare/hard CC and it is incredibly buggy when you're in a fight. Most fights you cant break free to heal, one morph negates your healing, and imagine 6 players doing nothing but Time Stop while 10 other are firing siege at you. You charge a breach you're going to wipe.
I agree that ZOS needs to separate PvP from PvE to make both sides happy but I'm incredibly happy that ZOS nerfed Time Stop and wish they had more.
In that situation why not just make another breach?
What did non-DK/Warden tanks use pre-Summerset? Or ones without DLC.
russelmmendoza wrote: »Yeah, why dont balance it seperately.
I want there to be seperate balance.
Why cant they do that.