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Stop elven genocide

MartiniDaniels
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With those new patch notes all 3 elven races are put in 3rd, 4th and lower places for any role which exists in this game, both PVP and PVE.
Stop this, this is not lore-friendly, this breaks immersion and places ESO as a some parody on original TES single-player games which were following genre rules, with own unique flavor which created fan-base of players because of whom Bethesda exists as a company.

This is fantasy genre game which burrows ton of lore and features from original creators - J.R.R.Tolkien and Irish, Welsh and British fairy tales. Nowhere in any fantasy games or literature elves have inferior parameters. They might be a dying breed, slow to reproduce, slow to adapt, but never they were weaker then humans and other races, especially in magicka. They were a wonderful folk etc, of course I'm adult now and don't take this too seriously, but i remember that feeling of magic and wonder related to elves when reading LOTR for the first time.

Now you (ZOS) spit on all this lore and set of rules, existing for years in Dungeons&Dragons, Warcraft and Elder Scrolls themselves and roll out some bizarre changes like recovery on lowest resource and penetration after roll dodge and expect us to pay money to race change elves to orcs and khajiits? Seriously? You sure this will pay off, especially in long run?
I was huge fan of D&D and Bioware, now I didn't even look in Anthem side cause i know original bioware is dead. Now I start to feel same for bethesda, and a lot of people too, as you can see reaction here on forums. It's not question of balance, it's question of destroying fundamental concepts of TES lore. Stop this, fact that key lore designer left your company looks as a very bad sign.
  • Anyron
    Anyron
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    With those new patch notes all 3 elven races are put in 3rd, 4th and lower places for any role which exists in this game, both PVP and PVE.
    Stop this, this is not lore-friendly, this breaks immersion and places ESO as a some parody on original TES single-player games which were following genre rules, with own unique flavor which created fan-base of players because of whom Bethesda exists as a company.

    This is fantasy genre game which burrows ton of lore and features from original creators - J.R.R.Tolkien and Irish, Welsh and British fairy tales. Nowhere in any fantasy games or literature elves have inferior parameters. They might be a dying breed, slow to reproduce, slow to adapt, but never they were weaker then humans and other races, especially in magicka. They were a wonderful folk etc, of course I'm adult now and don't take this too seriously, but i remember that feeling of magic and wonder related to elves when reading LOTR for the first time.

    Now you (ZOS) spit on all this lore and set of rules, existing for years in Dungeons&Dragons, Warcraft and Elder Scrolls themselves and roll out some bizarre changes like recovery on lowest resource and penetration after roll dodge and expect us to pay money to race change elves to orcs and khajiits? Seriously? You sure this will pay off, especially in long run?
    I was huge fan of D&D and Bioware, now I didn't even look in Anthem side cause i know original bioware is dead. Now I start to feel same for bethesda, and a lot of people too, as you can see reaction here on forums. It's not question of balance, it's question of destroying fundamental concepts of TES lore. Stop this, fact that key lore designer left your company looks as a very bad sign.


    if you think elves are dying race, look for argonians. they are dying race since launch
    elves are weak in dragon age btw

    lore is what they say lore is. if argonian can be tank, high elf can be everything, because tank argonian is more lore breaking than anything they can give you
  • Tasear
    Tasear
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    🤔 dark elves got better ...but others...

    How do you guys feel about tails instead of pointy ears?
  • MLGProPlayer
    MLGProPlayer
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    Tasear wrote: »
    🤔 dark elves got better ...but others...

    How do you guys feel about tails instead of pointy ears?

    Dark elves got better, but they are still the worst magicka DPS class.

    Dunmer/Altmer went from #1/#2 on live (which makes sense in the lore too) to #3/#4 on the PTS.
  • Vapirko
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    The added pen after roll dodge is actually interesting as it rewards people for remaining in combat instead of just cloaking away and running to a safe sniping distance if they want that bonus to count for something.
  • Morgul667
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    I dont understand altmer and orc changes
    Others seem ok for me
  • Ratzkifal
    Ratzkifal
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    First of all, we got 4 playable elven races when talking about lore. Orsimer are Mer.
    Secondly, I don't see Bosmer being 3rd or 4th in stam dps. Redguard may or may not still be #1, but who is next? The only other races that come to mind as contenders are elfs (Dunmer, Bosmer, Orsimer) so they definitely also have 2nd place.

    For magicka, you should remember that Bretons have elven ancestry, which should not be understated. Khajiit in my opinion are a weird bunch as there are more magical breeds among them. Personally I think (just with Nord wizards) that, there being a few exceptions, does not justify their racials to reflect the exceptions among them. Eitherway, Khajiiti crits suck in pvp giving the torch back to Bretons, Altmer and Dunmer.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Tasear
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    Tasear wrote: »
    🤔 dark elves got better ...but others...

    How do you guys feel about tails instead of pointy ears?

    Dark elves got better, but they are still the worst magicka DPS class.

    Dunmer/Altmer went from #1/#2 on live (which makes sense in the lore too) to #3/#4 on the PTS.

    Save elves?
  • Tasear
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    Morgul667 wrote: »
    I dont understand altmer and orc changes
    Others seem ok for me

    The orc one hurt my heart most. It was good before but now....
  • ArchMikem
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    Tasear wrote: »
    🤔 dark elves got better ...but others...

    How do you guys feel about tails instead of pointy ears?

    Cats have tails AND pointy ears.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • LizardThixvim
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    So they cant nerf elves as they are good in other games.... ok they cant nerf argonian as lizards are the top race in divinity original sin 2
  • LizardThixvim
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    mweMCP7.png
    Edited by LizardThixvim on February 5, 2019 3:43AM
  • MLGProPlayer
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    So they cant nerf elves as they are good in other games.... ok they cant nerf argonian as lizards are the top race in divinity original sin 2

    Altmer and Dunmer are the most powerful magicka races in THIS game's lore.
    Edited by MLGProPlayer on February 5, 2019 3:52AM
  • LizardThixvim
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    So they cant nerf elves as they are good in other games.... ok they cant nerf argonian as lizards are the top race in divinity original sin 2

    Altmer and Dunmer are the most powerful magicka races in THIS game's lore.

    And this guys argument is that because elves in LOTR and stuff are OP in another franchise means they should be OP in Elder Scrolls too, im just using his logic against him
  • Matchimus
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    There are Elves in this game?
  • Vapirko
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    Tasear wrote: »
    Morgul667 wrote: »
    I dont understand altmer and orc changes
    Others seem ok for me

    The orc one hurt my heart most. It was good before but now....

    Orc changes are good. The Stam return was negligeable in PvP. They’ll still be good for both PvE and PvP but prob not top dog in PvE. Still they’re in a very good spot and will be Abel to sacrifice some other build points for extra sustain if need be.
    Edited by Vapirko on February 5, 2019 5:02AM
  • mxxo
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    I really dont understand why Khajiit have to be better Magicka DPS than Altmer or Dunmer. Just to hype the new Chapter and satisfy Khajiit Fans? Even Bosmer have a closer relation to Magicka. Bretons are only half-Altmer and half-Nord. So why they are stronger in Magicka DPS than Altmer? This makes no sense for me at all.
  • siddique
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    High Elf Mat Sorc with Pet is taking a lot of hits.

    First frags get nerfed, then shields, then pets don't aggro boss, and now the racial passives get a cut.

    Soon there is going to be a lore book titled the Lusty High Elven Maid.
    "Knee-jerk reactionist."
    Lost Depths, 2015-2022.
  • Elwendryll
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    It seems like everyone has its own lore these days.

    Just please don't hate on the Khajiit. Altmers and dunmers have had the favor of the gods for years. Now it's our turn to step out of the shadow (with the 2m nerf to furtivity). I played a suboptimal race since 2015, now that it gets buffs, I don't want to see it nerfed again because people don't like them and want to see their favorite race stay on top. That's our turn to have fun.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • mxxo
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    Elwendryll wrote: »
    It seems like everyone has its own lore these days.

    Just please don't hate on the Khajiit. Altmers and dunmers have had the favor of the gods for years. Now it's our turn to step out of the shadow (with the 2m nerf to furtivity). I played a suboptimal race since 2015, now that it gets buffs, I don't want to see it nerfed again because people don't like them and want to see their favorite race stay on top. That's our turn to have fun.

    I rly like Khajiit, but that doesnt mean i see them as the new Leaders of the Psijics, Mages Guild and Telvanni :p

    Thats a bit too much love.
    Edited by mxxo on February 5, 2019 9:02AM
  • Jamdarius
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    Why not instead of all the weird bonuses we see make Ancestor Passives (races of Tamriel mix with each other after all)
    which would allows us to choose 3 passives (~3 lvls each) from the skill tree and tailor each character we want as we wish.

    There would be skill tree for racials: Mage ancestor, Tank ancestor, Warrior ancestor, Healer ancestor (naming to be decided but this is only for the sake of presenting idea) each providing bonuses to specific things to choose from, so for example:

    The Mage one would have 1.mag recovery, 2.spell dmg 3. max mag however if we choose all 3 from same type (Mage) we would get penalty to lowest resource (well mages are not rly good at physical things same as muscle brains cannot use magic well).

    Tank would have 1. Increased max health, 2. increased physical and spell resistance, 3. increased stam and mag pool (not 2 much) and ulti gen (only if all 3 passives were chosen from tank) however it would have lowered spell and weapon damage as a penalty for choosing the 3 passives from Tank skill tree

    Warrior would have 1. stam recovery 2. weapon damage 3. max stam however if all 3 bonuses were to be chosen they would have lowered max mag pool.

    Healer would have 1. increased healing done 2. increased stam and mag recovery/reduced skill cost 3. increased max stam and mag pool however as a penalty they would have lowered damage done if all 3 passives were to be taken from healer tree

    Of course we would also have a Racial specific passive but only 1 so that there would be less balance issues, so getting faster certain skills experience/more gold/more AP etc. should stay, same for any resistances (Nords to frost, argonians to poison, dunmers to flame etc.).

    I know it is a rough idea for now but I think that making our roles race dependant is what I very much dislike, this would allow us to have interesting stories behind our characters, like Nord being good magician and saying : "They said my ancestors were once in love with an Altmer but I never believed them till now"
    Edited by Jamdarius on February 5, 2019 9:37AM
  • Fur_like_snow
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    DC races getting stronger everyday. 💪🏻
  • Neoealth
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    Pelinal Whitestrake must be the new head of the class development team. First order of the day... DESTROY THE ELVES!
  • alanmatillab16_ESO
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    High Elf genocide? bring it on.

    They are so stuck up their own rear ends my assassin wanted to go all stabby-stabby not far into the plotline of Summerset.
  • WeerW3ir
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    So they cant nerf elves as they are good in other games.... ok they cant nerf argonian as lizards are the top race in divinity original sin 2

    once its 2 different game. twice. lizards got bufed now a bit. better than the first week. (my main is a dk lizard tank and he is happy)
    and altmers got nerfed into hell. you think this is good? what the hell a magicka based race should do with stamina reco? its not lore. altmers are not just some dd race,. they are the oldest race in the tamrielic history. they were there since the beginning. they are capable of time traveling. they can stop time. they are the masterminds of magicka. they allways was. no matter which game you played. even in D:OS2 they are using blood magic. they have a strong connection to nature as the bosmers. might they are eating flesh meat. but they are still that. that the roles are changed in that game. still means the same that the elves are allways strong with magicka. and no matter what. THIS CHANGE CANNOT REACH LIVE SERVER!
  • dovakiin5574
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    Ysgramor has spoken. Nord master race
    Edited by dovakiin5574 on February 5, 2019 10:43AM
    PAPSMEAR - Positively Against Paws SMEAR campaign - Say YES to crown crates
  • Robo_Hobo
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    Neoealth wrote: »
    Pelinal Whitestrake must be the new head of the class development team. First order of the day... DESTROY THE ELVES!

    First thing I thought of when I read the title lol.
  • IwakuraLain42
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    Well (lore-)technically speaking Khajiit are Mer as well ... but yes, I can feel your point. This complete and utter reshuffling of what made the races 5 years after release is galling to the extreme ...
  • Nerouyn
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    This is fantasy genre game which burrows ton of lore and features from original creators - J.R.R.Tolkien

    Were you thinking of Hobbit Holes when you wrote that?
    ESO as a some parody on original TES single-player games which were following genre rules

    No Martini, the original, existing and proposed racial passives in ESO break TES single-player lore.

    In the single-player games racial affinities didn't affect much more than starting skill bonuses. They didn't prevent any race from achieving optimal mastery of any skill.

    ESO racials do that.

    ESO racials are wrong.

    Back to the burrows...
    This is fantasy genre game which burrows ton of lore and features from original creators - J.R.R.Tolkien

    You're wrong about that.

    ESO's naming conventions for elves burrows (sorry I couldn't help it) from Tolkien. And they're tall and have pointy ears.

    But in the single player games TES elves are not tall and fair. They have a goblin-like appearance. They're a bit grotesque. Many players mod that away (not me I swear!).

    ESO is the first iteration of TES to allow them to be pretty.

    And TES elves have bugger all in common with Tolkien's in terms of origins, abilities and frankly lifespan. TES elves live for a couple of hundred years. Tolkien's elves are immortal. They can't properly die. Should they "die" they simply reappear in the West and could theoretically jump on a boat and sail back to Middle Earth.
    Nowhere in any fantasy games or literature elves have inferior parameters.

    And then there's reality.

    Many fantasy games and literature portray elves just so.

    eg. Terry Pratchett - a prolific, popular and very successful author - offers a more traditional (i.e. true to real world mythologies), pre-Tolkien take on elves. As quite nasty buggers. And weak as *** if taken to with something as simple and common as iron.

    https://en.wikipedia.org/wiki/Terry_Pratchett
    Edited by Nerouyn on February 5, 2019 11:31AM
  • Kalle_Demos
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    I agree and gutting Bosmer stealth is unfortunate and contrary to lore as well. Is Zos trying to destroy everything about these popular races to force players to play less popular ones? Is this about selling tokens? None of this lines up with what Zos has claimed they're trying to accomplish. This is not the way. A great many players play ESO because they have played the older ES games and so far ESO has remained faithful to the races we've known and loved for years. Destroying what makes these races unique, interesting and fun to play is not a good direction for the game.

    "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • WoppaBoem
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    Kill them all, fricking privileged pointy ears :s
    Xbox EU & NA - PVP Only
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