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I am confused about how builds work in this game.

blaineswing_ESO
So, is it like this?

Tank -
Health. Heavy armor. Sword&Shield / (?)

Melee dps -
Stamina. Leather armor. Dual swords / Bow.

Magicka dps
Magic. Robes. Destruction staff / Restoration staff.

Do you pour your points into just 1 stat? Which build uses the Two Handed weapons?

Thank you, guys and gals. =)
  • RebornV3x
    RebornV3x
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    sort of it just depends Magicka DPS also use 2 Destruction Staffs quiet often as well some might back bar a sword and shield for more defense same with stamina

    Stamina DPS uses Two Hand weapons and mostly only for PVP. Duel Wield is better for PVE in most cases.

    As far as DPS most people will put atleast 60+ points into either there Magicka or Stamina depending on what skills they mainly want to use

    Most Healers put 60+ points into Magicka and Tanks might split up there Attributes depending on what the gear or build they go for

    using skill points and getting all the passives and skills you need in a weapon skill line should be a priority.
    Edited by RebornV3x on February 4, 2019 5:13PM
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • StarOfElyon
    StarOfElyon
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    Your damage scales with your max magicka if you're a magicka user, max stamina if you're a stamina fighter. Try to balance both if you're a magicka user because the stuns, roots, and knockdowns will kill you if you don't have enough stamina. Oh yeah, damage in the game is so high, make sure you stack lots into health and resistance too. Good luck.

  • FrancisCrawford
    FrancisCrawford
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    So, is it like this?

    Tank -
    Health. Heavy armor. Sword&Shield / (?)

    Melee dps -
    Stamina. Leather armor. Dual swords / Bow.

    Magicka dps
    Magic. Robes. Destruction staff / Restoration staff.

    Do you pour your points into just 1 stat? Which build uses the Two Handed weapons?

    Thank you, guys and gals. =)

    In PvE, that's approximately correct, and two-handed has little place.
    Things are much more complicated in PvP.

    Some of the ways it's only "approximately" correct include:
    • Magicka DPS in endgame is generally destro/destro, although you should level with destro/resto.
    • In some builds it makes sense to put a few attribute points into health. (However, that need can almost always be met with enchantiments instead.)
    • Bow/bow builds are somewhat viable.
    • Once you get the Undaunted Mettle passive, your comments about armor weight apply to at least 5 pieces but not necessarily all 7.
    • Tanks commonly use a destruction staff on one bar, often but not always a frost one.
    Edited by FrancisCrawford on February 4, 2019 9:22PM
  • zvavi
    zvavi
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    Tank, all resources. (health to survive, stamina to block, magicka for buffs heals etc). sword and board front bar, back bar whatevery they deem right.

    healers: heals scale with max magicka. resto staff front bar, back bar more complicated. max magicka. 0 in stamina (unless pvp). enough health to survive (after food buff)

    mag dds: destro staff/destro staff. max magicka. 0 in stamina (unless pvp). enough health to survive (after food buff)

    stamina dds: dual wield or two handed/bow. max Stamina. 0 in Magicka (unless pvp). enough health to survive (after food buff).

    and to the person that said correct to your post. even my "fake healer" that i take with me to vet dlc dungeons dont run resto staff (with guildies). especially not when i am going there to deal damage.

    it is of course much much much more complicated. try joining a guild, there will be a lot of people lurking in discord who would be able to explain to you everything you need to know.
    Edited by zvavi on February 4, 2019 9:26PM
  • JumpmanLane
    JumpmanLane
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    I don’t think builds are as simple as all that.
  • Alowishus
    Alowishus
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    Personally I see builds as more of a way to reach an objective. Do you want to be a fire mage that isn't a glass cannon in PvP? Choose your abilities, gear, and play style that helps you realize that idea. It's more than just allotting your attribute points, that's just one part of the whole that may or may not need to be tweaked as you play your character more. To give you an example, let's say after PvPing for a while you find you need more survivability, but putting 5 points into health isn't enough so you put a health enchant on your chest, or find you can achieve the same end by putting more CP into physical/magic resistance. There's a lot to take into consideration as you play. And that's just the stuff you can control. If a dynamic is changed by ZOS for whatever reason, you may need to adapt to that as well.
    ESO Wishlist: Housing (Thank you!) Jewelrycrafting (Thank you!) Hand-to-hand skill line.
  • JumpmanLane
    JumpmanLane
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    Alowishus wrote: »
    Personally I see builds as more of a way to reach an objective. Do you want to be a fire mage that isn't a glass cannon in PvP? Choose your abilities, gear, and play style that helps you realize that idea. It's more than just allotting your attribute points, that's just one part of the whole that may or may not need to be tweaked as you play your character more. To give you an example, let's say after PvPing for a while you find you need more survivability, but putting 5 points into health isn't enough so you put a health enchant on your chest, or find you can achieve the same end by putting more CP into physical/magic resistance. There's a lot to take into consideration as you play. And that's just the stuff you can control. If a dynamic is changed by ZOS for whatever reason, you may need to adapt to that as well.

    The way I was taught MagDk was go 100% raw damage. 2 damage sets monster set of choice etc. Apprentice whatever. All max stats in magicka. If you can add anything add damage.

    Use that as a baseline. Duel and PvP then add what you need whether sustain or survivability where you can. But run magicka and spell damage glyphs and arcane jewelry all all attribute points in magicka.

    Of the three damage is the most important of the three (damage sustain survivability) because ultimately you’re gonna want to kill people and stuff. So that’s your starting point as a damage dealer. Survivability on a tank I guess. God knows what on a healer; but one must start somewhere.
    Edited by JumpmanLane on February 5, 2019 1:20AM
  • Diminish
    Diminish
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    So, is it like this?

    Tank -
    Health. Heavy armor. Sword&Shield / (?)

    Melee dps -
    Stamina. Leather armor. Dual swords / Bow.

    Magicka dps
    Magic. Robes. Destruction staff / Restoration staff.

    Do you pour your points into just 1 stat? Which build uses the Two Handed weapons?

    Thank you, guys and gals. =)

    All you need to understand is that, over the course of 2019, we will start rolling out our vision for combat in ESO. Our end goal is to make everything the same balanced. Character builds in an MMO is so 2018!

    Sincerely,
    The Combat Team
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