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Should Physical and Magic Damage also have a status effect?
Lately i played around with some builds oriented around the status effects, and I find them pretty fun and useful in some cases.
What bothers me though is that there are some damage types that doesn't have status effect, Like Physical and Magic damage.
The status effects currently in game.
Shock - Concussion (Minor vulnerability)
Flame - Burning (dot damage)
Frost - Chilled (minor maim)
Poison - Poisoned (dot damage)
Disease - Diseased (major defile)
How about adding some status effect for Physical and Magic damage as well?