I already imagine a man crushing skulls with his bow.
No and no. I use different weapons for different specs and I like to save looks for each of them. So I run with say sword and shield, wich I like to look particularly like sword and shield and thn i put on my staff in that same slot and I want it to look exactly like a staff
HappyLittleTree wrote: »I had a bug once were i had my inferno staff equipped backbar and sword/shield front and when i switched it stayed on the sword/shield but the animation was still playing for inferno it looked so awesome!
As usual, someone always goes from the ideas that would work in to sillyness of having options that would not work or make sense like.. ahem, bow? no way never. There is a reason i wont suggest mauls or axes to be used as channeling tools, as they would not make sense. Channeling tool traditionally has been some sort of staff or a double edged blade.
Besides other people having options to look like they wish does not prevent you from looking how you want to look. More options does not mean people who dont want to use them, are forced in to using them.
The point is I would like my staff to look exactly like staff, despite I have styles for 1H, 2H and other weapon styles set too
What you're asking is what's silly.
What prevents you having those looks you want for your characters, if other have other chpoices to widen the choices of how the character looks and who the character is? I like it that we have some use for staves here, it really is lovely .. But generally TES did not really even need any weapon to channel magicka before ESO came along. I would like to have nmy mages without staff floating on their backs or in general, not have these things that look silly.
More choices just widen the range of what people can use and having some options beside s 2 hander floating in the back, would be win win for me as long as it does not go too long way to make silly or non rational options available
People have been asking for wands. I guess that could work too, but i would rather have an Athame or no weapon at all on my mages.
What you're asking is what's silly.There is a difference between wanting the ability to cast spells without weapons, and wanting to cast spells with swords which is what you have been suggesting. As others pointed out it would be ridiculous for a sword to produce the light or heavy attacks of a staff. It would also look ridiculous to allow a onehander in your offhand along with a staff, you need both hands on your staff for blocking, and your 'free' hand during staff animation has a set position and movement too, so sticking a sword in it would just make that weapon flail along spastically and clip through your body and staff during those movements.
You can already channel magicka without weapons, look at your class abilities. But the destruction staff attacks need *surprise surprise* a staff
What pagan religions and real life chanelling involves has nothing to do with ingame animations. If you design a game with spells and casting daggers to reflect to Wicca fantasy, great, but ESO doesn't work that way and never has.
Using an athame, a dagger or a sword as a tool to channel magicka is as ridiciculous as using staff for it. All three tools have been used by many pagan religions through the time for various magick channeling purposes in real life (Superstition or not is not a factor in this topic).
Staves and swords are not really that practical in that purpose, as they are big and clumsy. Dagger in the other hand is small and easily carried everywhere. In terms of what is best used and what looks most epic may not go hand in hand. Gandalf like staves look cool and all, but in truth they would not be that practical, but it is fantasy world so why not.
Why daggers and swords can be used to channel magick? Both have that pointy end of the blade, which is exellent for channeling magick precisely where it should be channeled. Both are typically good conducting metal, that some believe can help with channeling energies or mahick.
You can also ride a horse by running on its back in this game, what's your point?Staff skill animations and heavy/light attacks allready work with many weapons. It does not matter what weapon you have, the animation allways play as shown by few awesome bugs. Only real need for new animations would be for elemental blockade, as that does not look right with current animations.
I feel sorry for you, if you have not encountered these awesome bugs that show this is allready possible by accident. All that has to be done is few tweaks and make it happen on purpose.
Try to decide aree you against this because you dont think it looks right or because you think it needs work. Besides work is good, it brings bread to the table of animators ;)ancer will be the same.
Lore in ESO is funny thing though.. Anything is in lore if it sells in crown store.
You are of course free to make requests, I was merely pointing out that you're wasting your and the developers' time and resources for incredibly niche visual demands that don't even make sense, since slinging balls of fire from the tip of a dagger and channeling an arc of lightning by pointing a sword at a mob is ridiculous (staves are far more practical than daggers for spellcasting despite your assertions) and out of place in ESO, doesn't matter if you refuse to change your mind about it or not.Staves need alternatives for staff skill line. There are no alternatives currently to replace that flagpole on our backs with something more practical and i am sure, a dagger or a sword on the belt would look much better and much more practical than that huge staff. People have been asking for wands, but i dont really like the idea but why not. It does not bother me what others wear or do not wear. I am only bothered by what my own character looks like.
Naturally we could imagine making some sort of runestones as a weapon which would be "two handed", a rune in both hands for each staff type.. But that would still have the weapon and even if hidden, would need more work than this idea. There are some class skills that could be used for various unarmed spells, but still most of them could also be used for animations needed to make dagger or sword look better while casting staff abilities.
It really amazes me though, how concerned people seem to be of what others can do while they play, even if they can just keep going as they allready did before. Most important is for everyone to have good time and as much fun and immersion as possible, but in reasonable amounts in all directions naturally, as we are not playing in a single player emviron,ment. Yes, this is within reasonable limits and nothing can change me think otherwise. SorryTeel free to generate ideas about unar,med casting which can be done with as litle work as this one. I can imagine how it can be done and i can imagine the same counterarguments against it, but i would not use them.