Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
MakeMeUhSamich wrote: »What if they simply made it so you couldn’t allocate CP until you hit 50? That would certainly make leveling alts more challenging.
I got the game in mid 2015 and back then I remember some challenge while questing and leveling.
After the One Tamriel patch, it felt really easy to quest and level, you had the freedom to go everywhere, like in single player TES games, but the challenge was lost. Even at levels 30-40 you can solo some of the world bosses, whose purpose would imply that you need the help of other players to take them down.
To add to that, the combat, mainly using melee weapons for light and heavy attacks feels like caressing the mob with a paper sheet, completely lacks the impact (poor sound design/visuals) of "hell yeah, get cut, mob".
I feel like ZOS should increase the difficulty of questing and leveling (like how they added disguises for sneak quests and completely defeating the purpose of sneaking, they should remove disguises), by at least increasing players' mortality chances and making them think on how to approach mob encounters, not just mow through everything like they're braindead.
I got the game in mid 2015 and back then I remember some challenge while questing and leveling.
After the One Tamriel patch, it felt really easy to quest and level, you had the freedom to go everywhere, like in single player TES games, but the challenge was lost. Even at levels 30-40 you can solo some of the world bosses, whose purpose would imply that you need the help of other players to take them down.
To add to that, the combat, mainly using melee weapons for light and heavy attacks feels like caressing the mob with a paper sheet, completely lacks the impact (poor sound design/visuals) of "hell yeah, get cut, mob".
I feel like ZOS should increase the difficulty of questing and leveling (like how they added disguises for sneak quests and completely defeating the purpose of sneaking, they should remove disguises), by at least increasing players' mortality chances and making them think on how to approach mob encounters, not just mow through everything like they're braindead.
MMO don't have difficulty level. Sad but true.
Blizzard made WoW leveling harder and tedious, and as a result many players quit or stopped leveling alts.
It's a bad idea.
SynodicOracle wrote: »Terrible idea, it's tedious enough levelling alts, dragging out that process would drive people away from that.
Quests and stories are not meant to be difficult, they're meant to be engaging stories and adventures.
For a challenge, go to trials, vet trials, vet DLC dungeons, vMA etc.
There is a place for all types of players in ESO, and you're looking in the wrong place for difficulty.
Enjoy the story and relax. I find overworld questing to be super relaxing to do while waiting for things, or late at night wandering around doing quests.
How can you in the same post claim that ESO's only difficulty is measured in stats and yet claim that the Vanilla WoW leveling experience was awesome?SynodicOracle wrote: »Terrible idea, it's tedious enough levelling alts, dragging out that process would drive people away from that.
Quests and stories are not meant to be difficult, they're meant to be engaging stories and adventures.
For a challenge, go to trials, vet trials, vet DLC dungeons, vMA etc.
There is a place for all types of players in ESO, and you're looking in the wrong place for difficulty.
Enjoy the story and relax. I find overworld questing to be super relaxing to do while waiting for things, or late at night wandering around doing quests.
Did you read my second post? Scroll back up and read it.
The so-called "difficulty" of the game is artificial. It requires you to grind months on end to gear yourself up for trials where the only "difficulty" is measured by stats and nothing else. ESO suffers from the same thing Retail WoW is suffering right now. Artificial difficulty created by forcing people to grind.
You can only enjoy the story once, after that it becomes boring, combined with the bad combat in the game, it's really not good in general. I find "overworld" questing to be boring, tedious and too easy, because you can plough through everything without batting an eye.
Have you played Vanilla WoW? That's what I call a challenging and awesome leveling process. Too bad it's gone now and I've played WoW so much that I hate it now. Otherwise I'd be playing that and not messing with ESO, because it's too easy and casual-friendly.
Leveling alts is tedious to you, because the combat in ESO is really bad and boring and it's too easy, but you don't want to admit it and refer to it as "relaxing". From your opinion I gathered that you are OK with punishing yourself with the rules ESO has imposed on everyone, yet the idea of giving it an optional challenge that will bring a breath of fresh air is something you're opposed to. Your thinking process is puzzling me.