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Proposal for a PvP without CP and with Progressive Passives

BoloBoffin
BoloBoffin
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Some like CP in PvP, and some do not. We know it affects lag in the game. I do think there should be some kind of progression in the levels for PvP, however. I think that’s the main barrier to people adopting the less laggy non-CP campaigns – no ability to further shape their characters in a meaningful way. So I propose the following change to PvP progression:

Champion Points would be completely disabled in PvP. For each Alliance Level (up to 50), the player would receive a single percentage point to add to the stat of their choice: Health, Stamina, Magicka, and their respective recovery stats. For each of the stats that is improved to 10%, the player would also unlock a secondary passive chosen by the player.

Health: At 10% improvement, the player would unlock Effective Armor, increasing the amount of Physical Resistance by 10%, or Shield Boost, increasing the effectiveness of non-armor shields by 10%.
Health Recovery: At 10% improvement, the player would unlock Quick Recovery, increasing the amount of Healing Received by 10%, or Parry, decreasing Damage Received by 10%.
Stamina: At 10% improvement, the player would unlock Mortal Blow, increasing Damage Done by 10%, or Piercing, increasing Physical Penetration by 10%.
Stamina Recovery: At 10% improvement, the player would unlock Nimble, decreasing the cost of Block and Dodge/Roll by 15%, or Second Wind, decreasing the cost of Stamina abilities by 5%.
Magicka: At 10% improvement, the player would unlock Spell Block, increasing the amount of Spell Resistance by 10%, or Spell Erosion, increasing Spell Penetration by 10%.
Magicka Recovery: At 10% improvement, the player would unlock Blessed, increasing the amount of Healing Done by 10%, or Magicka Pool, decreasing the cost of Magicka abilities by 5%.

Additionally, if the player chooses to distribute 30 percentage points onto 3 different stats equally, the percentage points on the player’s highest stat would double in value. Adding any further percentage points to that stat, however, would negate the doubling.

Of course the player could choose to add all percentage points to one stat (giving them 50% more of their chosen stat) or divide them how they wished. But doing so would forfeit the other passives. And, yes, Grand Overlords would be more powerful. They should be.

Thoughts?
Been there, got the Molag Bal polymorph.
  • ChunkyCat
    ChunkyCat
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    Another option would be to use the Cyrodil campaign that has CP disabled.
  • frostz417
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    Just play a noncp campaign 🙄
  • Vapirko
    Vapirko
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    ChunkyCat wrote: »
    Another option would be to use the Cyrodil campaign that has CP disabled.

    :D Too easy! There's been an oddly high number of threads with people complaining about CP PvP and for some reason just quietly going to Sotha isn't good enough. They've gotta complain here.
  • CompM4s
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    Vast majority enjoy cp, just compare sotha to vivic numbers.
  • Druid40
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    It seems like you are proposing the same idea but with a different basis for power creep.

    "That just sounds like slavery with extra steps."
  • Liww
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    it's taking too long, way too long, to get to cap. I started in November, passed cp400 just now and i've been playing ALOT. it takes far too long for a new player to get a decent taste of cyrodiil imo. if this is a splution i'm all for it.
  • BoloBoffin
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    ChunkyCat wrote: »
    Another option would be to use the Cyrodil campaign that has CP disabled.

    Not if you want a progression in PvP.
    Been there, got the Molag Bal polymorph.
  • BoloBoffin
    BoloBoffin
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    CompM4s wrote: »
    Vast majority enjoy cp, just compare sotha to vivic numbers.

    The vast majority want a sense of progression. This is a way to do that, I think, without as much lag as the champion point system.
    Edited by BoloBoffin on February 2, 2019 11:47AM
    Been there, got the Molag Bal polymorph.
  • BoloBoffin
    BoloBoffin
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    Liww wrote: »
    it's taking too long, way too long, to get to cap. I started in November, passed cp400 just now and i've been playing ALOT. it takes far too long for a new player to get a decent taste of cyrodiil imo. if this is a splution i'm all for it.

    Playing my most recent PvP character once or twice a week (two to three hours a session) over the past year, I've made it to level 25. There would still be a challenge to get to cap here. I don't have access to statistics that would show the basic composition of levels on a given night.
    Been there, got the Molag Bal polymorph.
  • frostz417
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    Liww wrote: »
    it's taking too long, way too long, to get to cap. I started in November, passed cp400 just now and i've been playing ALOT. it takes far too long for a new player to get a decent taste of cyrodiil imo. if this is a splution i'm all for it.

    Everyone grinded to max cp. you’re no exception. Quit crying and do it like everyone else has. I didn’t pout like a new born toddler when I had to grind for my cp. I’ve played cyro when I was 400 cp and did just fine. I’m very sure others can agree with me.
  • Merlight
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    BoloBoffin wrote: »
    ChunkyCat wrote: »
    Another option would be to use the Cyrodil campaign that has CP disabled.

    Not if you want a progression in PvP.

    What you call progression, I call mathematical advantage scaling with how long you play, to compensate for your lack of ability to improve how well you play. The only progression PvP needs is L2P.
    EU ‣ Wabbajack nostalgic ‣ Blackwater Blade defender ‣ Kyne wanderer
    The offspring of the root of all evil in ESO by DeanTheCat
    Why ESO needs a monthly subscription
    When an MMO is designed around a revenue model rather than around fun, it doesn’t have a long-term future.Richard A. Bartle
    Their idea of transparent, at least when it comes to communication, bears a striking resemblance to a block of coal.lordrichter
    ... in the balance of power between the accountants and marketing types against the artists, developers and those who generally want to build and run a good game then that balance needs to always be in favour of the latter - because the former will drag the game into the ground for every last bean they can squeeze out of it.Santie Claws
  • grannas211
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    Actually the one week they tested the everyone playing no cp concludes CP didn’t affect the lag

    Just go play in Sotha to be honest
  • BoloBoffin
    BoloBoffin
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    Merlight wrote: »
    BoloBoffin wrote: »
    ChunkyCat wrote: »
    Another option would be to use the Cyrodil campaign that has CP disabled.

    Not if you want a progression in PvP.

    What you call progression, I call mathematical advantage scaling with how long you play, to compensate for your lack of ability to improve how well you play.

    My proposal actually nerfs the existing system, so I don't understand how it is more compensation than the current system, but thanks for those lovely salt. I'll set it over here with all the other.
    Been there, got the Molag Bal polymorph.
  • BoloBoffin
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    So now that the no-read why-why-why crowd has weighed in, anyone else like to actually discuss the proposal? If your comment is on the level of "go play in Sotha," it's been said! Save your bandwidth.
    Been there, got the Molag Bal polymorph.
  • Merlight
    Merlight
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    BoloBoffin wrote: »
    Merlight wrote: »
    BoloBoffin wrote: »
    ChunkyCat wrote: »
    Another option would be to use the Cyrodil campaign that has CP disabled.

    Not if you want a progression in PvP.

    What you call progression, I call mathematical advantage scaling with how long you play, to compensate for your lack of ability to improve how well you play.

    My proposal actually nerfs the existing system, so I don't understand how it is more compensation than the current system, but thanks for those lovely salt. I'll set it over here with all the other.

    I did not say that your system is more compensation than the current system. Actually, I did not comment on how the two compare at all, just that both are flawed in my opinion. Maybe you're part of the no-read why-why-why crowd.

    Now to comment specifically on your proposal, you start by saying that:
    1) CP affects lag; and
    2) no "progression" is a barrier to non-CP campaigns.

    1) is never going to be proven nor disproven, because even when ZOS decides to try and test that, and even if such test isn't dead on arrival because they make it an event with rewards slapped on it, just the players' awareness that a test is being conducted drastically changes the environment (player population and behaviour).

    2) doesn't even make sense. The barrier you speak of is the reason people go to non-CP campaigns.

    So in the end your proposal is to replace both CP and non-CP campaigns with some weak-CP campaigns. I'd suggest you start fighting for a revamp of the CP system as a whole, rather than adding yet another flawed system.
    EU ‣ Wabbajack nostalgic ‣ Blackwater Blade defender ‣ Kyne wanderer
    The offspring of the root of all evil in ESO by DeanTheCat
    Why ESO needs a monthly subscription
    When an MMO is designed around a revenue model rather than around fun, it doesn’t have a long-term future.Richard A. Bartle
    Their idea of transparent, at least when it comes to communication, bears a striking resemblance to a block of coal.lordrichter
    ... in the balance of power between the accountants and marketing types against the artists, developers and those who generally want to build and run a good game then that balance needs to always be in favour of the latter - because the former will drag the game into the ground for every last bean they can squeeze out of it.Santie Claws
  • BoloBoffin
    BoloBoffin
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    Merlight wrote: »
    BoloBoffin wrote: »
    Merlight wrote: »
    BoloBoffin wrote: »
    ChunkyCat wrote: »
    Another option would be to use the Cyrodil campaign that has CP disabled.

    Not if you want a progression in PvP.

    What you call progression, I call mathematical advantage scaling with how long you play, to compensate for your lack of ability to improve how well you play.

    My proposal actually nerfs the existing system, so I don't understand how it is more compensation than the current system, but thanks for those lovely salt. I'll set it over here with all the other.

    I did not say that your system is more compensation than the current system. Actually, I did not comment on how the two compare at all, just that both are flawed in my opinion. Maybe you're part of the no-read why-why-why crowd.

    Now to comment specifically on your proposal, you start by saying that:
    1) CP affects lag; and
    2) no "progression" is a barrier to non-CP campaigns.

    1) is never going to be proven nor disproven, because even when ZOS decides to try and test that, and even if such test isn't dead on arrival because they make it an event with rewards slapped on it, just the players' awareness that a test is being conducted drastically changes the environment (player population and behaviour).

    2) doesn't even make sense. The barrier you speak of is the reason people go to non-CP campaigns.

    So in the end your proposal is to replace both CP and non-CP campaigns with some weak-CP campaigns. I'd suggest you start fighting for a revamp of the CP system as a whole, rather than adding yet another flawed system.

    Thank you for your concern.
    Been there, got the Molag Bal polymorph.
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