. Pulling a target is not a necessity skill, its a quality of life skill
Leash does more damage therefore it will not receive any of the changes you asked for.
The secret is jumping. You can get better targeting results by bunny hopping than by trying to strafe around the enemies in your grill.
well im rocking a templar healtank and also use leash. I think its actually really good, kind of costly but I can easily compensate by repenting
Lightspeedflashb14_ESO wrote: ». Pulling a target is not a necessity skill, its a quality of life skill
I see it as absolutely a necessity skill. Makes the run so much better and faster.
CrookedParadox wrote: »So the arguments against my ideas so far have been that the skill is "usable and good enough as is" and that it's "not really a necessary skill for a tank". I feel these arguments are stemming from the idea of fear of change though. Are there any game affecting reasons why balancing it closer to Unrelenting Grip and lowering the cost based on being stamina? Both of these changes would be improvements so long as it doesnt change the overall balancing of the game.
I also like the idea of changing the morphs so there are two variants, one magicka and one stamina. So long as they both are designed to pull enemies in, that would be great for building tanks in all classes.
Zos won't make this skill better than whip or same level and theh stated that DK is the best tank in this game ever.
Non DK tanks will not have those useful tanking tools.
I feel Surprise that some DK use silver instead of whip , are u guys use it in hardest content?
Silver, time stop, what I feel they are just low tier skills.
I dont expect dev create something meaningful to non dk tanks, they just dont play this game.
Over 80% trial tanks are DK, I feel speechless.
BejaProphet wrote: »CrookedParadox wrote: »So the arguments against my ideas so far have been that the skill is "usable and good enough as is" and that it's "not really a necessary skill for a tank". I feel these arguments are stemming from the idea of fear of change though. Are there any game affecting reasons why balancing it closer to Unrelenting Grip and lowering the cost based on being stamina? Both of these changes would be improvements so long as it doesnt change the overall balancing of the game.
I also like the idea of changing the morphs so there are two variants, one magicka and one stamina. So long as they both are designed to pull enemies in, that would be great for building tanks in all classes.
It is cheaper than chains. And why would we be scared of ZOS buffing a skill we are already using?
Zos won't make this skill better than whip or same level and theh stated that DK is the best tank in this game ever.
Non DK tanks will not have those useful tanking tools.
I feel Surprise that some DK use silver instead of whip , are u guys use it in hardest content?
Silver, time stop, what I feel they are just low tier skills.
I dont expect dev create something meaningful to non dk tanks, they just dont play this game.
Over 80% trial tanks are DK, I feel speechless.
usmcjdking wrote: »I'd prefer it's damage to be dramatically reduced as well as a cost reduction, it gets a little costly on a conventional tank build.
I use leash on my Warden and chains on my DKs. While you do have a point that it is more expensive, mostly due to it not refunding the cost if it cannot pull the target, I do not think we need skills homogenized. If we start doing that we might as well get rid of classes and have boring one build for each role situation.
Lightspeedflashb14_ESO wrote: »Lowering the Stam cost of leash to be in line with other Stam costing skills would lower the cost 15%, or from 3500 to 3000. Not huge difference, especially when you consider that dk chains refund all the magic touch used to cast, if you can pull. I think that a better way is to simply not let you cast the skill if the target can't be pulled.
BejaProphet wrote: »@ccfeeling I don’t run a lot of vet trials anymore but when I do I run silver leash. I have also pugged all vet DLC dungeons with it. Not to prove I could, but because it’s stronger for my particular build.
@CrookedParadox game won’t let me in right now to double check but I would have swore it was a much larger cost difference. But even if I’m mistaken, the real difference is that we can simply heavy attack to get stam back. And by using silver leash I get a more balanced strain on my resources by leashing with stam and using magicka to root. But I’ll double check later when the game lets me on.
BejaProphet wrote: »I’m another DK that uses leash instead of chains. It’s fine. I’ve pugged all the dlc vet dungeons like that.
CrookedParadox wrote: »BejaProphet wrote: »@ccfeeling I don’t run a lot of vet trials anymore but when I do I run silver leash. I have also pugged all vet DLC dungeons with it. Not to prove I could, but because it’s stronger for my particular build.
@CrookedParadox game won’t let me in right now to double check but I would have swore it was a much larger cost difference. But even if I’m mistaken, the real difference is that we can simply heavy attack to get stam back. And by using silver leash I get a more balanced strain on my resources by leashing with stam and using magicka to root. But I’ll double check later when the game lets me on.
I get that your particular build is able to manage the skill and it's nice to know that someone is successfully using this skill. Chances are that this thread won't see a developer's eyes anyway. However, my argument is the comparison. In a vacuum, Silver Leash is considerably more expensive than Unrelenting Grip and I see this as a imbalanced strain on at least 3/5 current classes in the game because they don't have another option.