We are currently investigating issues some Epic users are having logging into the North American and European PC/Mac megaservers.

The Dwemer, Clockwork Mice and other Contraptions

VoidBiscuit
VoidBiscuit
✭✭✭
https://en.uesp.net/wiki/Online:Dwarven_Colossus

It's common knowledge that the Dwemer build Automata, such as the common Dwarven Centurions, or larger ones like the Assembly General.
With the arrival of Clockwork City, players were also able to play as little mice with wheels, likewise in the new Dungeons.
There are also Carts to transport people between Zones, such as the Cart between Mournhold and Belkarth.

Quoted from Skyrim
"Septimus is clever among men, but he is but an idiot child compared to the dullest of the Dwemer"

Therefore, it would not be out of the question to expect that the technologies could be easily combined.
Large forms of transport of Sail Boats already exist and things like Dwemer Trains, Cars, Motorbikes or Bicycles could be easily created, given there are similar forms of transport already.
The Dwemer were clearly incredibly smart so it raises the question as to why this has not already been done to transport soldiers to Cyrodiil etc.

With the Psijic Monks in contact since Summerset, it would not be out of the question to also request their assistance in providing this sort of system.
Potentially inter-plane-t-ary travel could also be implemented with the use of afterburners such as the one in the Assembly General's Left arm.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dwemer Airships are a thing:
    350?cb=20170403193302

    Or...at least their plans are. The actual airship didn't fare so well in Bloodmoon, IIRC.
    Edited by VaranisArano on January 30, 2019 10:47PM
  • Danikat
    Danikat
    ✭✭✭✭✭
    ✭✭✭✭✭
    I suspect the answer is because the dwemer all vanished around the end of the First Era. If they had stayed around they probably would have kept on progressing their technology to the point where we'd get magitech versions of real-life machines, or at least machines which do similar jobs, and maybe some things which don't even exist in real life yet - like sentient AI robots. We don't know why exactly they disappeared (it's one of Tamriel's big mysteries) but it's thought to be at least partially self-inflicted, so it's also possible that sooner or later they would have destroyed themselves.

    And as your quote implies their technology was way ahead of everyone else in Tamriel. Even the scholars who devote their lives to studying dwemer ruins, artifacts and culture can't actually re-create them, beyond maybe repairing a broken automaton or building one out of scavenged parts. Maybe given enough time, undamaged records and parts they could, but those things are hard to come by, especially records - the dwemer don't appear to have recorded HOW they made their creations, at least not in a form anyone else is able to understand.

    As for Sotha Sil and his Clockwork City...lets just say it all goes a bit Bioshock. You can see some of the problems starting to emerge in ESO and by the time of TES III's Tribunal expansion it's...a lot worse.
    Edited by Danikat on January 30, 2019 10:59PM
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • VoidBiscuit
    VoidBiscuit
    ✭✭✭
    Dwemer Airships are a thing:
    350?cb=20170403193302

    Or...at least their plans are. The actual airship didn't fare so well in Bloodmoon, IIRC.

    Oh wow! That's awesome :)
    Perhaps more "dwemer research" or "discoveries", and ZOS could add airships!
    I never even considered airships could be lorefriendly.
    Edited by VoidBiscuit on January 30, 2019 10:56PM
  • VoidBiscuit
    VoidBiscuit
    ✭✭✭
    Danikat wrote: »
    I suspect the answer is because the dwemer all vanished around the end of the First Era. If they had stayed around they probably would have kept on progressing their technology to the point where we'd get magitech versions of real-life machines, or at least machines which do similar jobs, and maybe some things which don't even exist in real life yet - like sentient AI robots.

    We don't know why exactly they disappeared (it's one of Tamriel's big mysteries) but it's thought to be at least partially self-inflicted, so it's also possible that sooner or later they would have destroyed themselves.

    As for Sotha Sil and his Clockwork City...lets just say it all goes a bit Bioshock. You can see some of the problems starting to emerge in ESO and by the time of TES III's Tribunal expansion it's...a lot worse.

    This is good insight, I don't know much about Clockwork City and what happens after but I'm intrigued.
Sign In or Register to comment.