Maintenance for the week of January 5:
· [COMPLETE] NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
· [COMPLETE] EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

Is the Warden bear supposed to hold aggro or taunt at all?

Tapio75
Tapio75
✭✭✭✭✭
First time ever i am using the bear(Dont like the bear, want some other animal) and using the unmorphed version still.
'
Sending the bear to fight first, attack first to gain enemys attention/threat. Sometimes the enemy starts attacking me even while i dont do anything.

Sending the bear to battle and then join, the enemy starts attacking me very soon. Not using taunts or anything. Bear does not interest the enemy at aöö.

Sending bear to battle first again, then i attack and get the enemys threat. Then i stop attacking and run around for couple of minutes, the bear still hits the enemy but never regains agtgro.

What is the point of this bear? To have an animal besides be doing just damage and occasional knockback? Especialluy for archer, it does not feel very useful or even while the damage and knockback are useful in sense, its not very exiting ultimate to use a slot and fill both slots since the bear despawns if i swap bars. Many better ultimates for me. But i want an animal companion so i use it.
>>PC-EU Mostly PVE. Played since BETA<<
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    None of the summoned pets (bear, clannfear, matriarch, scamp) have any taunt ability. Like any other character they end up with aggro sometimes for a time, then the foe changes to another target.

    The aggro choice by foes is rather complex I think but, generally, a foe will aggro on whoever hurts it first and will stay on that character for about 7 seconds before reevaluating things and often changing to whoever most recently hurt it during its 'reevaluation' cycle. It's not as simple as that though I think and the end result is (probably by design) rather random and unpredictable.

    I've had a summon hold aggro vs a boss for half the fight and I've had the same summon not draw any aggro at all on another boss.
    Edited by AcadianPaladin on January 29, 2019 7:09PM
    PC NA(no Steam), PvE, mostly solo
  • Ciovala
    Ciovala
    ✭✭✭
    It holds aggro sometimes, but I can’t see any rhyme or reason. In groups of mobs it distracts some, though. It’s mainly a sort of passive DPS I guess.
    Looking for a mature and helpful social guild - play PvE, PvP, and like crafting.
  • Jamdarius
    Jamdarius
    ✭✭✭✭✭
    I think it would be great idea to make the pet race depending for example instead of bear Dunmers would have Nix-Hound, Khajiit would have senche etc.
  • Tapio75
    Tapio75
    ✭✭✭✭✭
    Well... Back at the time, the storm atronach morph had a taunt, it was removed for some reason.. The clannfear in the other hand seems to hold aggro very well compared to the bear. I am even able to have solo dungeon boss fights with it where matriarch and clannfear will keep everything alive and the clannfear holds the aggro.. Even while clannfear has no taunt at all.

    What do they have so much against pets using some taunts and have actually some useful utility. It took long time befoore Clannfear and Matriarch got some more use than just be a passive DPS with you and bear is an ultimate, so one would expect something more from it. The pets in ESO are very unexiting :(
    >>PC-EU Mostly PVE. Played since BETA<<
  • Raudgrani
    Raudgrani
    ✭✭✭✭✭
    We've been laughing a lot about my Warden "tank bear", it pulls aggro from dungeon bosses *a lot*. It seems your heavy attacks makes it more likely to happen, but I can't say for sure. But typically when running normal dungeons, we do it without a tank; but when I have the bear slotted - it's almost like we have one. With this Green Lotus active and an occasional heavy attack, it doesn't die very often either.
  • Tapio75
    Tapio75
    ✭✭✭✭✭
    Raudgrani wrote: »
    We've been laughing a lot about my Warden "tank bear", it pulls aggro from dungeon bosses *a lot*. It seems your heavy attacks makes it more likely to happen, but I can't say for sure. But typically when running normal dungeons, we do it without a tank; but when I have the bear slotted - it's almost like we have one. With this Green Lotus active and an occasional heavy attack, it doesn't die very often either.

    Interesting.. Might be, that my bear has been eating too much hunny and became lazy :D
    >>PC-EU Mostly PVE. Played since BETA<<
  • Jameliel
    Jameliel
    ✭✭✭✭✭
    Compared to any other TES game, summoning is a joke in ESO.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tapio75 wrote: »
    Well... Back at the time, the storm atronach morph had a taunt(

    Yes, and back in the day Zos removed the taunts from the pets. Pretty sure that was removed in the first year.

    If you think about it, out of the 4 original classes why should only one come with something to tank mobs. It does not make sense. Of course we now have 2 classes that basically have permanent summoned pets but it still would not make sense the pets would tank for them with the other classes requiring actual skill to avoid damage.

    BTW, pets can draw agro, but they are not designed to act as a tank.
    Edited by idk on January 29, 2019 8:22PM
  • Zathras
    Zathras
    ✭✭✭✭✭
    idk wrote: »
    Tapio75 wrote: »
    Well... Back at the time, the storm atronach morph had a taunt(

    Yes, and back in the day Zos removed the taunts from the pets. Pretty sure that was removed in the first year.

    If you think about it, out of the 4 original classes why should only one come with something to tank mobs. It does not make sense. Of course we now have 2 classes that basically have permanent summoned pets but it still would not make sense the pets would tank for them with the other classes requiring actual skill to avoid damage.

    BTW, pets can draw agro, but they are not designed to act as a tank.

    There are plenty of MMO's out there with pet classes where one of the summons can taunt and tank. It's not as ridiculous as you are making it sound ;) Have you ever micromanaged a pet that had an actual skillbar, and positioned it, gave it commands, while also using the skills of your character? That takes skill.

    ZOS' version of pets is a very lackluster addition to the genre.

    That said, I am very interested in the varieties of dumbfire pets the Necro will have. Since there are healer and dps ones, I'm also guessing there will be one that taunts (bone fetish?).
    Edited by Zathras on January 29, 2019 8:58PM
    For a moment, nothing happened. Then, after a second or so, nothing continued to happen. - Douglas Adams

    It is a rare mind indeed that can render the hitherto non-existent blindingly obvious. The cry 'I could have thought of that' is a very popular and misleading one, for the fact is that they didn't, and a very significant and revealing fact it is too. - Douglas Adams
  • Tapio75
    Tapio75
    ✭✭✭✭✭
    Zathras wrote: »
    idk wrote: »
    Tapio75 wrote: »
    Well... Back at the time, the storm atronach morph had a taunt(

    Yes, and back in the day Zos removed the taunts from the pets. Pretty sure that was removed in the first year.

    If you think about it, out of the 4 original classes why should only one come with something to tank mobs. It does not make sense. Of course we now have 2 classes that basically have permanent summoned pets but it still would not make sense the pets would tank for them with the other classes requiring actual skill to avoid damage.

    BTW, pets can draw agro, but they are not designed to act as a tank.

    There are plenty of MMO's out there with pet classes where one of the summons can taunt and tank. It's not as ridiculous as you are making it sound ;) Have you ever micromanaged a pet that had an actual skillbar, and positioned it, gave it commands, while also using the skills of your character? That takes skill.

    ZOS' version of pets is a very lackluster addition to the genre.

    Back when pets in WOW still had talent trees, i had a å pretty decent tanking hunter with good pet. It was fun to play as there was so much to do and was also rewarding to accomplis group tanking with it. :)
    >>PC-EU Mostly PVE. Played since BETA<<
  • klowdy1
    klowdy1
    ✭✭✭✭✭
    Tapio75 wrote: »
    Well... Back at the time, the storm atronach morph had a taunt, it was removed for some reason.. The clannfear in the other hand seems to hold aggro very well compared to the bear. I am even able to have solo dungeon boss fights with it where matriarch and clannfear will keep everything alive and the clannfear holds the aggro.. Even while clannfear has no taunt at all.

    What do they have so much against pets using some taunts and have actually some useful utility. It took long time befoore Clannfear and Matriarch got some more use than just be a passive DPS with you and bear is an ultimate, so one would expect something more from it. The pets in ESO are very unexiting :(

    I've noticed this soloing WBs on my 24 stam sorc. The clan fear will last long enough for me to heal, get in some attacks, reapply whatever dots I have unlocked, then die. I resummon, and agro goes back to the clan fear after a few seconds of playing stick and move. The clanfear is a much better tank than the bear, though it doesn't last very long, lol.
  • Zathras
    Zathras
    ✭✭✭✭✭
    Tapio75 wrote: »
    Zathras wrote: »
    idk wrote: »
    Tapio75 wrote: »
    Well... Back at the time, the storm atronach morph had a taunt(

    Yes, and back in the day Zos removed the taunts from the pets. Pretty sure that was removed in the first year.

    If you think about it, out of the 4 original classes why should only one come with something to tank mobs. It does not make sense. Of course we now have 2 classes that basically have permanent summoned pets but it still would not make sense the pets would tank for them with the other classes requiring actual skill to avoid damage.

    BTW, pets can draw agro, but they are not designed to act as a tank.

    There are plenty of MMO's out there with pet classes where one of the summons can taunt and tank. It's not as ridiculous as you are making it sound ;) Have you ever micromanaged a pet that had an actual skillbar, and positioned it, gave it commands, while also using the skills of your character? That takes skill.

    ZOS' version of pets is a very lackluster addition to the genre.

    Back when pets in WOW still had talent trees, i had a å pretty decent tanking hunter with good pet. It was fun to play as there was so much to do and was also rewarding to accomplis group tanking with it. :)

    Ditto. EQ and EQ2 had a great system as well with Conjurers, Magicians, and Necros.
    For a moment, nothing happened. Then, after a second or so, nothing continued to happen. - Douglas Adams

    It is a rare mind indeed that can render the hitherto non-existent blindingly obvious. The cry 'I could have thought of that' is a very popular and misleading one, for the fact is that they didn't, and a very significant and revealing fact it is too. - Douglas Adams
  • Tapio75
    Tapio75
    ✭✭✭✭✭
    Zathras wrote: »
    Tapio75 wrote: »
    Zathras wrote: »
    idk wrote: »
    Tapio75 wrote: »
    Well... Back at the time, the storm atronach morph had a taunt(

    Yes, and back in the day Zos removed the taunts from the pets. Pretty sure that was removed in the first year.

    If you think about it, out of the 4 original classes why should only one come with something to tank mobs. It does not make sense. Of course we now have 2 classes that basically have permanent summoned pets but it still would not make sense the pets would tank for them with the other classes requiring actual skill to avoid damage.

    BTW, pets can draw agro, but they are not designed to act as a tank.

    There are plenty of MMO's out there with pet classes where one of the summons can taunt and tank. It's not as ridiculous as you are making it sound ;) Have you ever micromanaged a pet that had an actual skillbar, and positioned it, gave it commands, while also using the skills of your character? That takes skill.

    ZOS' version of pets is a very lackluster addition to the genre.

    Back when pets in WOW still had talent trees, i had a å pretty decent tanking hunter with good pet. It was fun to play as there was so much to do and was also rewarding to accomplis group tanking with it. :)

    Ditto. EQ and EQ2 had a great system as well with Conjurers, Magicians, and Necros.

    Sadly, i did not play these very much. My friends were in Warcraft and EVE so i went back there, but the game felt nice and the world felt huge.. Wonder what goes there these days or is there EQ 3 or something modern on the way...
    klowdy1 wrote: »
    Tapio75 wrote: »
    Well... Back at the time, the storm atronach morph had a taunt, it was removed for some reason.. The clannfear in the other hand seems to hold aggro very well compared to the bear. I am even able to have solo dungeon boss fights with it where matriarch and clannfear will keep everything alive and the clannfear holds the aggro.. Even while clannfear has no taunt at all.

    What do they have so much against pets using some taunts and have actually some useful utility. It took long time befoore Clannfear and Matriarch got some more use than just be a passive DPS with you and bear is an ultimate, so one would expect something more from it. The pets in ESO are very unexiting :(

    I've noticed this soloing WBs on my 24 stam sorc. The clan fear will last long enough for me to heal, get in some attacks, reapply whatever dots I have unlocked, then die. I resummon, and agro goes back to the clan fear after a few seconds of playing stick and move. The clanfear is a much better tank than the bear, though it doesn't last very long, lol.

    My solo sorc was pure Magicka user. With heals on both pets, lightning form and couple of dots and lightning staff, i could do many boss fights solo without dying as both pets had their heals and that was enough. Battles took very long, but it was fun. I dont know if that build works anymore. Summerset came with its changes after i last played the character.

    He will get back in Elsweyr. This one is a Khajit =^.^=
    >>PC-EU Mostly PVE. Played since BETA<<
  • Wildberryjack
    Wildberryjack
    ✭✭✭✭✭
    Really it seems like it should be able to draw aggro. Pets in other games do, and it's a massive BEAR in the face of your target. Kinda odd they pretty much ignore it and come right at you instead.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Tigerseye
    Tigerseye
    ✭✭✭✭✭
    ✭✭✭
    It doesn't hold much aggro, no.

    If it's supposed to, it fails miserably.

    I have it set to DPS, though - it may be slightly less ridiculous when set to tank, I don't know.

    It doesn't, currently, do much damage set to DPS, so you presumably won't be losing much if you do set it to tank.

    Although, that may change with the upcoming xpac.

    Unlike other games, you can't change pet and/or pet spec at will, though. :neutral:

    I used to play Hunter in WoW - in comparison, the ESO bear is very disappointing.

    When I first played Warden, here, I had to completely change my playstyle and start; a) ccing like a lunatic (I cced in WoW, too, but not all the time) and b) switching to melee, when the mobs inevitably swamped me.

    You get used to it, but you basically end up virtually ignoring your pet, as it's next to useless, other than as an unreliable and overly-vulnerable vehicle for your ultimate.

    I don't get why, when they clearly studied WoW closely before launching ESO, they still didn't manage to make a decent hunter-type class and pet?

    It's not even as good as GW2 pets and they're not as good as they should be, either.

    Really, I'm only still here for the housing and the novelty of that is wearing pretty thin...

    I'm ever hopeful things will improve, though.

    Just got to keep on complaining. :smiley:
    Edited by Tigerseye on January 29, 2019 9:51PM
  • Tigerseye
    Tigerseye
    ✭✭✭✭✭
    ✭✭✭
    Jamdarius wrote: »
    I think it would be great idea to make the pet race depending for example instead of bear Dunmers would have Nix-Hound, Khajiit would have senche etc.

    I don't, to be honest.

    I want to be able to use different pets on any race.

    Not be confined to a matching race + pet.

    One of the best things about hunters/rangers, in other games, is taming different pets out in the wild.
    Edited by Tigerseye on January 29, 2019 9:56PM
  • Zathras
    Zathras
    ✭✭✭✭✭
    Tapio75 wrote: »

    Sadly, i did not play these very much. My friends were in Warcraft and EVE so i went back there, but the game felt nice and the world felt huge.. Wonder what goes there these days or is there EQ 3 or something modern on the way...
    @Tapio75 Keep an eye on Pantheon. It's the community's hope that this is the EQ3 a lot of people have been waiting for.
    Edited by Zathras on January 29, 2019 9:59PM
    For a moment, nothing happened. Then, after a second or so, nothing continued to happen. - Douglas Adams

    It is a rare mind indeed that can render the hitherto non-existent blindingly obvious. The cry 'I could have thought of that' is a very popular and misleading one, for the fact is that they didn't, and a very significant and revealing fact it is too. - Douglas Adams
  • Tapio75
    Tapio75
    ✭✭✭✭✭
    @Zathras

    Thanks.. I shall keep an eye on that :)
    >>PC-EU Mostly PVE. Played since BETA<<
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    According to patch notes this issue has long since fixed but it does seem to work when solo if pet gets initial aggro over you.
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yeah, having played WoW and RIFT, I find the pets here very disappointing. I had hunter tanks.... and their pets were damn good at keeping aggro while the hunters stood back and attacked from range. I'd really love to have pets that could aggro that DAMN Ancient Clannfear in Daughter of Giants.... that quest is a HUGE problem for my characters, even the Wardens and Sorcs (because of my ping of course.... I doubt it's an issue for anyone with decent connection).
  • karekiz
    karekiz
    ✭✭✭✭✭
    ✭✭
    If they re-added taunts then the pets would than have to be able to take dmg in dungeons for balance.


    I would rather them not die to AoE's.
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    Pet will hold aggro as long as it is dealing more damage than you are.
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    Any of this may become moot (or just change dramatically) in June anyway. I can't afford to download the PTS (not even once, much less over and over) so can't really say.
  • Tapio75
    Tapio75
    ✭✭✭✭✭
    karekiz wrote: »
    If they re-added taunts then the pets would than have to be able to take dmg in dungeons for balance.


    I would rather them not die to AoE's.

    The pet needs a toggle for taunt. Problem here really is, that having console version limits possibilities so much. The toggle however, could be added to command pet with some other combination.
    Pet will hold aggro as long as it is dealing more damage than you are.

    This is not really true. Very often enemy or one of them seems to just come after me even if i dont deal damage or do anything else.

    One nice thing with pets here is, that you can sneak behind enemies after the pet has the enemys attention. Takes some time but then you can get a sneak attack.
    >>PC-EU Mostly PVE. Played since BETA<<
Sign In or Register to comment.