StarOfElyon wrote: »And why isn't there a cool down on how frequently (lets say DKs) can spam this crap?
StarOfElyon wrote: »So why do we need CCs?
StarOfElyon wrote: »We can talk about any skill that is a hard CC. Why is it needed?
StarOfElyon wrote: »So why do we need CCs?
You might want to do some research before complaining about something that is not even true.
CC allows offensive as well as defensive play. It is used to set up burst and to counter burst. Countering CC is also a important part of creating builds. Good use of CC requires tactical understanding and bad usage is punished. So it actually is rewarding the best fighter.
StarOfElyon wrote: »You might want to do some research before complaining about something that is not even true.
CC allows offensive as well as defensive play. It is used to set up burst and to counter burst. Countering CC is also a important part of creating builds. Good use of CC requires tactical understanding and bad usage is punished. So it actually is rewarding the best fighter.
I asked a question. Your snark is not desired or needed.
StarOfElyon wrote: »And why isn't there a cool down on how frequently (lets say DKs) can spam this crap?
StarOfElyon wrote: »This isn't rewarding the best fighter.
StarOfElyon wrote: »So why do we need CCs?
We need CC for counter play. Without CC you wont kill anybody.
There is a cooldown wich is called CC Immunity and its 6 seconds after you broke free or the CC runs out. There is also a skill wich grants you CC immunity, its under the heavy armor skill line or an immo pot.
Every MMO has stuns, immobilize and fears. Its part of the combat. Get used to it and learn how to counter it.
StarOfElyon wrote: »So why do we need CCs?
We need CC for counter play. Without CC you wont kill anybody.
There is a cooldown wich is called CC Immunity and its 6 seconds after you broke free or the CC runs out. There is also a skill wich grants you CC immunity, its under the heavy armor skill line or an immo pot.
Every MMO has stuns, immobilize and fears. Its part of the combat. Get used to it and learn how to counter it.
Unless it was changed recently you do not get CC immunity if the CC expires on it's own.
StarOfElyon wrote: »StarOfElyon wrote: »So why do we need CCs?
We need CC for counter play. Without CC you wont kill anybody.
There is a cooldown wich is called CC Immunity and its 6 seconds after you broke free or the CC runs out. There is also a skill wich grants you CC immunity, its under the heavy armor skill line or an immo pot.
Every MMO has stuns, immobilize and fears. Its part of the combat. Get used to it and learn how to counter it.
Unless it was changed recently you do not get CC immunity if the CC expires on it's own.
So if you don't manage to break free but you survive the onslaught, CC can just be reapplied. Am I correct? Because this is what seems to be happening.
StarOfElyon wrote: »StarOfElyon wrote: »So why do we need CCs?
We need CC for counter play. Without CC you wont kill anybody.
There is a cooldown wich is called CC Immunity and its 6 seconds after you broke free or the CC runs out. There is also a skill wich grants you CC immunity, its under the heavy armor skill line or an immo pot.
Every MMO has stuns, immobilize and fears. Its part of the combat. Get used to it and learn how to counter it.
Unless it was changed recently you do not get CC immunity if the CC expires on it's own.
So if you don't manage to break free but you survive the onslaught, CC can just be reapplied. Am I correct? Because this is what seems to be happening.
If I remember correctly, yes. You can tell if you've been granted CC immunity by the swirling lines around your feet.
StarOfElyon wrote: »You might want to do some research before complaining about something that is not even true.
CC allows offensive as well as defensive play. It is used to set up burst and to counter burst. Countering CC is also a important part of creating builds. Good use of CC requires tactical understanding and bad usage is punished. So it actually is rewarding the best fighter.
I asked a question. Your snark is not desired or needed.
StarOfElyon wrote: »And why isn't there a cool down on how frequently (lets say DKs) can spam this crap?
StarOfElyon wrote: »You might want to do some research before complaining about something that is not even true.
CC allows offensive as well as defensive play. It is used to set up burst and to counter burst. Countering CC is also a important part of creating builds. Good use of CC requires tactical understanding and bad usage is punished. So it actually is rewarding the best fighter.
I asked a question. Your snark is not desired or needed.StarOfElyon wrote: »And why isn't there a cool down on how frequently (lets say DKs) can spam this crap?
Mh, ok.
As someone who only plays this game for the pvp, i do hate CC but let's be honest, most good players struggle to finish someone off who knows how to pvp, I have only 1 build that does not rely on CC and it is absolutely min/maxed to hell and still struggles to finish off good players with high sustain.
Good example, my stam warden could literally sit on his back bar spamming shimmering shield and popping burst heal from time to time and never die, but if i am CC'd (not immobilised) then i cannot cast that stuff and if i dont get out of it quick enough i am toast.
CC i hate and CC we need.