I am playing from UK and now have filled all char slots with maxed out 810 CP playing on EU server and have lost interest in the game as a result
I recently created a new char on the NA server. No champion points at all and hey am having a great time playing a game with a challenge in solo mode. The 810 CP on the euro server does make the game far too easy IMHO. Also, there is a tendency to either a) just create a new char to lvl to 50 at the same time as totally overpowering them with 810 CP from the word go, or b) just grind an existing 50+ char to get the next 30 CP points to enjoy at some further update.
Its difficult to see how ZOS can re-engineer the game mechanic, given where things are. IMHO, it was a mistake to automatically share the CP with all newly created characters. Or at the very least, only share them after a new char has reached lvl 50. Another suggestion is a game dynamic whereby the CP motherload is seen as revenue which can be uploaded or downloaded by all your chars for a variety of different skill sets. So I currently think that the law of diminishing returns that applies to the current CP skill system is absolutely crazy, why spend 1 CP point to get 0.01 improvement in a skill??
It would be better to have say a separate crafting skill point tree, with loads of additional crafting skills that would really encourage a lot of thought about character development. But hey what do I know :P)