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CP points

Parcellus
Parcellus
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I am playing from UK and now have filled all char slots with maxed out 810 CP playing on EU server and have lost interest in the game as a result

I recently created a new char on the NA server. No champion points at all and hey am having a great time playing a game with a challenge in solo mode. The 810 CP on the euro server does make the game far too easy IMHO. Also, there is a tendency to either a) just create a new char to lvl to 50 at the same time as totally overpowering them with 810 CP from the word go, or b) just grind an existing 50+ char to get the next 30 CP points to enjoy at some further update.

Its difficult to see how ZOS can re-engineer the game mechanic, given where things are. IMHO, it was a mistake to automatically share the CP with all newly created characters. Or at the very least, only share them after a new char has reached lvl 50. Another suggestion is a game dynamic whereby the CP motherload is seen as revenue which can be uploaded or downloaded by all your chars for a variety of different skill sets. So I currently think that the law of diminishing returns that applies to the current CP skill system is absolutely crazy, why spend 1 CP point to get 0.01 improvement in a skill??

It would be better to have say a separate crafting skill point tree, with loads of additional crafting skills that would really encourage a lot of thought about character development. But hey what do I know :P)
  • Tapio75
    Tapio75
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    I would have kept the CP character based but made gaining it faster. Would have been much moe fun and also would have given more incentive to keep playing one character instead of just doing bunch of them and altoholism issues would also have been reduced.

    I would also have removed the 1-50 levels completely. Whats the point of them exept to have a number? All the skillpoimts and stats could have ewasily been given at aproriate times without any level number exept CP level.
    >>PC-EU Mostly PVE. Played since BETA<<
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