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Has anyone else tried Ranger's Gait?

kypranb14_ESO
kypranb14_ESO
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I hopped on the PTS, and this is a set I have been eyeing for a while. I really wanted to stack it with 7 pieces of light armor for maximum anti-snare efficiency. However, upon testing I was a little let down by this set. I had another played use the Stampede ability on me, snaring me 60%, and it was hardly noticeable.

Pros:
- It has good core stats, and works well as your "regen set."
- It is extremely effective at mitigating snares, which is awesome for PVP.


Cons:
- Needs to be double barred. This is the sets downfall in my opinion.


This set only mitigates the effectiveness of snares that are placed on you while you have the 5-piece bonus. This is silly, considering abilities will have their damage improved if you gain spell damage half way through their DoT. I also understand that it's possible it's a performance thing, maybe snares can't be recalculated every second because of the additional server stress.

If anyone has talked to the Devs about this set specifically, and knows if this is intended to work like this or not, please do let me know. I want to love this set, but in it's current state I just can't bring myself to use it.
  • GrumpyDuckling
    GrumpyDuckling
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    However, upon testing I was a little let down by this set. I had another played use the Stampede ability on me, snaring me 60%, and it was hardly noticeable.

    I have also been interested in this set for a while, but have yet to farm it and try it out. Can you elaborate a little more on this quoted part? Do you mean you were wearing the set and it still felt like you were snared by 60% when you got hit by Stampede, or was it definitely cut to 30% (a result of the set), and it just didn't feel good still?

  • kypranb14_ESO
    kypranb14_ESO
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    However, upon testing I was a little let down by this set. I had another played use the Stampede ability on me, snaring me 60%, and it was hardly noticeable.

    I have also been interested in this set for a while, but have yet to farm it and try it out. Can you elaborate a little more on this quoted part? Do you mean you were wearing the set and it still felt like you were snared by 60% when you got hit by Stampede, or was it definitely cut to 30% (a result of the set), and it just didn't feel good still?

    What I meant was, between the 7 pieces of light armor passive, and the 50% cut from having Ranger's Gait, the 60% snare was almost non existent. After adding in Major Expedition, without sprinting, I was moving faster than 100% speed.
  • Joosef_Kivikilpi
    Joosef_Kivikilpi
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    However, upon testing I was a little let down by this set. I had another played use the Stampede ability on me, snaring me 60%, and it was hardly noticeable.

    I have also been interested in this set for a while, but have yet to farm it and try it out. Can you elaborate a little more on this quoted part? Do you mean you were wearing the set and it still felt like you were snared by 60% when you got hit by Stampede, or was it definitely cut to 30% (a result of the set), and it just didn't feel good still?

    What I meant was, between the 7 pieces of light armor passive, and the 50% cut from having Ranger's Gait, the 60% snare was almost non existent. After adding in Major Expedition, without sprinting, I was moving faster than 100% speed.

    Add in Warden's passive of 15% snare reduction, Ranger's Gait is dope. Had a friend try it out and mobilizations didn't do anything to him pretty much.
  • GrumpyDuckling
    GrumpyDuckling
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    However, upon testing I was a little let down by this set. I had another played use the Stampede ability on me, snaring me 60%, and it was hardly noticeable.

    I have also been interested in this set for a while, but have yet to farm it and try it out. Can you elaborate a little more on this quoted part? Do you mean you were wearing the set and it still felt like you were snared by 60% when you got hit by Stampede, or was it definitely cut to 30% (a result of the set), and it just didn't feel good still?

    What I meant was, between the 7 pieces of light armor passive, and the 50% cut from having Ranger's Gait, the 60% snare was almost non existent. After adding in Major Expedition, without sprinting, I was moving faster than 100% speed.

    Add in Warden's passive of 15% snare reduction, Ranger's Gait is dope. Had a friend try it out and mobilizations didn't do anything to him pretty much.

    Do the percents add together? Ranger's Gait 50% + Warden passive 15% + Two light armor pieces 8% = 73% total snare reduction?

    Or does it work like you get a snare, it gets cut by 50%, then that total gets cut by 15%, then that total gets cut by 8%?
  • kypranb14_ESO
    kypranb14_ESO
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    However, upon testing I was a little let down by this set. I had another played use the Stampede ability on me, snaring me 60%, and it was hardly noticeable.

    I have also been interested in this set for a while, but have yet to farm it and try it out. Can you elaborate a little more on this quoted part? Do you mean you were wearing the set and it still felt like you were snared by 60% when you got hit by Stampede, or was it definitely cut to 30% (a result of the set), and it just didn't feel good still?

    What I meant was, between the 7 pieces of light armor passive, and the 50% cut from having Ranger's Gait, the 60% snare was almost non existent. After adding in Major Expedition, without sprinting, I was moving faster than 100% speed.

    Add in Warden's passive of 15% snare reduction, Ranger's Gait is dope. Had a friend try it out and mobilizations didn't do anything to him pretty much.

    Do the percents add together? Ranger's Gait 50% + Warden passive 15% + Two light armor pieces 8% = 73% total snare reduction?

    Or does it work like you get a snare, it gets cut by 50%, then that total gets cut by 15%, then that total gets cut by 8%?

    Option 2 here. Stacking 7 pieces of light armor with Ranger's Gait still brings a 60% snare down to nearly 20% though. Add in Major Expedition and you "negate" the entire snare and profit some.

    Edit: Sorry, I didn't try it on the Warden, it would work the same I assume though.
    Edited by kypranb14_ESO on January 28, 2019 3:48AM
  • Joosef_Kivikilpi
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    Option 2 from my knowledge.
    Ranger gait 50% multiplicative reduction.
    Then Light Armor % additive reduction.
    Then Warden 15% additive reduction.

    60% snare on Warden with full light armor would be negated completely to my knowledge.
  • Joosef_Kivikilpi
    Joosef_Kivikilpi
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    Ranger Gait jewelry and weapons combo*
  • fred4
    fred4
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    OP perfectly sums up this set. It's just so lacklustre. The fact that it does nothing against roots means it's no alternative to Forward Momentum. It does too little, IMO. Not saying is should ignore roots, but it needs something more.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • kypranb14_ESO
    kypranb14_ESO
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    Option 2 from my knowledge.
    Ranger gait 50% multiplicative reduction.
    Then Light Armor % additive reduction.
    Then Warden 15% additive reduction.

    60% snare on Warden with full light armor would be negated completely to my knowledge.

    @Joosef_Kivikilpi
    You start at 60% and do this to find out how potent snares would be against your character:

    60*.5*.72*.85=18.36
    (.5 is Ranger's Gait)(.72 is 7 pieces of Light Armor)(.85 is the Warden Passive)
    A 60% snare becomes a 18.36% Snare against a Warden wearing Ranger's Gait in 7 pieces of Light Armor.
  • kypranb14_ESO
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    fred4 wrote: »
    OP perfectly sums up this set. It's just so lacklustre. The fact that it does nothing against roots means it's no alternative to Forward Momentum. It does too little, IMO. Not saying is should ignore roots, but it needs something more.

    @fred4
    I actually think that the set is potent enough as it is, IF it worked on the backbar. This set by itself turns a 60% snare into a 30% snare, allowing you to counter most if not all non-ultimate snares with Major Expedition.

    However.. on a Stamina based character, I would be willing to trade Bone Pirate for this. Lose a little Max Stam, and a tiny bit of Stam Recovery to gain a massive resistance to Snares.
  • olsborg
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    Its one of them sets in the same category as alot of sets, that are just too weak and outdated by now.

    PC EU
    PvP only
  • fred4
    fred4
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    However.. on a Stamina based character, I would be willing to trade Bone Pirate for this. Lose a little Max Stam, and a tiny bit of Stam Recovery to gain a massive resistance to Snares.
    That's basically what I did. Briefly used it on my stamsorc. Then I encountered a mag DK.

    It works nicely in places like Skyreach and to counter snares in vMA. I do agree if it could be single-barred, that would be a significant improvement. All the same, you're probably giving up something like a Master bow for it, or Bone Pirate. It's not a little max stam, it's a fair chunk, at least with racial bonuses as they stand right now.

    I'm all for utility sets. For example, I currently back bar Prisoner on my stamblade. Consider that you could use that set, roll dodge with a bow and gain magicka while subsequently sprinting. However, with either set, as much as I love the quality of life, you take a damage nerf and, unlike the Swift era, it doesn't feel like those sets quite make up for it.

    For the sake of the argument, consider running the Steed mundus and 3x Swift. You have a permanent 28% speed boost, as opposed to a 30% boost when you have a 60% snare on you. Not saying you should stack that much, but I would favor stacking speed, rather than wearing Ranger. That's what this set is up against and I feel you basically nerf your stats too much by doing both. Of course that's my personal tradeoff. I really want to like this set, as I am fan of Forward Momentum, but it's just too "meh" for me.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • Joosef_Kivikilpi
    Joosef_Kivikilpi
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    Option 2 from my knowledge.
    Ranger gait 50% multiplicative reduction.
    Then Light Armor % additive reduction.
    Then Warden 15% additive reduction.

    60% snare on Warden with full light armor would be negated completely to my knowledge.

    @Joosef_Kivikilpi
    You start at 60% and do this to find out how potent snares would be against your character:

    60*.5*.72*.85=18.36
    (.5 is Ranger's Gait)(.72 is 7 pieces of Light Armor)(.85 is the Warden Passive)
    A 60% snare becomes a 18.36% Snare against a Warden wearing Ranger's Gait in 7 pieces of Light Armor.

    I understand that if who the bonuses are multiplicative. I haven't been able to test firsthand if the light armor and Warden passive is multiplicative or additive. If someone knows 100%, that would be great to hear from testing.
    Edited by Joosef_Kivikilpi on January 28, 2019 5:29PM
  • kypranb14_ESO
    kypranb14_ESO
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    Option 2 from my knowledge.
    Ranger gait 50% multiplicative reduction.
    Then Light Armor % additive reduction.
    Then Warden 15% additive reduction.

    60% snare on Warden with full light armor would be negated completely to my knowledge.

    @Joosef_Kivikilpi
    You start at 60% and do this to find out how potent snares would be against your character:

    60*.5*.72*.85=18.36
    (.5 is Ranger's Gait)(.72 is 7 pieces of Light Armor)(.85 is the Warden Passive)
    A 60% snare becomes a 18.36% Snare against a Warden wearing Ranger's Gait in 7 pieces of Light Armor.

    I understand that if who the bonuses are multiplicative. I haven't been able to test firsthand if the light armor and Warden passive is multiplicative or additive. If someone knows 100%, that would be great to hear from testing.

    @Joosef_Kivikilpi
    I know 100% the Light Armor bonus is multiplicative, I just tested it on PTS yesterday. As soon as PTS server is back up, I will test Warden passive for you too. I expect the same results though, I remember someone saying that they normalized all snare resists a little while ago.
  • Joosef_Kivikilpi
    Joosef_Kivikilpi
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    Mmmh. That's pretty disappointing to be honest. Thanks for testing it out, man.
  • FrankonPC
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    The snare reduction is worth it, allows you to slot rally instead of forward momentum. Very useful for some classes, especially if you want to go heavy and boost survivability.
  • fred4
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    FrankonPC wrote: »
    The snare reduction is worth it, allows you to slot rally instead of forward momentum. Very useful for some classes, especially if you want to go heavy and boost survivability.
    Doesn't prevent roots. Doesn't get you away from mag DKs or close to Cripple spamming magblades. IMO you can't really compare it to Forward Momentum and that's the problem. Not that Forward Momentum is all that good anymore, in it's nerfed state. I therefore wanted to like Ranger, but for me it doesn't really cut it.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
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