And why do we need it again? There are already enough reps and they are already pretty good at providing feedback. ZOS also mentioned that they will get some replacements for class reps who have left since the program started.
Class reps collect general player feedback on ability and combat balance, process it and forward it to ZOS. Nothing else. We do not need a class rep for every little thing in the game.
I think you should re-think that.PeterUnlustig wrote: »I propose a class rep for each of the following sections of necro gameplay 1. Endgame PVE 2. Lore, story and casual PVE players 3. Group Pvp and Casual pvp players 4. Solo Pvp and "endgame" Pvp players 5. Cooking e.g. Brainsoup
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I think you should re-think that.PeterUnlustig wrote: »I propose a class rep for each of the following sections of necro gameplay 1. Endgame PVE 2. Lore, story and casual PVE players 3. Group Pvp and Casual pvp players 4. Solo Pvp and "endgame" Pvp players 5. Cooking e.g. Brainsoup
.
They already have a class rep program, with good and bad aspects resulting from it. Individually, they generalize. Meaning, there isn't one person for every class. You are suggesting 5 class reps for one class. That will never happen, and would be a massive drain of volunteer resources.
PeterUnlustig wrote: »I think you should re-think that.PeterUnlustig wrote: »I propose a class rep for each of the following sections of necro gameplay 1. Endgame PVE 2. Lore, story and casual PVE players 3. Group Pvp and Casual pvp players 4. Solo Pvp and "endgame" Pvp players 5. Cooking e.g. Brainsoup
.
They already have a class rep program, with good and bad aspects resulting from it. Individually, they generalize. Meaning, there isn't one person for every class. You are suggesting 5 class reps for one class. That will never happen, and would be a massive drain of volunteer resources.
The bigger Problem is that you won`t find anyone representing all of this aspects. Alot of Endgame PVE players would want stuff that has a to big of an impact on PVP and vice versa. And instead of making class rep an almost fulltime job there should be a separate Forum or so where volunteers for each of the aspects put together their ideas and the ideas of the community. Right now everyone is posting their stuff in General and after some days its so far away from front that no one bothers anymore. So you suggest we rather do nothing?
Lol, what are you even talking about? I think you should re-read what I wrote, and brush up on what the class rep's actually do.PeterUnlustig wrote: »I think you should re-think that.PeterUnlustig wrote: »I propose a class rep for each of the following sections of necro gameplay 1. Endgame PVE 2. Lore, story and casual PVE players 3. Group Pvp and Casual pvp players 4. Solo Pvp and "endgame" Pvp players 5. Cooking e.g. Brainsoup
.
They already have a class rep program, with good and bad aspects resulting from it. Individually, they generalize. Meaning, there isn't one person for every class. You are suggesting 5 class reps for one class. That will never happen, and would be a massive drain of volunteer resources.
So you suggest we rather do nothing?
Lol, what are you even talking about? I think you should re-read what I wrote, and brush up on what the class rep's actually do.PeterUnlustig wrote: »I think you should re-think that.PeterUnlustig wrote: »I propose a class rep for each of the following sections of necro gameplay 1. Endgame PVE 2. Lore, story and casual PVE players 3. Group Pvp and Casual pvp players 4. Solo Pvp and "endgame" Pvp players 5. Cooking e.g. Brainsoup
.
They already have a class rep program, with good and bad aspects resulting from it. Individually, they generalize. Meaning, there isn't one person for every class. You are suggesting 5 class reps for one class. That will never happen, and would be a massive drain of volunteer resources.
So you suggest we rather do nothing?