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Class rep Program for Necromancer

PeterUnlustig
PeterUnlustig
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Since Zenimax has a history of repeating its mistakes, i really hope Necromancer will be thoughtfully implemented. And definetly the biggest issue i see here is community feedback. The Forums are already filled with great to crazy ideas about how the class should be made, and its getting very chaotic its definetly not the right place for productive critique. Alot of people myself included want to help make Necromancer a fresh and yet fitting addition to this wonderfull game. I would really love to see a class rep program starting early for the right amount of community feature. I feel like that would help out zenimax alot and could prevent upcoming defecationstorms. I propose a class rep for each of the following sections of necro gameplay 1. Endgame PVE 2. Lore, story and casual PVE players 3. Group Pvp and Casual pvp players 4. Solo Pvp and "endgame" Pvp players 5. Cooking e.g. Brainsoup

If you feel like i missed out on things or anyone has further suggestions ill add that to the post. Now keep it civil and throw in your opinions on this.
Edited by PeterUnlustig on January 27, 2019 4:59PM
  • Schattenfluegel
    Schattenfluegel
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    We dont even know much about the necro...
    Love my Stamsorc
  • Katheriah
    Katheriah
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    What if I want a necromancer for endgame cooking? Like brain soup?
  • PeterUnlustig
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    Katheriah wrote: »
    What if I want a necromancer for endgame cooking? Like brain soup?

    :D ill add it to the list as soon as you get 4 "agrees" and one ironic "insightful"
  • Ratzkifal
    Ratzkifal
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    I hope that the current class reps take the role of the godfather for the new class and help it go into the right direction before a hardcore necromancer player base becomes established.

    Also I do think the game could use more community reps for more different things. Housing, trading, crafting etc.
    Lore and story are a good suggestion, but I am not sure anyone who is interested in those actually wants to be the rep for that. Just like working in the chocolate factory, getting to know stories before they are out and before you can experience them might ruin the magic. Besides, it's not really a good idea to let the fans decide everything, although it's just as bad to never give the fans what they want. It's always about that balance that keeps things interesting and surprising without making it frustrating.

    For the necromancer specifically, it currently looks like it doesn't have a class gap closer, which is something I approve of in the sense that you can give the necromancer more powerful spells to work with and allow for counter play as they can't chase or escape well (unless they are stamina and use weapon/fighter's guild skills).
    This Bosmer was tortured to death. There is nothing left to be done.
  • Royaji
    Royaji
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    And why do we need it again? There are already enough reps and they are already pretty good at providing feedback. ZOS also mentioned that they will get some replacements for class reps who have left since the program started.

    Class reps collect general player feedback on ability and combat balance, process it and forward it to ZOS. Nothing else. We do not need a class rep for every little thing in the game.
  • PeterUnlustig
    PeterUnlustig
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    Royaji wrote: »
    And why do we need it again? There are already enough reps and they are already pretty good at providing feedback. ZOS also mentioned that they will get some replacements for class reps who have left since the program started.

    Class reps collect general player feedback on ability and combat balance, process it and forward it to ZOS. Nothing else. We do not need a class rep for every little thing in the game.

    Obviously not for everything. But since there are already quite alot of ideas going around and there seems to be no Necro class reps yet, i think starting with the program earlier could help at brainstorming and design.

    The class reps and the fan base will ofc never have full controll over whats coming next. But in my opinion the class rep program worked really well. And i dont want to see it started last minute bc everyone on forums is complaining about the class, and i bet that would happen (and still will happen with the program, but it will help the communication)
  • Katheriah
    Katheriah
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    Katheriah wrote: »
    What if I want a necromancer for endgame cooking? Like brain soup?

    :D ill add it to the list as soon as you get 4 "agrees" and one ironic "insightful"

    Why does it have to be an ironic insightful?
  • Zathras
    Zathras
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    I propose a class rep for each of the following sections of necro gameplay 1. Endgame PVE 2. Lore, story and casual PVE players 3. Group Pvp and Casual pvp players 4. Solo Pvp and "endgame" Pvp players 5. Cooking e.g. Brainsoup

    .
    I think you should re-think that.

    They already have a class rep program, with good and bad aspects resulting from it. Individually, they generalize. Meaning, there isn't one person for every class. You are suggesting 5 class reps for one class. That will never happen, and would be a massive drain of volunteer resources.


    For a moment, nothing happened. Then, after a second or so, nothing continued to happen. - Douglas Adams

    It is a rare mind indeed that can render the hitherto non-existent blindingly obvious. The cry 'I could have thought of that' is a very popular and misleading one, for the fact is that they didn't, and a very significant and revealing fact it is too. - Douglas Adams
  • PeterUnlustig
    PeterUnlustig
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    Zathras wrote: »
    I propose a class rep for each of the following sections of necro gameplay 1. Endgame PVE 2. Lore, story and casual PVE players 3. Group Pvp and Casual pvp players 4. Solo Pvp and "endgame" Pvp players 5. Cooking e.g. Brainsoup

    .
    I think you should re-think that.

    They already have a class rep program, with good and bad aspects resulting from it. Individually, they generalize. Meaning, there isn't one person for every class. You are suggesting 5 class reps for one class. That will never happen, and would be a massive drain of volunteer resources.


    The bigger Problem is that you won`t find anyone representing all of this aspects. Alot of Endgame PVE players would want stuff that has a to big of an impact on PVP and vice versa. And instead of making class rep an almost fulltime job there should be a separate Forum or so where volunteers for each of the aspects put together their ideas and the ideas of the community. Right now everyone is posting their stuff in General and after some days its so far away from front that no one bothers anymore. So you suggest we rather do nothing?
  • Royaji
    Royaji
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    Zathras wrote: »
    I propose a class rep for each of the following sections of necro gameplay 1. Endgame PVE 2. Lore, story and casual PVE players 3. Group Pvp and Casual pvp players 4. Solo Pvp and "endgame" Pvp players 5. Cooking e.g. Brainsoup

    .
    I think you should re-think that.

    They already have a class rep program, with good and bad aspects resulting from it. Individually, they generalize. Meaning, there isn't one person for every class. You are suggesting 5 class reps for one class. That will never happen, and would be a massive drain of volunteer resources.


    The bigger Problem is that you won`t find anyone representing all of this aspects. Alot of Endgame PVE players would want stuff that has a to big of an impact on PVP and vice versa. And instead of making class rep an almost fulltime job there should be a separate Forum or so where volunteers for each of the aspects put together their ideas and the ideas of the community. Right now everyone is posting their stuff in General and after some days its so far away from front that no one bothers anymore. So you suggest we rather do nothing?

    Your mistake is thinking that ZOS wants ideas. They don't. And they stated it pretty plainly. They are the ones who are going to come up with ideas.

    They want feedback. Pain points and aspects players find problematic. And since feedback can range from detailed well thought out posts to rage-induced crying threads they wanted to have something between them and "raw" feedback to receive more objective and "vetted" information. That's what class reps do. Nothing else.
  • Ruckly
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    As far as the necromancer development process goes that will likely be 15 skills/12 passives put together by mathematicians and game theory and I suppose the combat developer to give it lasting shelf life. I don't imagine a necromancer class rep would influence much the initial necromancer release. These people have access to these assets to put together a workable product for a reason. Much greater assets than a necromancer built in your garage. They haven't failed yet there isn't a Korean mmo class that can hold a candle to any of the 5 classes in ESO.
    Edited by Ruckly on January 27, 2019 9:53PM
  • Zathras
    Zathras
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    Zathras wrote: »
    I propose a class rep for each of the following sections of necro gameplay 1. Endgame PVE 2. Lore, story and casual PVE players 3. Group Pvp and Casual pvp players 4. Solo Pvp and "endgame" Pvp players 5. Cooking e.g. Brainsoup

    .
    I think you should re-think that.

    They already have a class rep program, with good and bad aspects resulting from it. Individually, they generalize. Meaning, there isn't one person for every class. You are suggesting 5 class reps for one class. That will never happen, and would be a massive drain of volunteer resources.


    So you suggest we rather do nothing?
    Lol, what are you even talking about? I think you should re-read what I wrote, and brush up on what the class rep's actually do.
    For a moment, nothing happened. Then, after a second or so, nothing continued to happen. - Douglas Adams

    It is a rare mind indeed that can render the hitherto non-existent blindingly obvious. The cry 'I could have thought of that' is a very popular and misleading one, for the fact is that they didn't, and a very significant and revealing fact it is too. - Douglas Adams
  • PeterUnlustig
    PeterUnlustig
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    Zathras wrote: »
    Zathras wrote: »
    I propose a class rep for each of the following sections of necro gameplay 1. Endgame PVE 2. Lore, story and casual PVE players 3. Group Pvp and Casual pvp players 4. Solo Pvp and "endgame" Pvp players 5. Cooking e.g. Brainsoup

    .
    I think you should re-think that.

    They already have a class rep program, with good and bad aspects resulting from it. Individually, they generalize. Meaning, there isn't one person for every class. You are suggesting 5 class reps for one class. That will never happen, and would be a massive drain of volunteer resources.


    So you suggest we rather do nothing?
    Lol, what are you even talking about? I think you should re-read what I wrote, and brush up on what the class rep's actually do.

    im not talking about the class reps, im talking about us, the community. Should we just watch while all the awesome ideas go into the trash.
  • Skander
    Skander
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    I'll apply

    For change

    Real change.
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
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