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Suggestion: Refresh the old Combat System with Quick Time Events

hazelnuts
hazelnuts
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Minitrials like AS or CR could be just one big quick time event, depending on who of your group fails it you will loose points or even you have to reset the trial (ie. Interupter fails the quick time event, group wipes. If less important roles fails the event you only loose some points or so)
In normal trials quick time events could be used to replace some old mechanics. Like MoL Twins, if color change happens you have to do a short quick time event to change groups, if you fail everyone near you will explode. A lot of old mechanics who are boring and old could be renewed and made more fun with some quick time events.

In PVP, 1v1 Battles could be completly replaced by quick time events. Player one starts with writing one small sentence and then player two has to repeat it as fast as possible (head on keyboard sentence arent allowed obviously, maybe that could be prevented by after player 2 did the qick time event, player 1 has to do it also), for large pvp action short quick time events could be used to check if certain skills are hitting or if you get stunned or can break free, etc, etc.

Quick time events could also be used for stuff like reviving dead people. Its sooo boring to press F for a few seconds. Why not let use do a nice quick time event in that time instead. If you are really fast with that you could be rewarded with shorter ress time. That could lead to certain people having the ress role in there group.
Same could go for good Synergies like the Atronach. If you want to get the synergie you cant just spam X. You have to do the quicktime event faster then everyone else to get it.

So overall quick time events could be used in many many cases and bring a lot of fun and new gameplay to the game.
  • MartiniDaniels
    MartiniDaniels
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    This game's new group content is already one big QTE event, there is no need to add more.
  • MartiniDaniels
    MartiniDaniels
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    Come on, this game should be like original TES game - you have many ways to achieve same result. Instead of this we got ton of checks - {press X} or one-shot, roll-dodge twice or one-shot, block or on-shot, interrupt or group member one-shot etc etc. This is just a lazy way to create tension, but we came to play RPG not a qte-arcade.
  • VaranisArano
    VaranisArano
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    About the time you got to quick time events in PVP, I had to laugh.

    Quick time events + Cyrodiil lag?

    LOL!

    No.
    Edited by VaranisArano on January 26, 2019 11:15PM
  • Uryel
    Uryel
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    For just this once, I'll give a short answer : Hell no.
    Edited by Uryel on January 27, 2019 5:15PM
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