I'd much rather bleeds effectively counter tanks while not being even stronger against non-tanky targets than a blanket nerf. If they did more damage to higher resist targets and less damage to lower resist targets it wouldn't be THE choice to fight everyone.
But yes, bleeds are nerfed next patch and now useless.
Illuvatarr wrote: »Play a mag sorc. Tired of *** nerfs. Bleeds are absolutely necessary in game until the devs find a way to balance out all of the high resists. They are op but need to be due to sheer number of super tanks running around in Cyro.
I'd much rather bleeds effectively counter tanks while not being even stronger against non-tanky targets than a blanket nerf. If they did more damage to higher resist targets and less damage to lower resist targets it wouldn't be THE choice to fight everyone.
But yes, bleeds are nerfed next patch and now useless.
you think a 12% nerf to heavy weapons bleed will make master dual wield rending useless? okay
12% nerf
that's 6 % in pvp
I don't know if it's enough.
Crixus8000 wrote: »
Upfront, I have a bleed sorc... potentially 4 bleeds (2H axe, DW Axe bleed, rending and carve) + double dot poison.
The question I ask in everyone of these threads. Why are bleeds a problem and insane burst damage is ok?
Stamblades have front loaded burst (i was dropping 11-13.5k lethal arrows yesterday with my bowblade)
Mag sorcs and magblades have delayed burst.
Stamdens, sub assault into DBoS
etc etc..
All those can put you down in a second, I have to apply the bleeds, then hope for that 16% proc chance, meanwhile I have to survive, avoid damage, try not to be CC'd, the target self healing, team mate healing, cleansing etc etc.
A single templar (or other healer with purge slotted) in a group can undo most of my damage ability with a single synergy.
You have a higher survival rate against bleeds than burst. Is it just the frustration of dying over time instead of wham bam instant death?
And bleeds in CP pvp is not that strong at all...
Anyway we'll see how she performs after U21