Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)
• ESO Store and Account System for maintenance – March 6, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)

Your Feeling of the Racial Changes now that they are testable

nsmurfer
nsmurfer
✭✭✭✭✭
The racial changes are out on the PTS server, we had several people testing them and can be tested by any pC player as now. I would like to understand what most people think about the changes. keep in mind, that it is never possible to truly balnce everything. Also please keep your feeling about race change token situations out. There are other places for that.

Your Feeling of the Racial Changes now that they are testable 207 votes

Very Positive
20%
Acrolasotis67kypranb14_ESOCyberOnEsop_tsakirisb16_ESOJitterbugzariaxenowarrior92eb17_ESOjircris11AhPook_Is_HereCinbriDerraAsh_In_My_SujammaZathrasPeekachu99Strider__RoshinWest1389MaxwellCAsmaelSomewhere 43 votes
Positive
37%
ImryllZelosGlassHalfFullIruil_ESOSkayaqdanno8MarrazzMistluen79rwb17_ESOJoker99MalthorneAtallantakimaerilElliottXOValagashLatiosTandormakerofthingsEdziuRagnaroek93Robo_Hobo 77 votes
Neutral
22%
vailjohn_ESOAlienSlofcheeseaddictSavos_SarenAlex_LexczarleeuxAmphithoeEirellaThePlayerVevvevSteelshivAkrasjelRudsterLethalTigeriam117Silver_StriderGeneral_ZeranthNeoealthArgonianAustin 46 votes
Negative
16%
obiecintron_ESOCaligamy_ESOck37090SabbathiusNebthet78HatchetHaroOlivianderVahrokheliisraHvzedaxxthir13enxxTholian1FilteredRiddleOhtimbarBeardimusDracan_FontomFischblutAlpheu5RaddlemanNumber7max_only 34 votes
Very Negative
3%
MojmirdeLioncourtwalkerjonesgp1680PeveyBoneShattererKalle_Demos 7 votes
  • Sabbathius
    Sabbathius
    ✭✭✭✭
    Negative
    I voted Negative, at least the way they are now. Argonians took too much of a hit. Nords still lack a clear purpose. Imperials are also neither here nor there. And that's just to name a few. If this goes live as-is, we're pretty much guaranteed another "rebalance" in a year or two. I wish they would take their time, give it some serious thought, do this ONCE, let us have a free race change for a week, so we can fix out character lineup, and put this to rest. But it looks like the cycle will continue, and we'll be expected to fork over 3,500 crowns per character just so we don't end up with noncompetitive builds. Feels like a racket. Hence the negative vote.
  • Red_Feather
    Red_Feather
    ✭✭✭✭✭
    ✭✭
    Positive
    I have heard from multiple sources that it is more balanced than it was before. Guild Leader, Inklings, came on last night after doing stream about it and seemed pleased, which was a good sign. Said that certain races come out on top for certain roles, but that it's actually really close and that the devs did a good job.
    Edited by Red_Feather on January 25, 2019 10:01PM
  • susmitds
    susmitds
    ✭✭✭✭✭
    ✭✭✭✭✭
    Very Positive
    I am really pleased with these changes.

    After extensive hours of testing, speaking only about racial changes within the ranges of possibility, I would go as far as saying ZOS pulled off a freaking miracle here. Few optimizarions are possible here and there. I shared a full feedback here in https://forums.elderscrollsonline.com/en/discussion/455283/racial-pve-pvp-feedback-and-some-recommended-changes-using-test-data-previously-performed#latest

    This patch would have been the perfect balance patch, with the race changes and sorcerer changes, only to be spoiled by two of the most broken sets I have heard of in a while, namely Curse Eater and Symphony of Blades. It almost seems that, there are two different groups of people in charge of balance, with the Skill balance for this patch as good as the Set balance team is bad.
    Edited by susmitds on January 25, 2019 10:01PM
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
    ✭✭✭✭✭
    Very Positive
    Sabbathius wrote: »
    I voted Negative, at least the way they are now. Argonians took too much of a hit. Nords still lack a clear purpose. Imperials are also neither here nor there. And that's just to name a few. If this goes live as-is, we're pretty much guaranteed another "rebalance" in a year or two. I wish they would take their time, give it some serious thought, do this ONCE, let us have a free race change for a week, so we can fix out character lineup, and put this to rest. But it looks like the cycle will continue, and we'll be expected to fork over 3,500 crowns per character just so we don't end up with noncompetitive builds. Feels like a racket. Hence the negative vote.

    Maybe you missed this

    https://youtu.be/abp7mRe9CZk
  • rexagamemnon
    rexagamemnon
    ✭✭✭✭✭
    Negative
    All the other races are balanced except Imperials, Imperials were gutted and the changes were not even lore based at the minimum
  • Amphithoe
    Amphithoe
    ✭✭✭✭✭
    Neutral
    giphy.gif
    Guildmaster: School of Julianos
  • Androconium
    Androconium
    ✭✭✭✭✭
    I uninstalled my game. It wont be easy for me to check this now.
  • nsmurfer
    nsmurfer
    ✭✭✭✭✭
    Very Positive
    Sabbathius wrote: »
    I voted Negative, at least the way they are now. Argonians took too much of a hit. Nords still lack a clear purpose. Imperials are also neither here nor there. And that's just to name a few. If this goes live as-is, we're pretty much guaranteed another "rebalance" in a year or two. I wish they would take their time, give it some serious thought, do this ONCE, let us have a free race change for a week, so we can fix out character lineup, and put this to rest. But it looks like the cycle will continue, and we'll be expected to fork over 3,500 crowns per character just so we don't end up with noncompetitive builds. Feels like a racket. Hence the negative vote.
    @Sabbathius
    Some very good endgame dPS in the name got very low differences between the races, say between Altmer and Argonian, at raid DPS of 60k DPS. At that range, the difference is lesser than 1k. For 99% of the population, who struggle to pull 30K on a good day, you won't find a difference. Also, being BiS Pvp tanks should make them slightly weaker in pve Dps. Nord are great for PvP and also for PvE tanking.
    Imperials did get somewhat short end of the stick. @susmitds had one of the better suggestions for imperials in one of his threads.
  • nsmurfer
    nsmurfer
    ✭✭✭✭✭
    Very Positive
    susmitds wrote: »
    I am really pleased with these changes.

    After extensive hours of testing, speaking only about racial changes within the ranges of possibility, I would go as far as saying ZOS pulled off a freaking miracle here. Few optimizarions are possible here and there. I shared a full feedback here in https://forums.elderscrollsonline.com/en/discussion/455283/racial-pve-pvp-feedback-and-some-recommended-changes-using-test-data-previously-performed#latest

    This patch would have been the perfect balance patch, with the race changes and sorcerer changes, only to be spoiled by two of the most broken sets I have heard of in a while, namely Curse Eater and Symphony of Blades. It almost seems that, there are two different groups of people in charge of balance, with the Skill balance for this patch as good as the Set balance team is bad.

    I think they have only one team. but these both of those sets look ridiculously broken. @ZOS_Gilliam @ZOS_BrianWheeler @ZOS_Finn @ZOS_GinaBruno , please have a look at those sets. Either one can have widespread implications on Pvp and the second one seems OP af in pvE as well.
  • ccmedaddy
    ccmedaddy
    ✭✭✭✭✭
    ✭✭
    Very Positive
    My mind reels thinking about all the race/class combos that weren't previously viable before.
  • leeux
    leeux
    ✭✭✭✭✭
    Neutral
    They are OK except for the outliers, Dunmer, Bosmer and Imperial that seems to have been ripped off of some of their identities... not sure if I care honestly, even if I have Dunmers and Imperials myself, but sure there are people that considers that important and I respect that, so I can't say in good conscience that the changes are 100% positive... they're not for a big group of people.
    Edited by leeux on January 25, 2019 10:32PM
    PC/NA - Proud old member of the Antique Ordinatus Populus

    My chars
    Liana Amnell (AD mSorc L50+, ex EP) =x= Lehnnan Klennett (AD mTemplar L50+ Healer/Support ) =x= Ethim Amnell (AD mDK L50+, ex DC)
    Leinwyn Valaene (AD mSorc L50+) =x= Levus Artorias (AD mDK-for-now L50+) =x= Madril Ulessen (AD mNB L50+) =x= Lyra Amnis (AD not-Stamplar-yet L50+)
    I only PvP on AD chars

    ~~ «And blossoms anew beneath tomorrow's sun >>»
    ~~ «I am forever swimming around, amidst this ocean world we call home... >>»
    ~~ "Let strength be granted so the world might be mended... so the world might be mended."
    ~~ "Slash the silver chain that binds thee to life"
    ~~ Our cries will shrill, the air will moan and crash into the dawn. >>
    ~~ The sands of time were eroded by the river of constant change >>
  • SpiderCultist
    SpiderCultist
    ✭✭✭✭✭
    Positive
    I like the changes in spite of having to burn a few tokens in order to optimize all my characters

    what I don't understand is the drama about dark elves, they are still viable and lore-friendly, I won't change mine
    Edited by SpiderCultist on January 25, 2019 10:32PM
    PC | EU
    Ashlander and Mephala worshipper.
    "You are just another breed of domestic animal, grazing stupidly while higher beings plot your slaughter."
  • Bouldercleave
    Bouldercleave
    ✭✭✭✭✭
    ✭✭✭
    Positive
    I uninstalled my game. It wont be easy for me to check this now.

    Then why did you feel the need to post?
  • JobooAGS
    JobooAGS
    ✭✭✭✭✭
    Neutral
    Meant to say positive, just imperial as a dd is a bit lacking and argonian seemed to have got nerfed a bit too much.

    I wonder if dunmer got 2k mag and 500-650 stam, would those who arent happy with the dunmer changes be happier?
    Edited by JobooAGS on January 25, 2019 10:33PM
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
    ✭✭✭✭✭
    ✭✭
    Very Positive
    khajiit gets full buff, im good.
  • LordGavus
    LordGavus
    ✭✭✭✭✭
    Positive
    From all the tests I've seen the changes look good. The difference in dps for the 60k players works out to be pretty small.

    In fact I doubt my 35k ass will even notice any difference :D
    Edited by LordGavus on January 25, 2019 10:39PM
  • Matthros
    Matthros
    ✭✭✭
    Very Positive
    JobooAGS wrote: »
    I wonder if dunmer got 2k mag and 500-650 stam, would those who arent happy with the dunmer changes be happier?

    Unfortunately it would make the players running Dunmer as stam characters un-happy since they would be losing alot more stam and they don't have a sustain bonus.
    Edited by Matthros on January 25, 2019 10:40PM
  • Tholian1
    Tholian1
    ✭✭✭✭✭
    Negative
    Imperial needs a bump for DD. Of course most others are happy with the “balance” as their favorite race didn’t come in last.
    PS4 Pro NA
  • Savos_Saren
    Savos_Saren
    ✭✭✭✭✭
    ✭✭✭
    Neutral
    PVP- wise, Dunmer magDDs took a hit.

    Altmer and Breton still come out on top- since they can spec toward damage (because of their regen bonuses).

    Dunmer should have higher spell damage because of the lack of regeneration. (It will even out because dunmer will have to spec toward magic regen)
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Caligamy_ESO
    Caligamy_ESO
    ✭✭✭✭✭
    ✭✭
    Negative
    I feel that they are more generic and boring than they were before, and the dumb experience bonus to weapon skill lines is absolutely pointless. Replace it with something else, anything else.. hell give us an active racial skill like the old Dunmer Ancestor Guardian... just anything but a experience bonus to a weapon skill that keeps up with our level anyways.
    love is love
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    Negative
    https://forums.elderscrollsonline.com/en/discussion/453551/upcoming-racial-balance-changes-for-update-21/p1
    1. Allow more effective options when picking a race for each role in tanking, healing, or damage dealing.
    2. Equalize the overall power that each race provides by using our set bonus efficiency system, which compares the total amount of power that a bonus provides under equal terms.
    3. Retain and enhance the unique feeling and gameplay patterns that each race allows.
    4. Improve the sense of progression that the racial passives provide when leveling up.
    5. Achieve the above goals while still obeying our rich and structured lore and storytelling.

    TBH I feel like almost none of this goals have been achieved and the only overall difference in the long run (PTS vs current live server) will be that argonian will swap places with nord as a bottom tier race.
  • susmitds
    susmitds
    ✭✭✭✭✭
    ✭✭✭✭✭
    Very Positive
    Matthros wrote: »
    JobooAGS wrote: »
    I wonder if dunmer got 2k mag and 500-650 stam, would those who arent happy with the dunmer changes be happier?

    Unfortunately it would make the players running Dunmer as stam characters un-happy since they would be losing alot more stam and they don't have a sustain bonus.

    Realistically, it would not change anything. What it would do however, is mathematically balance the class better. I mean, Dunmer was topping pretty much every stamina DPS charts by a hair, being a hybrid race on PTS and magicka race on live. 500 lesser stamina is unnoticeable. However, it would do justice to majority of the dunmer players in the game, who use magicka characters. It matches the raw magicka damage of Altmer, which fits the lore of dunmeri folk as basically Altmer who lost their magicka restoring nature for physical prowess, still retaining their destructive nature.

    If you want proof of this, it can be seen in the magicka DPS charts, where Dunmer average parses in the 60k zone are less than 200 less than that of Altmer, in spite of having 750 lesser magicka and sustain.
    Edited by susmitds on January 25, 2019 11:03PM
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Very Positive
    Most changes are great. Imperials could need a small buff, everything else seems to be excellently balanced.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • CrimsonGTX
    CrimsonGTX
    ✭✭✭
    Positive
    Surprisingly they got a lot right this time, but I have to agree with everyone else about Imperials.
    Sorc & Warden Main - PC NA(CP 1k+) & Xbox NA (CP 1k+)
  • Mudcrabber
    Mudcrabber
    ✭✭✭✭
    Positive
    I feel this has narrowed the gap between the races, especially for very min-maxed builds by switching to flat bonuses. Choosing the wrong race will be much less costly than it is now. The end-game differences are minimized, rather than amplified.

    I think Khajiit got the best deal. They're now a hybrid race, but they compete with the best at both stamina and magicka. And they're now the only stealth race, and stealthier than before.

    Bretons are back from the dead with their strong cost reduction.

    Bosmer got a bad deal I think. They lost their stealth bonus, and instead get a roll-dodge speed bonus that kinda duplicates what you already get with bows.

    My Argonian main's also getting nerfed all-around, and it's the last race I would have thought needed a nerf. But I can live with that if it means I can make a Khajiit magicka nekomancer.
  • susmitds
    susmitds
    ✭✭✭✭✭
    ✭✭✭✭✭
    Very Positive
    Mudcrabber wrote: »
    I feel this has narrowed the gap between the races, especially for very min-maxed builds by switching to flat bonuses. Choosing the wrong race will be much less costly than it is now. The end-game differences are minimized, rather than amplified.

    I think Khajiit got the best deal. They're now a hybrid race, but they compete with the best at both stamina and magicka. And they're now the only stealth race, and stealthier than before.

    Bretons are back from the dead with their strong cost reduction.

    Bosmer got a bad deal I think. They lost their stealth bonus, and instead get a roll-dodge speed bonus that kinda duplicates what you already get with bows.

    My Argonian main's also getting nerfed all-around, and it's the last race I would have thought needed a nerf. But I can live with that if it means I can make a Khajiit magicka nekomancer.

    Bosmer speed buff, stacks with bow.
  • Starlock
    Starlock
    ✭✭✭✭✭
    ✭✭✭✭✭
    Very Positive
    My opinion hasn’t changed. It won’t until the next iteration of the PTS.
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    Positive
    Could be better, but I say a job well done.
  • luen79rwb17_ESO
    luen79rwb17_ESO
    ✭✭✭✭✭
    Positive
    Looking very good but I agree Imperials should be improved
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • JamuThatsWho
    JamuThatsWho
    ✭✭✭✭✭
    Positive
    After seeing and reading some of the tests people have done on the PTS, I'm fairly happy with the changes.

    Sure, my Dunmer MagDK lost his sweet Flame damage buff, but I'm rolling a Magicka Necro anyway when Elsweyr drops. I'm just undecided on race atm; I could go all out with an Altmer/Breton, or go Khajiit for versatility if I want to try Stamina down the road.
    @JamuThatsWho - PC EU - CP2100

    Main:
    Vasiir-jo - Khajiit Magicka Necromancer, AD

    Alts:
    Sul-Mael Hlarothran - Dunmer Magicka Sorcerer, EP

    Ushaar-Ixaht - Argonian Magicka Nightblade, DC

    Rorbakh gro-Khraag - Orc Stamina Templar, AD

    Anduuroon - Altmer Magicka Warden, EP

    Travanius Braelia - Imperial Stamina Dragonknight, DC

    Daeralon - Bosmer Stamina Arcanist, AD
Sign In or Register to comment.