Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

NEW ITEM SETS

generalmyrick
generalmyrick
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Light sets = thumbs up!
medium sets = eh? middle thumb!
heavy sets = 3/4 thumb up!
monster sets = infinite thumbs down. meh.

Frostvault
Icy Conjuror (Light)
2 – Adds 1096 Maximum Magicka
3 – Adds 129 Spell Damage
4 – Adds 1487 Spell Penetration
5 – Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 18920 Frost Damage over 4 seconds. This effect can occur every 12 seconds.
Tzogvin’s Warband (Medium)
2 – Adds 833 Weapon Critical
3 – Adds 833 Weapon Critical
4 – Adds 1487 Physical Penetration
5 – When you deal critical damage with a Light or Heavy attack, you gain a stack of Precision, increasing your Weapon Critical by 129 for 10 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%.
Mighty Glacier (Heavy)
2 – Adds 1096 Maximum Stamina
3 – Adds 1096 Maximum Magicka
4 – Adds 129 Stamina Recovery
4 – Adds 129 Magicka Recovery
5 – When you cast a snare or immobilize ability, or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve and Major Ward for 15 seconds, increasing your Physical and Spell Resistances by 5280. This effect can occur once every 10 seconds.
Stonekeeper (Monster Mask)
1 – Adds 548 Maximum Stamina
1 – Adds 548 Maximum Magicka
1 – Adds 603 Maximum Health
2 – When you block an attack, you gain an energy Charge stack, up to one stack per second. When you gain 6 Charges, you release the energy, restoring 5350 Stamina and Magicka, and healing for 5350. After releasing the Charges, you cannot regain new Charges for 14 seconds.
Depths of Malatar
Auroran’s Thunder (Light)
2 – Adds 1206 Maximum Health
3 – Adds 129 Spell Damage
4 – Adds 1487 Spell Penetration
5 – When you damage a nearby enemy with a single target ability, you summon a cone of lightning from your chest for 3 seconds, dealing 1285 Shock Damage every 0.5 seconds to enemies in the cone. This effect can occur every 6 seconds.
Scavenging Demise (Medium)
2 – Adds 129 Weapon Damage
3 – Adds 833 Weapon Critical
4 – Adds 833 Weapon Critical
5 – When you deal Critical Poison Damage to an enemy, summon the Scavenging Maw who, after 2 seconds, attacks the enemy, dealing 7000 Poison damage and inflicting Minor Vulnerability for 15 seconds, increasing their Damage Taken by 8%. This effect can occur every 10 seconds.
Frozen Watcher (Heavy)
2 – Adds 1096 Maximum Stamina
3 – Adds 1206 Maximum Health
4 – Adds 1096 Maximum Stamina
5 – Summon a blizzard around you while blocking, inflicting 1000 Frost Damage every 1 second to enemies within your blizzard. Your blizzard has a 15% chance of inflicting Chilled on enemies damage.
Symphony of Blades (Monster Mask)
1 – Adds 2% Healing Done
2 – When you heal an ally whose primary resource is under 50%, grant them Meridia’s Favor, restoring 2325 of that resource every 1 second for 6 seconds. 18 second cooldown.
"The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • DKMaestro
    DKMaestro
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    Seems to me that Icy Conjurer on a Warden will be really strong in PVP, and could find some use in PVE as well as a damage set while tanking. Damage seems really high, even with the cooldown.

    I am definitely going to be messing around with Auroran's Thunder. That and Spell Strategist could be really solid single target damage. Maybe combine with Thunderbug for some Lightning explosions!
    However, I am not sure what they mean by "nearby enemy"? Do you have to be in melee range? Is the cone guaranteed to hit? how fast is it? I assume it is dodge-able and reflect-able?

    Finally Symphony of Blades seem very strong for self and group healing.

    Old man playing. Have a life, a job and only one character, which is grumpy (all the time)
  • josiahva
    josiahva
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    Mighty Glacier (Heavy)
    2 – Adds 1096 Maximum Stamina
    3 – Adds 1096 Maximum Magicka
    4 – Adds 129 Stamina Recovery
    4 – Adds 129 Magicka Recovery
    5 – When you cast a snare or immobilize ability, or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve and Major Ward for 15 seconds, increasing your Physical and Spell Resistances by 5280. This effect can occur once every 10 seconds.

    This is SO much better than Ebon its not even funny, though it might not proc well on certain bosses, anywhere there is a mob or ads this will be much preferred over Ebon by anyone with a brain....or possibly as a combination with Ebon, always assuming they arent getting major resolve and ward elsewhere.


    Frozen Watcher (Heavy)
    2 – Adds 1096 Maximum Stamina
    3 – Adds 1206 Maximum Health
    4 – Adds 1096 Maximum Stamina
    5 – Summon a blizzard around you while blocking, inflicting 1000 Frost Damage every 1 second to enemies within your blizzard. Your blizzard has a 15% chance of inflicting Chilled on enemies damage.

    This particular set looks fun for PvP in combination with Meridia's Blessed Armor set for a permablock based playstyle, although Defending Warrior is probably better or Jolting Arms, or even Thunderbug...but this set is worth consideration for the chilled effect
    Edited by josiahva on January 24, 2019 7:52PM
  • PathwayM
    PathwayM
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    Frost Vault - Very Strong
    Tzogvin’s Warband - Kinda weak
    Mighty Glacier - Mediocre
    Stonekeeper - Very Strong (Roughly 548 stam & mag recovery and 600 health recovery for tanks)
    Auroran’s Thunder - Kinda weak
    Scavenging Demise - Kinda weak
    Frozen Watcher - Interesting
    Symphony of Blades - Potentially Insanely Strong
  • Koolio
    Koolio
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    josiahva wrote: »
    Mighty Glacier (Heavy)
    2 – Adds 1096 Maximum Stamina
    3 – Adds 1096 Maximum Magicka
    4 – Adds 129 Stamina Recovery
    4 – Adds 129 Magicka Recovery
    5 – When you cast a snare or immobilize ability, or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve and Major Ward for 15 seconds, increasing your Physical and Spell Resistances by 5280. This effect can occur once every 10 seconds.

    This is SO much better than Ebon its not even funny, though it might not proc well on certain bosses, anywhere there is a mob or ads this will be much preferred over Ebon by anyone with a brain....or possibly as a combination with Ebon


    Frozen Watcher (Heavy)
    2 – Adds 1096 Maximum Stamina
    3 – Adds 1206 Maximum Health
    4 – Adds 1096 Maximum Stamina
    5 – Summon a blizzard around you while blocking, inflicting 1000 Frost Damage every 1 second to enemies within your blizzard. Your blizzard has a 15% chance of inflicting Chilled on enemies damage.

    This particular set looks fun for PvP in combination with Meridia's Blessed Armor set for a permablock based playstyle, although Defending Warrior is probably better or Jolting Arms, or even Thunderbug...but this set is worth consideration for the chilled effect

    I’ll try it on a Stam Dk with Twin Sisters
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