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Can we go back to Colovian/Nibenese imperial racial topic now? :p

  • satanio
    satanio
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    What if they just keep imperial as it is right now with percentages? It was never great even with them (not terrible but not great) but would be a desirable race after the patch.

    Now, that would be too op. They would be considered p2w in that case... Too strong in PvP with maxhp/stam build.

    We could see plenty of good ideas regarding Imperials on this forum in the last 4 days, it's just right up to them to embrace some of the suggestion or ignore it.
    If they ignore -> they'll loose potential cash in newcomers that would be interested in Imperials but disgusted by that poopy racials :smiley:
    if they embrace suggestions -> they'll loose potential cash in old player that would want to race change from imperial.

    it's a win/win situation for them, and I guess lazy solution always wins... so I predict that there will be no tweaks on Imperial passives :neutral:

    But hey, think of necromancers and how cool they will be, and how they'll fight in front lines of an Imperial army... wait what... imperial? omggg
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • EvilAutoTech
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    Sylvermynx wrote: »
    It would be really nice to have sub-races. I'm not much into imperials..... and I wouldn't trust Tharn as far as I could throw a man his size IRL... AND I find it truly strange that they've gone this direction.....

    But whatever. I suppose it will all make some sort of sense in time.

    With your bad knees, you shouldn't be throwing anybody.
  • Lyserus
    Lyserus
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    Sylvermynx wrote: »
    It would be really nice to have sub-races. I'm not much into imperials..... and I wouldn't trust Tharn as far as I could throw a man his size IRL... AND I find it truly strange that they've gone this direction.....

    But whatever. I suppose it will all make some sort of sense in time.

    With your bad knees, you shouldn't be throwing anybody.

    Knees are weak palms are sweaty?
  • Sylvermynx
    Sylvermynx
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    Sylvermynx wrote: »
    It would be really nice to have sub-races. I'm not much into imperials..... and I wouldn't trust Tharn as far as I could throw a man his size IRL... AND I find it truly strange that they've gone this direction.....

    But whatever. I suppose it will all make some sort of sense in time.

    With your bad knees, you shouldn't be throwing anybody.

    Actually, I don't have bad joints - knees or otherwise. I also don't have a bad heart, or plaque in my arteries, or Alzheimer's, or any "condition" that would shorten my life span. My doctor says I'm disgustingly healthy.... and that considering I'm already 71, he thinks I could easily live to be 110 or more.

    Works for me, as long as they keep making TES games!
  • Lyserus
    Lyserus
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    satanio wrote: »
    [img][/img]2ryzii.jpg

    @ZOS_BrianWheeler @ZOS_Gilliam @ZOS_GinaBruno
    just saying ;)
  • Vanthras79
    Vanthras79
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    Colovians would be the tanky race/Nibanese would be the magica race. Come on ZOS you know you want to :smile:
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • Ash_In_My_Sujamma
    Ash_In_My_Sujamma
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    Great idea. Imperial needs some love in the racial passives in order to become more versatile like the other races. Imperials also need some love in the game's lore since they are mostly portrayed as the bad guys. We need more noble's district quests. But yeah, back to the racials. Imperials were a second class stamina race and I think that the new changes should at least add a little bit of variation to the way you play them and not only limit them to the role of a tank.
  • Lyserus
    Lyserus
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    Great idea. Imperial needs some love in the racial passives in order to become more versatile like the other races. Imperials also need some love in the game's lore since they are mostly portrayed as the bad guys. We need more noble's district quests. But yeah, back to the racials. Imperials were a second class stamina race and I think that the new changes should at least add a little bit of variation to the way you play them and not only limit them to the role of a tank.

    Aye, and (I guess) due to lack of vanilla/free imperial zone, we still don't have a imperial new life quest
  • Aluneth
    Aluneth
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    While this would be a nice change, it isn't enough. If we just change 2000 stamina/magicka depending on which is the highest, then the Imperial is just as bad and boring for stamina as it is now. In my opinion, the real culprit is Red Diamond. As much as I like Red Diamond, if I have to sacrifice it for the Imperial to get something else that is more useful across the board, I'm up for that sacrifice.

    TLDR

    2000 Health
    2000 Stamina
    Red Diamond

    These are weak racials, and they're boring.

    2000 Health
    2000 Magicka
    Red Diamond

    These are STILL weak reacials, and they're still boring.

    Don't get me wrong, I would love to have this change, but the Imperial race needs something more/different.
    Edited by Aluneth on January 28, 2019 4:59AM
  • max_only
    max_only
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    mxxo wrote: »
    Lyserus wrote: »
    Since the racial change topic is coming up...

    Change the +2000 Stam to +2000Stam/Magicka, whichever is higher. and then we can choose imperial with a magicka build and try to be a Tharn (Nibenese) ;)

    YES, damn it. Yes. It's ridiculous how ZOS can't appreciate that Imperials are actually really great mages.

    >MUH TANK RACE
    This is embarrassing, truly.

    Sadly Lore is no valid argument anymore. Khajiit are the best Magicka Templar DDs now..

    Yeah lore is out the window with these changes. The smallest Bosmer are now as easily detectable as the largest Nord.

    On topic, I agree with OP
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Lyserus
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    Keep the talk going people! The new tests have shown that imperial is the weakest overall race with current race change....let your voice be heard!
  • josiahva
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    IMO imperials should be the shacklebreaker of races with flat bonuses to all 3 stats. +2000 to stam/magicka/health is not overpowered compared to the other racial changes. And while Red Diamond passive was improved...it would be far more useful in general if it wasn't only melee attacks...it would give a nice little self heal to classes that dont have great healing to begin with and be generally useful for everything, but not BIS anything
  • Ravena
    Ravena
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    Have they completely forgotten about the famed Imperial Battlemages?

    They're supposed to be good with magicka, too...
  • bluebird
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    This needs to happen.

    Since a race of sneaky cat-burglars get spell critical and extra magicka for some inexplicable reason, and even the Magic McMagicface Altmer can restore Stamina, Imperials should really get a Magicka/Stamina bonus based on whichever is higher, because their current bonuses are useless for Magicka chars (and not even that good for Stamina either xD).

    Do it for Abnur! Do it for Molina! :smiley:
  • satanio
    satanio
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    [*] Imperial: ZOS is looking to make Red Diamond do more than just be a % proc for health. They understand the race in general needed a boost. Imperials on the PTS were too restrictive for tank builds. They are versatile race and the new passive will reflect that.

    They listen.

    Imperial lives really do matter to them.
    Edited by satanio on February 4, 2019 9:36AM
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • Holycannoli
    Holycannoli
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    "They are a versatile race and the new passive will reflect that" better mean that it will aid tanks, magicka DD and stamina DD, otherwise where's the versatility?
  • satanio
    satanio
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    @Holycannoli Don't worry, that's exactly what word versatile means, ~ easy adaptation for another tasks.
    I'm soooo excited to see the change on Red Diamond.

    And all flat racial bonuses will now also be multiplicated by CP modifiers (*1,2 at max CP). (appx +400 resource at max cp.)
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • Lyserus
    Lyserus
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    satanio wrote: »
    [*] Imperial: ZOS is looking to make Red Diamond do more than just be a % proc for health. They understand the race in general needed a boost. Imperials on the PTS were too restrictive for tank builds. They are versatile race and the new passive will reflect that.

    They listen.

    Imperial lives really do matter for them.

    wowwwwwwww niceeeeee finally
  • BrokenString
    BrokenString
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    As I mentioned in another post, there's a third imperial culture, the heartlanders. Not many people seems to know about this. Colovian to the west, heartlander in the center, nibenese in the east. I also mentioned a way to make imperials unique since they are paid dlc.

    Colovian: hp
    Nebenese: mag
    Heartlander: stam

    Zos could make so you could choose your culture at character creation.
  • satanio
    satanio
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    Red Diamond: Reworked this passive so when you deal Direct Damage now, you restore 333 Health, Magicka, and Stamina. This effect has a 5 second cooldown. It also will reduce the cost of Block and Bash by 5%.
    well done.
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • Lyserus
    Lyserus
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    satanio wrote: »
    Red Diamond: Reworked this passive so when you deal Direct Damage now, you restore 333 Health, Magicka, and Stamina. This effect has a 5 second cooldown. It also will reduce the cost of Block and Bash by 5%.
    well done.

    Aye finally some recognition for imperials!

    Still would hope they implement the idea in my original post tho :)
  • max_only
    max_only
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    satanio wrote: »
    Red Diamond: Reworked this passive so when you deal Direct Damage now, you restore 333 Health, Magicka, and Stamina. This effect has a 5 second cooldown. It also will reduce the cost of Block and Bash by 5%.
    well done.

    Agreed. This is perfect for Imperials.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • starkerealm
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    josiahva wrote: »
    IMO imperials should be the shacklebreaker of races with flat bonuses to all 3 stats. +2000 to stam/magicka/health is not overpowered compared to the other racial changes. And while Red Diamond passive was improved...it would be far more useful in general if it wasn't only melee attacks...it would give a nice little self heal to classes that dont have great healing to begin with and be generally useful for everything, but not BIS anything

    That's not going to happen and you know it. If Imperials went to tri-stat, they'd be 750, 750, 750, like the Khajiit.
  • LeHarrt91
    LeHarrt91
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    josiahva wrote: »
    IMO imperials should be the shacklebreaker of races with flat bonuses to all 3 stats. +2000 to stam/magicka/health is not overpowered compared to the other racial changes. And while Red Diamond passive was improved...it would be far more useful in general if it wasn't only melee attacks...it would give a nice little self heal to classes that dont have great healing to begin with and be generally useful for everything, but not BIS anything

    That's not going to happen and you know it. If Imperials went to tri-stat, they'd be 750, 750, 750, like the Khajiit.

    Yes, but Khajit gets all 3 in one passive then 2 other passives. Imperial already has one passive for Max Health and one for Max Stamina. I think they want Red Daimond to be Max Magicka.
    PS NA
    Have played all classes.
    Warden Main
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