restore rapids and put a cooldown on it

heavier
heavier
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it's a necessary skill
so necessary in fact that it would be OP if it could be spammed and the only other way around this fact would be to make it near to pointless
there needs to be a burst group mobility/rushing skill and rapids is great for that, just stick a cooldown on it :"D
it's practically the same as a potion anyways, just AoE.
  • Checkmath
    Checkmath
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    heavier wrote: »
    it's a necessary skill
    so necessary in fact that it would be OP if it could be spammed and the only other way around this fact would be to make it near to pointless
    there needs to be a burst group mobility/rushing skill and rapids is great for that, just stick a cooldown on it :"D
    it's practically the same as a potion anyways, just AoE.

    wouldnt that just lead to ball groups dividing the duty of rapids spam across more people, so that if one has a cd on rapids, another one is responsible for it?
    Or do you mean, that everybody affected by rapids is on a cd to get affected by it again?
  • Rikumaru
    Rikumaru
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    Slot FM or vamp mist like most solo / small scale players have to.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Ajax_22
    Ajax_22
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    No, this snare meta is terrible. However rapids is worse. It can only effectively be used by large groups, and provides them a significant advantage over small and medium groups. Even with a cooldown this skill would be broken. What they need to do is completely overhaul snares and roots, and then we can review movement speed in a meta that doesn't make it one of the most powerful buffs in the game.
  • heavier
    heavier
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    Ajax_22 wrote: »
    No, this snare meta is terrible. However rapids is worse. It can only effectively be used by large groups, and provides them a significant advantage over small and medium groups. Even with a cooldown this skill would be broken. What they need to do is completely overhaul snares and roots, and then we can review movement speed in a meta that doesn't make it one of the most powerful buffs in the game.

    doesn't the skill break once they cast a skill or get hit?
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