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My Orc

Ruckly
Ruckly
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2 days after running a magicka dk orc patch notes come out saying I can't run a magicka dk orc anymore without it sucking phenomenally. Everything about it is wrong. mDK uses whip racial proc requires weapon skill. Weapon damage counts for nothing; before it didn't matter because 4% melee was passable. Tiddly Winks 500 health and stamina!? :s And the orc sprint doesn't even come with the health regen steed gives! I could play an Altmer with steed mundus and get a much better result. I obviously don't play orc mDK to be optimal but I am bored of sDK. The new orc mDK isn't even passable as an alternate build. Yeah that's pretty bad orc bowmancer. Orc bowmancer will be very good but it's pretty one dimensional.

Dunmer with the steed mundus :* for mDK :* Dunmer with the warrior mundus :* for sDK :*

Change my Mexican Orc into an Ethiopian Elf. :s

[Edited for inappropriate title]
Edited by ZOS_MikaS on January 22, 2019 10:31PM
  • heavier
    heavier
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    Ruckly wrote: »
    2 days after running a magicka dk orc patch notes come out saying I can't run a magicka dk orc anymore without it sucking phenomenally. Everything about it is wrong. mDK uses whip racial proc requires weapon skill. Weapon damage counts for nothing; before it didn't matter because 4% melee was passable. Tiddly Winks 500 health and stamina!? :s And the orc sprint doesn't even come with the health regen steed gives! I could play an Altmer with steed mundus and get a much better result. I obviously don't play orc mDK to be optimal but I am bored of sDK. The new orc mDK isn't even passable as an alternate build. Yeah that's pretty bad orc bowmancer. Orc bowmancer will be very good but it's pretty one dimensional.

    Dunmer with the steed mundus :* for mDK :* Dunmer with the warrior mundus :* for sDK :*

    Change my Mexican Orc into an Ethiopian Elf. :s

    I left steed mundus because it didn't feel super meta, more like just a minor stat boost that I was sacrificing too much by not having another mundus.
  • heavier
    heavier
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    Ruckly wrote: »
    Change my Mexican Orc into an Ethiopian Elf. :s
    I'm not sure about the Mexican vs Ethiopian comment.
    I understand Ethiopians are very fast and I know a lot of fast Mexican footballers.

    Ethiopians are a fairly blessed people imho. Orcs are cursed! either way I'm sure you could find another build that benefits from the 10% speed boost. the other changes aren't that glancing when you consider every other race is similarly impacted

    (I still hold that Imperial is the strongest after these changes, with boosted healing on low HP resource players and +5% chance of proc)
  • Tholian1
    Tholian1
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    heavier wrote: »
    Ruckly wrote: »
    Change my Mexican Orc into an Ethiopian Elf. :s
    I'm not sure about the Mexican vs Ethiopian comment.
    I understand Ethiopians are very fast and I know a lot of fast Mexican footballers.

    Ethiopians are a fairly blessed people imho. Orcs are cursed! either way I'm sure you could find another build that benefits from the 10% speed boost. the other changes aren't that glancing when you consider every other race is similarly impacted

    (I still hold that Imperial is the strongest after these changes, with boosted healing on low HP resource players and +5% chance of proc)

    Strongest at what exactly?
    PS4 Pro NA
  • Ruckly
    Ruckly
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    When I built my orc it was a split health/stamina class open to anything. It wasn't strictly magicka like breton & altmer nor was is strictly stamina like redguard & bosmer. It was a tanking class. The stats and the heavy armor experience gain says orc is a tanky class. It goes from tanky class to "Orcs are meant to be an aggressive race, which focus mainly on momentum and overwhelming their opponents." That might make sense if say 2h was what it has as experience gain. Some pseudo-intellectual comes along and says the orc of Elder Scrolls is all of a sudden the orc of middle earth or the orc of Warhammer!? And the orc is now a stamina race instead of a tanking race. And what I planned ahead for falls apart because well enough can't be left alone. Vanity of vanities. European Nihilism Manifest.

    The Elder Scrolls orc is a tank. How many duel wield overwhelming your opponent orcs do you see is skyrim?
  • Ruckly
    Ruckly
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    heavier wrote: »
    Ruckly wrote: »
    Change my Mexican Orc into an Ethiopian Elf. :s
    I'm not sure about the Mexican vs Ethiopian comment.
    I understand Ethiopians are very fast and I know a lot of fast Mexican footballers.

    Ethiopians are a fairly blessed people imho. Orcs are cursed! either way I'm sure you could find another build that benefits from the 10% speed boost. the other changes aren't that glancing when you consider every other race is similarly impacted

    (I still hold that Imperial is the strongest after these changes, with boosted healing on low HP resource players and +5% chance of proc)

    orc.png

    Make sense now? I am proud of my orc.
  • Turelus
    Turelus
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    You need to choose what kind of gameplay you're interested in playing.

    If you want to play an orc because you like orcs the ignore the racial passives and work to get better as a player to compensate for that. If you're talking about PvE damage potential then you'll never match up to a perfect fitting race/build combo.

    If you really just want to "win" then you need to throw aside any interest in what race you want to play and just chase the best choices for winning each update, just be aware this can get costly in gold and real money if the meta shifts around a lot.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Beardimus
    Beardimus
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    I have an orc MagPlar healer. Mainly for the Lols.

    What i don't get with these racials is some are being generic, and bland. Like dunmer losing fire damage. Yet others are more specific / niche. Wierd

    Basically all the Dunmers gunna roll an altmer lol
    Xbox One | EU | EP
    Beardimus - VR16 (810CP) Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus - Bosmer Thief / Archer / Werewolf
    Orcimus - Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting for : The SAXON Guild
    Fighting with [PvP] : The Luna Wolves
    Small Scale [PvP] : Random Reds
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus - L42 Dunmer Magsorc / BG
    Heals-With-Pets - CP160+ Argonian Sorc PvP / BG Healer
  • Judas Helviaryn
    Judas Helviaryn
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    Ruckly wrote: »
    -snip-

    Change my Mexican Orc into an Ethiopian Elf. :s

    Ruckly wrote: »
    heavier wrote: »
    Ruckly wrote: »
    Change my Mexican Orc into an Ethiopian Elf. :s
    I'm not sure about the Mexican vs Ethiopian comment.
    I understand Ethiopians are very fast and I know a lot of fast Mexican footballers.

    Ethiopians are a fairly blessed people imho. Orcs are cursed! either way I'm sure you could find another build that benefits from the 10% speed boost. the other changes aren't that glancing when you consider every other race is similarly impacted

    (I still hold that Imperial is the strongest after these changes, with boosted healing on low HP resource players and +5% chance of proc)

    orc.png

    -snip-

    thats-messed-up-meme-2.jpg
    Edited by Judas Helviaryn on January 22, 2019 8:27AM
  • WillhelmBlack
    WillhelmBlack
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    Biyns-on-Tayst :D wtaf
    PC EU
  • heavier
    heavier
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    Turelus wrote: »
    You need to choose what kind of gameplay you're interested in playing.

    If you want to play an orc because you like orcs the ignore the racial passives and work to get better as a player to compensate for that. If you're talking about PvE damage potential then you'll never match up to a perfect fitting race/build combo.

    If you really just want to "win" then you need to throw aside any interest in what race you want to play and just chase the best choices for winning each update, just be aware this can get costly in gold and real money if the meta shifts around a lot.

    I already won ESO. did the main quest. next comment
    Biyns-on-Tayst :D wtaf

    enforced uniqueness + lack of namespace = redundant spellings
  • Ruckly
    Ruckly
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    heavier wrote: »
    Ruckly wrote: »
    Change my Mexican Orc into an Ethiopian Elf. :s
    I'm not sure about the Mexican vs Ethiopian comment.
    I understand Ethiopians are very fast and I know a lot of fast Mexican footballers.

    Ethiopians are a fairly blessed people imho. Orcs are cursed! either way I'm sure you could find another build that benefits from the 10% speed boost. the other changes aren't that glancing when you consider every other race is similarly impacted

    (I still hold that Imperial is the strongest after these changes, with boosted healing on low HP resource players and +5% chance of proc)
    Turelus wrote: »
    You need to choose what kind of gameplay you're interested in playing.

    If you want to play an orc because you like orcs the ignore the racial passives and work to get better as a player to compensate for that. If you're talking about PvE damage potential then you'll never match up to a perfect fitting race/build combo.

    If you really just want to "win" then you need to throw aside any interest in what race you want to play and just chase the best choices for winning each update, just be aware this can get costly in gold and real money if the meta shifts around a lot.

    The Orc passives right now are tank gameplay which I have worked with. It isn't ideal but it is workable. The future Orc passives with the next DLC are stamina gameplay which doesn't work with magicka. The Orc is going to be the most stamina burst centered race. This from a tanking race. And why!? Read my 2nd post.

    Also I mostly play cyrodill so there is a wide spectrum of what you can run to make you class x/support where x is tank/healer/dps.
    Edited by Ruckly on January 22, 2019 8:34AM
  • hakan
    hakan
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    i was gonna give u awesome for that ethiopian comment, then i saw your fugly orc.

    Dark Elves Master Race.
  • TheShadowScout
    TheShadowScout
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    Ruckly wrote: »
    Make sense now? I am proud of my orc.
    Then Keep Playing Your Orc!!!

    Bad jokes aside, things -always- change, they -always- nerf something sooner or later. You can go chase the new META, or you can refuse to play that and just adapt the character you love to the new setup.

    If you do go chase the META... that will last until they nerf it -again-. I would not recommend it.

    If you keep true to your "Mexican Orc"... then you may loose a little effectiveness with the nerfings, and might have to try some new setups... but... you will still get through all the content, maybe not quite as effortless then before, but still doable... and you can still have fun being mexican-orcish!

    Not that going for an ethiopian elf would be a bad thing, mind you...

    But the important things is ALWAYS to play what YOU have fun with! That's why we should play ESO after all, not to impress people by reaching some leaderboard (tho that's always a nice thing), not to pwn people in cyrodil with our big PvPness (and good thing too, since I suck at that thing), but to have fun driving our characters through the rich game world (and dress them up like barbie in just the -perfect- outfit we want!)! ;):D

    [Edited for inappropriate content]
    Edited by ZOS_MikaS on January 22, 2019 10:32PM
  • Girl_Number8
    Girl_Number8
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    Beardimus wrote: »
    I have an orc MagPlar healer. Mainly for the Lols.

    What i don't get with these racials is some are being generic, and bland. Like dunmer losing fire damage. Yet others are more specific / niche. Wierd

    Basically all the Dunmers gunna roll an altmer lol

    I think a lot of people will be doing that, unless they make a change before it goes live. Hopefully, some constructive conversations and feedback can help change this really bad decision on Zos's part. :)
  • Skullstachio
    Skullstachio
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    Don’t be too disappointed, the new unflinching Passive procs on “Weapon Abilities” which, while not as great as the imperials health from red cut diamond, also provides stamina, which can be used by Magicka builds to “roll dodge” and “break free,” most mages usually have trouble with stamina upkeep, but in the case of Orc mages, that could very well change.

    (And If one is using destro abilities, you will know exactly what I am talking about in time.)
    Edited by Skullstachio on January 22, 2019 11:15AM
    Xbox LIVE: Skullstachio

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  • bearbelly
    bearbelly
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    Beardimus wrote: »
    Like dunmer losing fire damage.

    Wat.

    It figures. I just rolled a dunmer magDK last night.
    That's what I get for not paying attention...

  • Banana
    Banana
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    My breton didnt :*
  • Jameliel
    Jameliel
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    Ruckly wrote: »
    When I built my orc it was a split health/stamina class open to anything. It wasn't strictly magicka like breton & altmer nor was is strictly stamina like redguard & bosmer. It was a tanking class. The stats and the heavy armor experience gain says orc is a tanky class. It goes from tanky class to "Orcs are meant to be an aggressive race, which focus mainly on momentum and overwhelming their opponents." That might make sense if say 2h was what it has as experience gain. Some pseudo-intellectual comes along and says the orc of Elder Scrolls is all of a sudden the orc of middle earth or the orc of Warhammer!? And the orc is now a stamina race instead of a tanking race. And what I planned ahead for falls apart because well enough can't be left alone. Vanity of vanities. European Nihilism Manifest.

    The Elder Scrolls orc is a tank. How many duel wield overwhelming your opponent orcs do you see is skyrim?

    This game doesn't stick well to it's "lore", or to any previous TES specialties. Whoever is in charge makes things up as they go along.
  • nsmurfer
    nsmurfer
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    Guess which race is top dps now for stamina.
    susmitds wrote: »
    2BZ7AfU.png

    Stamina DPS - Stamina DPS as a whole, took a hit with the DW nerf both in terms of damage and sustain from Absorb Stamina Enchant (106.7 stamina recovery loss equivalent). All races are fairly close to each other.
    1. Orc(abweer8k7aiq.png) - Orc comes out as the top PvE stamina race with their new weapon damage buff becoming probably the best stamina passive in the game. Their recovery passive buff is twice as high the loss from the DW changes, meaning it cancels out the loss and gives them more stamina return even after that.
    2. Bosmer(1axq02h93kan.png) - Much suprising, Bosmer is the next strongest stamina DD race this time, virtually tying with Orc for the top spot. Their sustain as well as overall resources has undergone an insane buff cancelling out the sustain loss from DW changes and still having additional stamina reserves.
    3. Redguard(svwsf8mxorrr.png) - They are still the stamina powerhouses they always were. Using weapon spammables, they can easily reclaim top spot. Their sustain buff also cancels out the sustain loss from DW changes.
    4. Dunmer(dir24u50zj34.png) - They are boasting the highest raw damage stamina race in the game, but their sustain is virtually non-existant. In proper groups, they have the potential to take the top DPS spot.
    5. Khajiit(bwrvvumqk2ek.png) - Stat-wise, they are virtually at the same spot in PvE as live. However, they are hit the hardest with the DW changes, as their sustain is the only one that did not get buffed and hence does not cancel out the sustain loss. Additionally, their crit passive was the only one that affected enchants and hence, enchant nerf indirectly affected them the most. Still, they are good DPS and depending on group sustain support and Warhorn frequency, they can do great in vet content.
    6. Imperial(te2g8t5hvbdj.png) - They have huge stamina reserve to play with (more than any other races) but once it runs out, they have no means to refill it. DW sustain changes hit them pretty hard as well, dropping their overall DPS.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    Note that this graph is 50K +-2K
    Maximum diference between races is less than 1K or 1.8%, probably an error margin of 2-300
    If you only do 20K an race change will only give you an 1.8% buff going from Imperial to orc or 360

    nsmurfer wrote: »
    Guess which race is top dps now for stamina.
    susmitds wrote: »
    2BZ7AfU.png

    Stamina DPS - Stamina DPS as a whole, took a hit with the DW nerf both in terms of damage and sustain from Absorb Stamina Enchant (106.7 stamina recovery loss equivalent). All races are fairly close to each other.
    1. Orc(abweer8k7aiq.png) - Orc comes out as the top PvE stamina race with their new weapon damage buff becoming probably the best stamina passive in the game. Their recovery passive buff is twice as high the loss from the DW changes, meaning it cancels out the loss and gives them more stamina return even after that.
    2. Bosmer(1axq02h93kan.png) - Much suprising, Bosmer is the next strongest stamina DD race this time, virtually tying with Orc for the top spot. Their sustain as well as overall resources has undergone an insane buff cancelling out the sustain loss from DW changes and still having additional stamina reserves.
    3. Redguard(svwsf8mxorrr.png) - They are still the stamina powerhouses they always were. Using weapon spammables, they can easily reclaim top spot. Their sustain buff also cancels out the sustain loss from DW changes.
    4. Dunmer(dir24u50zj34.png) - They are boasting the highest raw damage stamina race in the game, but their sustain is virtually non-existant. In proper groups, they have the potential to take the top DPS spot.
    5. Khajiit(bwrvvumqk2ek.png) - Stat-wise, they are virtually at the same spot in PvE as live. However, they are hit the hardest with the DW changes, as their sustain is the only one that did not get buffed and hence does not cancel out the sustain loss. Additionally, their crit passive was the only one that affected enchants and hence, enchant nerf indirectly affected them the most. Still, they are good DPS and depending on group sustain support and Warhorn frequency, they can do great in vet content.
    6. Imperial(te2g8t5hvbdj.png) - They have huge stamina reserve to play with (more than any other races) but once it runs out, they have no means to refill it. DW sustain changes hit them pretty hard as well, dropping their overall DPS.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Ruckly
    Ruckly
    ✭✭✭✭
    I can simply switch back to sDK again but I find it boring in cyrodill. mDK has a lot of tricks and better support heals. It's also better at ball groups. sDK is vigor/caltrops/damage. I can see myself playing a very dry stun/whip Armor of Truth sDK.

    However rapid maneuver is being reduced from 24 targets to 12 targets so maybe ball groups are actually going to be approachable with a stam build.

    Also the sets. The pvp sets being changed are awful:

    Deadly Strike: Increase the damage your Physical, Bleed, Poison, and Disease damage over time abilities do by 14%.

    More bleed damage!!


    Buffer of the Swift: Reduce damage taken from players by 10%.

    Most mundane set ever.


    Alessian Order:

    No comment.


    Beckoning Steel: Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. You can only be affected by one instance of Beckoning Steel.

    Terrible idea. Terrible terrible idea. Forcing pvp groups to run a set like pve trial groups do. Who would want to run that you lose a 5th slot bonus but groups will almost certainly require someone run it. Thus cult group dynamics and such.


    Curse Eater: When you heal yourself or an ally, remove two negative effects from them. If a negative effect was removed this way, your target restores 150 Magicka. This effect can occur every 2 seconds.

    Right. This set also looks mandatory for many magicka classes since free purge of snares/stuns on a dot heal. There is your cheese solution to fossilize. It gets removed but a random dot heal not synced with GCD.


    Sentry: When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.

    No comment.


    And then this PvE set:

    Mighty Glacier: When you cast a snare or immobilize ability, or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve and Major Ward for 15 seconds, increasing your Physical and Spell Resistances by 5280. This effect can occur once every 10 seconds.

    Someone will probably be stuck on Major Ward duty :( .


    These sets make cult groups stronger but someone in that group has to run a lousy uninspiring set instead of something original or fun.

    e.g. Armor of Truth + Beckoning Steel + Earthgore = zzzzzzzzzzzzzzzzz


    And my orc isn't fugly. He looks like a Mexican cartel crime boss.
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