You have a specific animation for opening Crown Crates too, but trust me, it can be worse than everything you saw in ESO so far. Don't forget that there are asian MMOs and "free" mobile games that prey on people addiction to get their money.
ESO has the tilted loot tables, spell power cure resto staff drops way rarer than bows of that healer set. Has run that dungeons some hundred times. Also none blue jewelry outside the ones from the quest even if mostly farmed in normal.Any examples in ESO ?
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"Weighted RNG" is a euphemism for manipulation. Random number generators with weights are not random. So, this is lying.
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DaveMoeDee wrote: »Gamers already expect that different drops have different levels or rarity. That is the definition of what weighted is. There is nothing wrong with that. You are saying that gold purple zone set jewelry should drop at the same rate as green or blue or it isn't random. That just isn't true.
DaveMoeDee wrote: »...
"Weighted RNG" is a euphemism for manipulation. Random number generators with weights are not random. So, this is lying.
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Where did you get this idea? Are you just making this up? You can't just make up math rules, or make up your own definitions like this.
Gamers already expect that different drops have different levels or rarity. That is the definition of what weighted is. There is nothing wrong with that. You are saying that gold purple zone set jewelry should drop at the same rate as green or blue or it isn't random. That just isn't true.
"Weights" do not make it not random. Random doesn't mean that everything has equal change. Sure, there should be an equal change that the random number generation could produce any of the value in its range of value. But there is no requirement that those numbers need to be evenly distributed among among all possible loot.
If there is a reward table like the Wheel of Fortune where there are 24 possible slots to pick where one is 2 are bankrupt, 3 are $500, that is weighted. That has nothing to do with whether or not it is random. It is random if they use random number generation to pick an item from the list.
The idea that weighting is a problem is silly and simplistic. Are you saying table A is random but table B is not random (where a random # between 1 and 10 is used to pick drop)?
A
1 - 8gold
2 - 9g
3 - 10g
4 - 11g
5 - 12g
6 - 99g
7 - 100g
8 - 101g
9 - 500g
10 - 1000g
B
1 - 10gold
2 - 10g
3 - 10g
4 - 10g
5 - 10g
6 - 100g
7 - 100g
8 - 100g
9 - 500g
10 - 1000g
These two tables are both random, but the latter is weighted. Both have the exact same expected return. For some reason, you are okay with A but consider B to be lying. What was the lie?
And, no, "weighted RNG" is not a euphemism for manipulation. There is nothing to manipulate. The weighting itself is the assignement of the values from the RNG to in-game entities. Before that assignment happens, there is nothing to manipulate.
Weighted RNG can happen with physical items. Imagine rolling 5-sided die with 4 triangle sides and one square side. It is a weighed die, but rolling it is still a random number generation. If some playing DnD hits it they roll 7 numbers on a 20-sided die but misses if they roll any of the other 13, that is still a random event.
You're aware all of those purchases still support ZOS in the same way.StarOfElyon wrote: »In the case of ESO, this type of approach has ALWAYS boggled my mind and has seriously affected the way I play this game. I've long stopped supporting the game with ESO Plus and stopped buying the DLCs - if I do buy them, I buy them with gold. If I buy expansions I buy them via websites such as Allkeyshop, where you get the cheapest possible copies. Never in my life will I dedicate any more money to ZOS, so in a nutshell, they get like 10-20€ from me a year.
DaveMoeDee wrote: »