Hey folks,
With the favorite and most awesome race of Tamriel being pigeonholed into a very awkward position, its time to come together and put our superior intellects together and figure out how we can make an actual hybrid viable for each class (necromancer not included due to tribunal opposition).
Issue #1: Gearing.
Currently the only viable hybrid sets in game seem to be exclusively crafting sets, shacklebreaker and mechanical acuity to name a few. But outside of crafting the dungeon sets meant for hybrid swing one way or another usually only throwing a bone of one bonus vs three. On top of that only three monster helms are viable for hybrids being molag kena, balorgh, and dominhaus.
In the end we dunmer, need good sets that make hybrids viable. (and I will happily craft you a set for the right price until they do give us sets designed for hybrids. PS4)
Issue #2: splitting stat points, champion points.
Every player knows trying to split stat points and champion points is bad juju, if your putting 50/50, then the guy with 100 in 1 generally outpaces you. I personally don't see anyway around this so its likely that true hybrids are always gonna win second place. Except if your splitting your skills
In the end dunmer will have two resources to pull from, can it work? We must try!
Issue #3: splitting skills
When I was a young dunmer 5 years ago, I wanted to play a hybrid templar casting heals and using s/b, today I use destro/destro cause its simply more effective (and burning heretics was fun). But a good hybrid today will likely need to split between a staff and weapon set up. Maybe we can make my templar that shield charges straight into the enemy and drops a flame wall (likely ice wall soon)....sigh I will miss the fire buff.
Thinking of spammable magicka/stamina combos maybe be the only thing to keep our race alive, so Redoran and Telavani had better have a sit down.
Issue #4: on dealing with Vampires and werewolves
Though these creatures are abominations before the blessed tribunal, some folks might think its a easy way to power. However werewolves will likely lag behind in hybrids more than vampires, and vamps still get some much need fire resistance. We'll just have to wait and see if creatures of the night add anything to a good hybrid build.
So folks, that's all for tonight. For some reason ZOS has mistakenly placed our races as a number 2, which is highly offensive and likely a fatal mistake to those that believe this. We as the master race, must not fear the racial passive changes but embrace them as a liberation. We will blend the arts of death....or we will quickly become the least played race, and I for one wont accept that.