VaranisArano wrote: »Isnt that more or less how its always been in ESO?
Mathematically, some racial passives lend themselves to better DPS so those races become the meta.
Moonsorrow wrote: »Also in competitive groups, Nord just became the bis tank race, because of the ultigen passive. It is not that "strong" as itself, but it is better than any other race has, means few seconds faster Warhorns. Thus Nord is now the best tank instead of Argonian because of that 1 racial passive.
So freedom was not increased on tanking also if want to be optimal. It just moved from Argonian to Nord.
IronWooshu wrote: »Moonsorrow wrote: »Also in competitive groups, Nord just became the bis tank race, because of the ultigen passive. It is not that "strong" as itself, but it is better than any other race has, means few seconds faster Warhorns. Thus Nord is now the best tank instead of Argonian because of that 1 racial passive.
So freedom was not increased on tanking also if want to be optimal. It just moved from Argonian to Nord.
The trade-off is sustain, Argonians have better sustain with potion passive. Getting Warhorn a few seconds faster won't matter if the Nord tank can't sustain, as it is now, the 3 races in Argonian, Nord and Imperial each have fair trade-offs. An Imperial could build for Ultimate generation while still having more health while a Nord can go for more damage in a monster set because his passive grants him 4k in resists. BiS tanking will be relative to what your guild needs but as for DPS leaderboards they will always go with the one who can squeeze out that extra 3 to 400 in damage.
AcadianPaladin wrote: »Yeah, I think that race selection should have exactly the same amount of performance impact that gender selection has. There are countless other choices to make that can and do affect performance. Let race join gender in simply being a cosmetic choice so players can pick the race they want to play instead of the one that racial bonuses tries to steer them into. I imagine Shalidor the Nordic mage would likely agree.
IronWooshu wrote: »With all points into health and Undaunted Mettle passive every race will be at the same health pool but the only difference will be the races that get flat values for health so Imperial will have 2k more health than races with no health and a Nord will have 1k less than an Imperial and a Khajiit will have 250 less than a Nord.
However the races that have no extra damage modifiers will never be tops in DPS because their passives wont be able to compete with the races that get a free 250 weapon or spell damage or crit.
All in all Breton, Imperial, Argonian and Nord get pigeonholed into certain roles and really any race can heal and tank if geared properly because we have access to the same CP passives as every race that makes them tanky or increases healing.
It's not a huge deal but it doesn't allow every race to be equal when the difference in health is very neglibile but even a 2k difference in stamina and magicka is a 129 difference in damage.
Unless you have plans to make damage not scale off Magicka or Stamina anymore and make them just resource pools certain classes will never be able to reach the damage as others. This wouldn't be such a problem if more armor was BiS but end game everyone wears the same damn gear so even as a Nord if I geared in pure medium armor and went with all increase damage enchants I still would be behind the classes who are naturally DPS.
This. race is an 10% dps buff at maximum. Yes race change from Nord to Altmer and you go from 20K to 22K dps on an magic buildjonswowgothackedub17_ESO wrote: »“Rotation” is more relevant to DPS than race and most people can’t be bothered to work on that so why stress about race?
This. race is an 10% dps buff at maximum. Yes race change from Nord to Altmer and you go from 20K to 22K dps on an magic buildjonswowgothackedub17_ESO wrote: »“Rotation” is more relevant to DPS than race and most people can’t be bothered to work on that so why stress about race?
Rotation is that matter, as you can do +40K on the Nord mage.
Fun fact is that you probably do more dps on an Altmer stamina warden than magic one.
IronWooshu wrote: »With all points into health and Undaunted Mettle passive every race will be at the same health pool but the only difference will be the races that get flat values for health so Imperial will have 2k more health than races with no health and a Nord will have 1k less than an Imperial and a Khajiit will have 250 less than a Nord.
However the races that have no extra damage modifiers will never be tops in DPS because their passives wont be able to compete with the races that get a free 250 weapon or spell damage or crit.
All in all Breton, Imperial, Argonian and Nord get pigeonholed into certain roles and really any race can heal and tank if geared properly because we have access to the same CP passives as every race that makes them tanky or increases healing.
It's not a huge deal but it doesn't allow every race to be equal when the difference in health is very neglibile but even a 2k difference in stamina and magicka is a 129 difference in damage.
Unless you have plans to make damage not scale off Magicka or Stamina anymore and make them just resource pools certain classes will never be able to reach the damage as others. This wouldn't be such a problem if more armor was BiS but end game everyone wears the same damn gear so even as a Nord if I geared in pure medium armor and went with all increase damage enchants I still would be behind the classes who are naturally DPS.
There will always be FOTM, or only 1 way to top DPS, regardless of everything.
Reason? People who spend more time doing math ingame than they've ever done IRL & Elitism.
In some games minor number differences between classes and races work just fine. But ESO takes "the best build" to a mind-boggling extreme.
IronWooshu wrote: »With all points into health and Undaunted Mettle passive every race will be at the same health pool but the only difference will be the races that get flat values for health so Imperial will have 2k more health than races with no health and a Nord will have 1k less than an Imperial and a Khajiit will have 250 less than a Nord.
However the races that have no extra damage modifiers will never be tops in DPS because their passives wont be able to compete with the races that get a free 250 weapon or spell damage or crit.
All in all Breton, Imperial, Argonian and Nord get pigeonholed into certain roles and really any race can heal and tank if geared properly because we have access to the same CP passives as every race that makes them tanky or increases healing.
It's not a huge deal but it doesn't allow every race to be equal when the difference in health is very neglibile but even a 2k difference in stamina and magicka is a 129 difference in damage.
Unless you have plans to make damage not scale off Magicka or Stamina anymore and make them just resource pools certain classes will never be able to reach the damage as others. This wouldn't be such a problem if more armor was BiS but end game everyone wears the same damn gear so even as a Nord if I geared in pure medium armor and went with all increase damage enchants I still would be behind the classes who are naturally DPS.
There will always be FOTM, or only 1 way to top DPS, regardless of everything.
Reason? People who spend more time doing math ingame than they've ever done IRL & Elitism.
In some games minor number differences between classes and races work just fine. But ESO takes "the best build" to a mind-boggling extreme.
IronWooshu wrote: »With all points into health and Undaunted Mettle passive every race will be at the same health pool but the only difference will be the races that get flat values for health so Imperial will have 2k more health than races with no health and a Nord will have 1k less than an Imperial and a Khajiit will have 250 less than a Nord.
However the races that have no extra damage modifiers will never be tops in DPS because their passives wont be able to compete with the races that get a free 250 weapon or spell damage or crit.
All in all Breton, Imperial, Argonian and Nord get pigeonholed into certain roles and really any race can heal and tank if geared properly because we have access to the same CP passives as every race that makes them tanky or increases healing.
It's not a huge deal but it doesn't allow every race to be equal when the difference in health is very neglibile but even a 2k difference in stamina and magicka is a 129 difference in damage.
Unless you have plans to make damage not scale off Magicka or Stamina anymore and make them just resource pools certain classes will never be able to reach the damage as others. This wouldn't be such a problem if more armor was BiS but end game everyone wears the same damn gear so even as a Nord if I geared in pure medium armor and went with all increase damage enchants I still would be behind the classes who are naturally DPS.
Wifeaggro13 wrote: »IronWooshu wrote: »With all points into health and Undaunted Mettle passive every race will be at the same health pool but the only difference will be the races that get flat values for health so Imperial will have 2k more health than races with no health and a Nord will have 1k less than an Imperial and a Khajiit will have 250 less than a Nord.
However the races that have no extra damage modifiers will never be tops in DPS because their passives wont be able to compete with the races that get a free 250 weapon or spell damage or crit.
All in all Breton, Imperial, Argonian and Nord get pigeonholed into certain roles and really any race can heal and tank if geared properly because we have access to the same CP passives as every race that makes them tanky or increases healing.
It's not a huge deal but it doesn't allow every race to be equal when the difference in health is very neglibile but even a 2k difference in stamina and magicka is a 129 difference in damage.
Unless you have plans to make damage not scale off Magicka or Stamina anymore and make them just resource pools certain classes will never be able to reach the damage as others. This wouldn't be such a problem if more armor was BiS but end game everyone wears the same damn gear so even as a Nord if I geared in pure medium armor and went with all increase damage enchants I still would be behind the classes who are naturally DPS.
Because the cole core design philosphy was half baked. they based the whole game around meta dps. they diluted the tank and healing roles to be insignificant and almost uneeded. or worse its almost discouraged when your upper echelion of playing skill. because three dps and a hybrid heal can do the 4 man content faster and better for the most part.this game is missing the MMO part by trying to hard to be a single player rpg
Wifeaggro13 wrote: »IronWooshu wrote: »With all points into health and Undaunted Mettle passive every race will be at the same health pool but the only difference will be the races that get flat values for health so Imperial will have 2k more health than races with no health and a Nord will have 1k less than an Imperial and a Khajiit will have 250 less than a Nord.
However the races that have no extra damage modifiers will never be tops in DPS because their passives wont be able to compete with the races that get a free 250 weapon or spell damage or crit.
All in all Breton, Imperial, Argonian and Nord get pigeonholed into certain roles and really any race can heal and tank if geared properly because we have access to the same CP passives as every race that makes them tanky or increases healing.
It's not a huge deal but it doesn't allow every race to be equal when the difference in health is very neglibile but even a 2k difference in stamina and magicka is a 129 difference in damage.
Unless you have plans to make damage not scale off Magicka or Stamina anymore and make them just resource pools certain classes will never be able to reach the damage as others. This wouldn't be such a problem if more armor was BiS but end game everyone wears the same damn gear so even as a Nord if I geared in pure medium armor and went with all increase damage enchants I still would be behind the classes who are naturally DPS.
Because the cole core design philosphy was half baked. they based the whole game around meta dps. they diluted the tank and healing roles to be insignificant and almost uneeded. or worse its almost discouraged when your upper echelion of playing skill. because three dps and a hybrid heal can do the 4 man content faster and better for the most part.this game is missing the MMO part by trying to hard to be a single player rpg
The game was designed with soft caps that gave diminishing returns after stacking one stat a bunch. I didn't pve much then, but in pvp it kept the radials well balanced. For example, bosmers were chosen for mag toons so that you got extra regen to break free and dodge.
Wifeaggro13 wrote: »Wifeaggro13 wrote: »IronWooshu wrote: »With all points into health and Undaunted Mettle passive every race will be at the same health pool but the only difference will be the races that get flat values for health so Imperial will have 2k more health than races with no health and a Nord will have 1k less than an Imperial and a Khajiit will have 250 less than a Nord.
However the races that have no extra damage modifiers will never be tops in DPS because their passives wont be able to compete with the races that get a free 250 weapon or spell damage or crit.
All in all Breton, Imperial, Argonian and Nord get pigeonholed into certain roles and really any race can heal and tank if geared properly because we have access to the same CP passives as every race that makes them tanky or increases healing.
It's not a huge deal but it doesn't allow every race to be equal when the difference in health is very neglibile but even a 2k difference in stamina and magicka is a 129 difference in damage.
Unless you have plans to make damage not scale off Magicka or Stamina anymore and make them just resource pools certain classes will never be able to reach the damage as others. This wouldn't be such a problem if more armor was BiS but end game everyone wears the same damn gear so even as a Nord if I geared in pure medium armor and went with all increase damage enchants I still would be behind the classes who are naturally DPS.
Because the cole core design philosphy was half baked. they based the whole game around meta dps. they diluted the tank and healing roles to be insignificant and almost uneeded. or worse its almost discouraged when your upper echelion of playing skill. because three dps and a hybrid heal can do the 4 man content faster and better for the most part.this game is missing the MMO part by trying to hard to be a single player rpg
The game was designed with soft caps that gave diminishing returns after stacking one stat a bunch. I didn't pve much then, but in pvp it kept the radials well balanced. For example, bosmers were chosen for mag toons so that you got extra regen to break free and dodge.
in pve the game played much different with vr and pre tam one. it was a mmo , no it leaves both the PVP and MMO PVE,r with much to be desired both communities are disenfranchised while ZOS chases the easy dollar.. its basically just a single player rpg now with multi player option.
IronWooshu wrote: »
Unless you have plans to make damage not scale off Magicka or Stamina anymore and make them just resource pools certain classes will never be able to reach the damage as others. This wouldn't be such a problem if more armor was BiS but end game everyone wears the same damn gear so even as a Nord if I geared in pure medium armor and went with all increase damage enchants I still would be behind the classes who are naturally DPS.
Facefister wrote: »I am wondering why the overwhelming majority always gives the "competetive" scene as an example for balancing while the said majority isn't even remotely able to play at that level? The differences (mag/stam) among races is <2% and yet people cling to that min-maxed meta composition. Some of the best tanks is a cat, noone gives him as an example.
You just said it in your post, any race can tank or heal because passives dont matter to those roles but it does to DPS because it accounts for every little min/max possible and the only thing dividing classes in damage numbers come down to racials which certain races cant access that extra 1k or 2k stam/mag pool and an extra 258 weapon damage on top of that.Facefister wrote: »I am wondering why the overwhelming majority always gives the "competetive" scene as an example for balancing while the said majority isn't even remotely able to play at that level? The differences (mag/stam) among races is <2% and yet people cling to that min-maxed meta composition. Some of the best tanks is a cat, noone gives him as an example.
IronWooshu wrote: »You just said it in your post, any race can tank or heal because passives dont matter to those roles but it does to DPS because it accounts for every little min/max possible and the only thing dividing classes in damage numbers come down to racials which certain races cant access that extra 1k or 2k stam/mag pool and an extra 258 weapon damage on top of that.