High Elf - i think the new amount of magicka it will get is too much of a huge nerf to high max magicka builds, making it at least 500 more is fair IMO. Also i removed the gained stamina for activating a class ability because i think it's just useless as there's zero reason to make a high elf for a stamina class.
Spellcharge: 9% Magicka Recovery → Spell Recharge: Restore 575 Magicka after activating a Class Ability. This effect can occur once every 6 seconds. Reduces damage taken by 5% while you are using an ability with a cast or channel time.
Gift of Magnus: 10% Max Magicka → Syrabane’s Boon: Increases your Max Magicka by 2500.
Elemental Talent: 4% Fire/Shock/Ice damage → Increases your Spell Damage by 258.
Argonian - The small nerf to resourceful is fair, but if we're already trying to make races here suitable for both stam and mag why not give it also some stam instead of just mag. Give it also at least 750 more hp because the loss of 9% hp is a pretty big nerf. Also you're taking away 6% healing, that's pretty over the top for no apparent reason.
Resourceful: Gain 3% Max Magicka and restore 4620 Health, Magicka, and Stamina when you drink a potion → Increases your Max Magicka and Stamina by 750. Restore 3600 Health, Magicka, and Stamina when you drink a potion.
Argonian Resistance: 9% Max Health and 1485 Poison and Disease Resistance → Increases your Max Health by 1750 and your Disease Resistance by 2310. You are immune to the Diseased status effect.
Quick to Mend: 5% Healing Done and Received → Life Mender: Increases your Healing Done and Recieved by 4%.
Wood Elf - Changes seem fine mostly, but the 20% speed is definitely too much, roller blades are already incredibly annoying, 10% would be fine.
Y’ffre’s Endurance: 21% Stamina Recovery → Increases your Stamina Recovery by 258.
Resist Affliction: 6% Max Stamina and 1485 Poison and Disease Resistance → Increases your Max Stamina by 2000 and your Poison Resistance by 2310. You are immune to the Poisoned status effect.
Stealthy: Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10% → Hunter’s Eye: Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 10% Movement Speed for 4 seconds.
Breton - Again, huge nerf to high max mag builds, make it 500 more at least. The last passive i added because i think there's not much reason to make a bosmer instead of a high elf, this would at least give it a nice advantage in PvP.
Gift of Magnus: 10% Max Magicka → Increases your Max Magicka by 2500.
Spell Resistance: 3960 Spell Resistance → Gain 2310 Spell Resistance and 100 Magicka Recovery.
Magicka Mastery: 3% Magicka Cost Reduction → Reduces the Magicka cost of your abilities by 7%. Gain flat reduction of snares by 15%.
Dark Elf - You took away any reason to play a Dark Elf over a High Elf in PvE, adding bit more HP and giving it back it's unique flame dmg buff would make it viable vs High Elf, more damage but less sustain.
Dynamic: 6% Max Stamina and Magicka → Increases your Max Stamina and Magicka by 1250.
Resist Flame: 3% Max Magicka and 2079 Flame Resistance → Increases your Max Health by 750 and your Flame Resistance by 2310. You are immune to the Burning status effect.
Destructive Ancestry: 7% Flame damage and 2% Frost/Shock Damage → Ruination: Increases your Weapon and Spell Damage by 258. Gain 258 Spell Damage to your Fire Damage abilities.
Imperial - Most under performing race before and still would be, adding this extra Stam, HP, Block and Bash reduction would make it at least something to consider.
Tough: 12% Max Health → Increases your Max Health by 2750.
Conditioning: 10% Max Stamina → Imperial Mettle: Increases your Max Stamina by 2750.
Red Diamond: 10% Chance on Melee Attack to heal for 6% of Max Health → When you deal Direct Damage you have a 15% chance to heal for 2000. Reduces the cost of your Block and Bash abilities by 10%.
Khajiit - Pretty good changes, the amount of recovery tho was kinda pathetic, doubling it would make things better.
Nimble: 20% Health Recovery and 10% Stamina Recovery → Robustness: Increases your Stamina and Magicka recovery by 150.
Stealthy: Reduce detection radius by 3m and Increase damage from Stealth by 10% → Lunar Blessings: Increases your Max Health, Magicka, and Stamina by 750.
Carnage: Increase Weapon Critical Chance by 8% → Feline Ambush: Increases your Weapon and Spell Critical Chance by 8%. Reduces your detection radius in Stealth by 5m.
Nord - Pretty good changes but again loss of 9% hp is big and only 1k HP to cover for that? 2k would make it fine.
Stalwart: 6% Max Stamina and 20% Health Recovery → Increases your Max Stamina by 1500. When you take damage, you gain 5 Ultimate. This effect can occur once every 10 seconds.
Resist Frost: 9% Max Health and 2079 Cold Resistance → Increases your Max Health by 2000 and your Cold Resistance by 2310. You are immune to the Chilled status effect.
Rugged: 6% damage reduction → Increases your Physical and Spell Resistance by 3960.
Orc - Pretty big loss of max HP and Stam with the change and only 500 to cover for it? Really? Make it 1500. 380 health restored MAYBE every 4 seconds? Might as well remove that, or triple the amount and make it count on melee damage to make it somewhat useful.
Brawny: 6% Max Health and Stamina → Increases your Max Health and Stamina by 1500.
Unflinching: Healing Received by 5% and 20% Health Recovery → Increases your Healing Received by 4%. When you deal melee damage you restore 1260 Health and 380 Stamina. This effect can occur once every 4 seconds.
Swift Warrior: 4% Melee attack, 12% Sprint cost reduction and 10% Sprint Speed → Increases your Weapon Damage by 258. Reduces the cost of your Sprint ability by 12% and increases your Movement Speed while Sprinting by 10%.
Redguard - Same as before, pretty big loss to high max stam builds, make it 500 more at least.
Exhilaration: 9% Stamina Recovery → Martial Training: Reduces the cost of your Weapon abilities by 8%.
Conditioning: 10% Max Stamina → Increases your Max Stamina by 2500.
Adrenaline Rush: When you deal damage with a melee attack you restore 792 Stamina. This effect can occur once every 5 seconds. → When you deal Direct Damage, you restore 950 Stamina. This effect can occur once every 5 seconds.
Edited by Trancestor on January 19, 2019 11:34AM