. . .
I’m just going to say I’m quite confident and glad something like this will never be implemented. Pretty sure anyone who has a dedicated rogue with a high perma-bounty will say the same.
I mean it was meant to be a "full world PvP" design but ZoS failed to deliver abd released the half effort instead.
Theres a few clips of them showing how that was meant to work, but somebody else can find them
Siohwenoeht wrote: »I mean it was meant to be a "full world PvP" design but ZoS failed to deliver abd released the half effort instead.
Theres a few clips of them showing how that was meant to work, but somebody else can find them
They didn't quite fail to deliver, they wisely choose not to because it could and would lead to players griefing each other.
ArchangelIsraphel wrote: »So in other words what you're saying is you want a "justice" system where the game flags players for PVP....and essentially allows those doing "acts of justice" to become real thieves, impacting real players- hunting them down, affecting them in other aspects of the game, where as you aren't even actually hurting anyone when you steal...you're only stealing from NPC's, not real people. Why should anyone in game be at the mercy of other players for stealing from NPC's?
And you actually want all alliances to go after a person? Really? Honestly I don't think your suggestion is even realistic. Especially since a criminal with any skill would be able to disguise themselves if they got caught and ran away. All of the mechanics you describe here don't give anyone any new mechanics to DEFEND themselves if they have a bounty on their heads.
As far as I'm concerned, those who are "enforcing the law" become the actual criminals in this case, because they're hurting players, while thieves aren't touching players at all.
The jailing system is...I have no words. Why would you even want that?
This suggestion is not fun. It is not even bordering on fun. The justice system is fine as it is. It's a fun little mechanic that doesn't need to be made toxic and abrasive.
Thevampirenight wrote: »ArchangelIsraphel wrote: »So in other words what you're saying is you want a "justice" system where the game flags players for PVP....and essentially allows those doing "acts of justice" to become real thieves, impacting real players- hunting them down, affecting them in other aspects of the game, where as you aren't even actually hurting anyone when you steal...you're only stealing from NPC's, not real people. Why should anyone in game be at the mercy of other players for stealing from NPC's?
And you actually want all alliances to go after a person? Really? Honestly I don't think your suggestion is even realistic. Especially since a criminal with any skill would be able to disguise themselves if they got caught and ran away. All of the mechanics you describe here don't give anyone any new mechanics to DEFEND themselves if they have a bounty on their heads.
As far as I'm concerned, those who are "enforcing the law" become the actual criminals in this case, because they're hurting players, while thieves aren't touching players at all.
The jailing system is...I have no words. Why would you even want that?
This suggestion is not fun. It is not even bordering on fun. The justice system is fine as it is. It's a fun little mechanic that doesn't need to be made toxic and abrasive.
Umm no, not at all. No pvp for justice system. What I mentioned was npcs attacking you if you had over one or two million bounty a very high threshold. In pvp areas, Jailing system, yes I think its needed its unrealstic we don't have it. Its a big part of every elder scrolls games justice systems the way the justice system stands right now. I would have to say is a joke, as there is no way npcs from other alliances should know about your crimes unless your crimes are so serious as to warrent them knowing about them and going after you. If you don't like an abrasive justice system, well look at how it is in real life. Criminals would love to have an eso or elder scrolls form of justice system. Whats the point in having the justice system if there is no jail or prison option to serve off the bounty.
ArchangelIsraphel wrote: »Thevampirenight wrote: »ArchangelIsraphel wrote: »So in other words what you're saying is you want a "justice" system where the game flags players for PVP....and essentially allows those doing "acts of justice" to become real thieves, impacting real players- hunting them down, affecting them in other aspects of the game, where as you aren't even actually hurting anyone when you steal...you're only stealing from NPC's, not real people. Why should anyone in game be at the mercy of other players for stealing from NPC's?
And you actually want all alliances to go after a person? Really? Honestly I don't think your suggestion is even realistic. Especially since a criminal with any skill would be able to disguise themselves if they got caught and ran away. All of the mechanics you describe here don't give anyone any new mechanics to DEFEND themselves if they have a bounty on their heads.
As far as I'm concerned, those who are "enforcing the law" become the actual criminals in this case, because they're hurting players, while thieves aren't touching players at all.
The jailing system is...I have no words. Why would you even want that?
This suggestion is not fun. It is not even bordering on fun. The justice system is fine as it is. It's a fun little mechanic that doesn't need to be made toxic and abrasive.
Umm no, not at all. No pvp for justice system. What I mentioned was npcs attacking you if you had over one or two million bounty a very high threshold. In pvp areas, Jailing system, yes I think its needed its unrealstic we don't have it. Its a big part of every elder scrolls games justice systems the way the justice system stands right now. I would have to say is a joke, as there is no way npcs from other alliances should know about your crimes unless your crimes are so serious as to warrent them knowing about them and going after you. If you don't like an abrasive justice system, well look at how it is in real life. Criminals would love to have an eso or elder scrolls form of justice system. Whats the point in having the justice system if there is no jail or prison option to serve off the bounty.
This is a game. Not real life.
Now if you'd written mechanics for prison breaks and getting out? That might have been interesting. But the highly punishing system you suggest is... out of proportion to the imaginary crime. It's different when you are playing a solo Elder Scrolls game- by all means spend your time how you like. But what you are talking about impacts the time and effort people put into building their characters in an mmo setting where these things are important for other aspects of gameplay, and that shouldn't ever be touched by the justice system. At all.
Skill loss? CP loss? That's insanity. If you want to talk about real life... people don't suddenly loose all knowledge of prior abilities just because they're in jail. For instance if someone knows how to, say, shoot a bow? They wouldn't abruptly not know how to do that just because they get locked up. They'd still know how to do that when they got out. Skill loss makes no sense. It would be bad enough to have your time consumed.
Thevampirenight wrote: »ArchangelIsraphel wrote: »Thevampirenight wrote: »ArchangelIsraphel wrote: »So in other words what you're saying is you want a "justice" system where the game flags players for PVP....and essentially allows those doing "acts of justice" to become real thieves, impacting real players- hunting them down, affecting them in other aspects of the game, where as you aren't even actually hurting anyone when you steal...you're only stealing from NPC's, not real people. Why should anyone in game be at the mercy of other players for stealing from NPC's?
And you actually want all alliances to go after a person? Really? Honestly I don't think your suggestion is even realistic. Especially since a criminal with any skill would be able to disguise themselves if they got caught and ran away. All of the mechanics you describe here don't give anyone any new mechanics to DEFEND themselves if they have a bounty on their heads.
As far as I'm concerned, those who are "enforcing the law" become the actual criminals in this case, because they're hurting players, while thieves aren't touching players at all.
The jailing system is...I have no words. Why would you even want that?
This suggestion is not fun. It is not even bordering on fun. The justice system is fine as it is. It's a fun little mechanic that doesn't need to be made toxic and abrasive.
Umm no, not at all. No pvp for justice system. What I mentioned was npcs attacking you if you had over one or two million bounty a very high threshold. In pvp areas, Jailing system, yes I think its needed its unrealstic we don't have it. Its a big part of every elder scrolls games justice systems the way the justice system stands right now. I would have to say is a joke, as there is no way npcs from other alliances should know about your crimes unless your crimes are so serious as to warrent them knowing about them and going after you. If you don't like an abrasive justice system, well look at how it is in real life. Criminals would love to have an eso or elder scrolls form of justice system. Whats the point in having the justice system if there is no jail or prison option to serve off the bounty.
This is a game. Not real life.
Now if you'd written mechanics for prison breaks and getting out? That might have been interesting. But the highly punishing system you suggest is... out of proportion to the imaginary crime. It's different when you are playing a solo Elder Scrolls game- by all means spend your time how you like. But what you are talking about impacts the time and effort people put into building their characters in an mmo setting where these things are important for other aspects of gameplay, and that shouldn't ever be touched by the justice system. At all.
Skill loss? CP loss? That's insanity. If you want to talk about real life... people don't suddenly loose all knowledge of prior abilities just because they're in jail. For instance if someone knows how to, say, shoot a bow? They wouldn't abruptly not know how to do that just because they get locked up. They'd still know how to do that when they got out. Skill loss makes no sense. It would be bad enough to have your time consumed.
Cp Loss no, as that is account wide, but progress towards the next Cp Point yes. Also there might be a reason for skillpoint loss constant beatings, abuse by the guards. Spending so many days in the prison, being attacked by other inmates maybe being restricted from using any magic by magical handcuffs that drain magicka. There is many reasons why it could be the case. Making it a little more like oblivions way of handling it. Along with Skyrims wouldn't break the lore and force players to be more careful. That they cannot just mass murder npcs all over the place without serious consequences. If players don't want to face them then there is those bounty pardon pamphlets things players can get to clear off their bounties.
ArchangelIsraphel wrote: »Thevampirenight wrote: »ArchangelIsraphel wrote: »Thevampirenight wrote: »ArchangelIsraphel wrote: »So in other words what you're saying is you want a "justice" system where the game flags players for PVP....and essentially allows those doing "acts of justice" to become real thieves, impacting real players- hunting them down, affecting them in other aspects of the game, where as you aren't even actually hurting anyone when you steal...you're only stealing from NPC's, not real people. Why should anyone in game be at the mercy of other players for stealing from NPC's?
And you actually want all alliances to go after a person? Really? Honestly I don't think your suggestion is even realistic. Especially since a criminal with any skill would be able to disguise themselves if they got caught and ran away. All of the mechanics you describe here don't give anyone any new mechanics to DEFEND themselves if they have a bounty on their heads.
As far as I'm concerned, those who are "enforcing the law" become the actual criminals in this case, because they're hurting players, while thieves aren't touching players at all.
The jailing system is...I have no words. Why would you even want that?
This suggestion is not fun. It is not even bordering on fun. The justice system is fine as it is. It's a fun little mechanic that doesn't need to be made toxic and abrasive.
Umm no, not at all. No pvp for justice system. What I mentioned was npcs attacking you if you had over one or two million bounty a very high threshold. In pvp areas, Jailing system, yes I think its needed its unrealstic we don't have it. Its a big part of every elder scrolls games justice systems the way the justice system stands right now. I would have to say is a joke, as there is no way npcs from other alliances should know about your crimes unless your crimes are so serious as to warrent them knowing about them and going after you. If you don't like an abrasive justice system, well look at how it is in real life. Criminals would love to have an eso or elder scrolls form of justice system. Whats the point in having the justice system if there is no jail or prison option to serve off the bounty.
This is a game. Not real life.
Now if you'd written mechanics for prison breaks and getting out? That might have been interesting. But the highly punishing system you suggest is... out of proportion to the imaginary crime. It's different when you are playing a solo Elder Scrolls game- by all means spend your time how you like. But what you are talking about impacts the time and effort people put into building their characters in an mmo setting where these things are important for other aspects of gameplay, and that shouldn't ever be touched by the justice system. At all.
Skill loss? CP loss? That's insanity. If you want to talk about real life... people don't suddenly loose all knowledge of prior abilities just because they're in jail. For instance if someone knows how to, say, shoot a bow? They wouldn't abruptly not know how to do that just because they get locked up. They'd still know how to do that when they got out. Skill loss makes no sense. It would be bad enough to have your time consumed.
Cp Loss no, as that is account wide, but progress towards the next Cp Point yes. Also there might be a reason for skillpoint loss constant beatings, abuse by the guards. Spending so many days in the prison, being attacked by other inmates maybe being restricted from using any magic by magical handcuffs that drain magicka. There is many reasons why it could be the case. Making it a little more like oblivions way of handling it. Along with Skyrims wouldn't break the lore and force players to be more careful. That they cannot just mass murder npcs all over the place without serious consequences. If players don't want to face them then there is those bounty pardon pamphlets things players can get to clear off their bounties.
I'm not even a player who mass murders NPC's and I still think this idea is going overboard for an MMO. And I HATE seeing people murder NPCs. Again, it's fine in a solo game. Not so much in an MMO where you are wasting peoples time and effort because they murdered an NPC. And if you still have pardon pamphlets, it really makes the entire idea moot since you can grind those without limit?
Sorry, I like the lore as much as anyone else, but doing this for the sake of it is just a step backwards.
Thevampirenight wrote: »ArchangelIsraphel wrote: »Thevampirenight wrote: »ArchangelIsraphel wrote: »Thevampirenight wrote: »ArchangelIsraphel wrote: »So in other words what you're saying is you want a "justice" system where the game flags players for PVP....and essentially allows those doing "acts of justice" to become real thieves, impacting real players- hunting them down, affecting them in other aspects of the game, where as you aren't even actually hurting anyone when you steal...you're only stealing from NPC's, not real people. Why should anyone in game be at the mercy of other players for stealing from NPC's?
And you actually want all alliances to go after a person? Really? Honestly I don't think your suggestion is even realistic. Especially since a criminal with any skill would be able to disguise themselves if they got caught and ran away. All of the mechanics you describe here don't give anyone any new mechanics to DEFEND themselves if they have a bounty on their heads.
As far as I'm concerned, those who are "enforcing the law" become the actual criminals in this case, because they're hurting players, while thieves aren't touching players at all.
The jailing system is...I have no words. Why would you even want that?
This suggestion is not fun. It is not even bordering on fun. The justice system is fine as it is. It's a fun little mechanic that doesn't need to be made toxic and abrasive.
Umm no, not at all. No pvp for justice system. What I mentioned was npcs attacking you if you had over one or two million bounty a very high threshold. In pvp areas, Jailing system, yes I think its needed its unrealstic we don't have it. Its a big part of every elder scrolls games justice systems the way the justice system stands right now. I would have to say is a joke, as there is no way npcs from other alliances should know about your crimes unless your crimes are so serious as to warrent them knowing about them and going after you. If you don't like an abrasive justice system, well look at how it is in real life. Criminals would love to have an eso or elder scrolls form of justice system. Whats the point in having the justice system if there is no jail or prison option to serve off the bounty.
This is a game. Not real life.
Now if you'd written mechanics for prison breaks and getting out? That might have been interesting. But the highly punishing system you suggest is... out of proportion to the imaginary crime. It's different when you are playing a solo Elder Scrolls game- by all means spend your time how you like. But what you are talking about impacts the time and effort people put into building their characters in an mmo setting where these things are important for other aspects of gameplay, and that shouldn't ever be touched by the justice system. At all.
Skill loss? CP loss? That's insanity. If you want to talk about real life... people don't suddenly loose all knowledge of prior abilities just because they're in jail. For instance if someone knows how to, say, shoot a bow? They wouldn't abruptly not know how to do that just because they get locked up. They'd still know how to do that when they got out. Skill loss makes no sense. It would be bad enough to have your time consumed.
Cp Loss no, as that is account wide, but progress towards the next Cp Point yes. Also there might be a reason for skillpoint loss constant beatings, abuse by the guards. Spending so many days in the prison, being attacked by other inmates maybe being restricted from using any magic by magical handcuffs that drain magicka. There is many reasons why it could be the case. Making it a little more like oblivions way of handling it. Along with Skyrims wouldn't break the lore and force players to be more careful. That they cannot just mass murder npcs all over the place without serious consequences. If players don't want to face them then there is those bounty pardon pamphlets things players can get to clear off their bounties.
I'm not even a player who mass murders NPC's and I still think this idea is going overboard for an MMO. And I HATE seeing people murder NPCs. Again, it's fine in a solo game. Not so much in an MMO where you are wasting peoples time and effort because they murdered an NPC. And if you still have pardon pamphlets, it really makes the entire idea moot since you can grind those without limit?
Sorry, I like the lore as much as anyone else, but doing this for the sake of it is just a step backwards.
Well they are going to add necromancers to the justice system in some form or might as far as we know. I'm sure that would be very annoying. While they are doing a little bit of a re haul with the justice system when it comes to crimes it is the perfect opportunity to revamp the system. When they did it they were going to do it in two parts but they never finished it because of how bad it would be to have a pvp justice system. They saw the writing on the wall of how much of a bad idea that would be and trashed the idea. Having the second part of the justice system in the form of a revamp. To make it more like the single player games way of handling things. Well can lead to opportunities that have not been opened up in the game. Pvp Enforcer system is out, but a pve jailing system would work even better.
ArchangelIsraphel wrote: »Thevampirenight wrote: »ArchangelIsraphel wrote: »Thevampirenight wrote: »ArchangelIsraphel wrote: »Thevampirenight wrote: »ArchangelIsraphel wrote: »So in other words what you're saying is you want a "justice" system where the game flags players for PVP....and essentially allows those doing "acts of justice" to become real thieves, impacting real players- hunting them down, affecting them in other aspects of the game, where as you aren't even actually hurting anyone when you steal...you're only stealing from NPC's, not real people. Why should anyone in game be at the mercy of other players for stealing from NPC's?
And you actually want all alliances to go after a person? Really? Honestly I don't think your suggestion is even realistic. Especially since a criminal with any skill would be able to disguise themselves if they got caught and ran away. All of the mechanics you describe here don't give anyone any new mechanics to DEFEND themselves if they have a bounty on their heads.
As far as I'm concerned, those who are "enforcing the law" become the actual criminals in this case, because they're hurting players, while thieves aren't touching players at all.
The jailing system is...I have no words. Why would you even want that?
This suggestion is not fun. It is not even bordering on fun. The justice system is fine as it is. It's a fun little mechanic that doesn't need to be made toxic and abrasive.
Umm no, not at all. No pvp for justice system. What I mentioned was npcs attacking you if you had over one or two million bounty a very high threshold. In pvp areas, Jailing system, yes I think its needed its unrealstic we don't have it. Its a big part of every elder scrolls games justice systems the way the justice system stands right now. I would have to say is a joke, as there is no way npcs from other alliances should know about your crimes unless your crimes are so serious as to warrent them knowing about them and going after you. If you don't like an abrasive justice system, well look at how it is in real life. Criminals would love to have an eso or elder scrolls form of justice system. Whats the point in having the justice system if there is no jail or prison option to serve off the bounty.
This is a game. Not real life.
Now if you'd written mechanics for prison breaks and getting out? That might have been interesting. But the highly punishing system you suggest is... out of proportion to the imaginary crime. It's different when you are playing a solo Elder Scrolls game- by all means spend your time how you like. But what you are talking about impacts the time and effort people put into building their characters in an mmo setting where these things are important for other aspects of gameplay, and that shouldn't ever be touched by the justice system. At all.
Skill loss? CP loss? That's insanity. If you want to talk about real life... people don't suddenly loose all knowledge of prior abilities just because they're in jail. For instance if someone knows how to, say, shoot a bow? They wouldn't abruptly not know how to do that just because they get locked up. They'd still know how to do that when they got out. Skill loss makes no sense. It would be bad enough to have your time consumed.
Cp Loss no, as that is account wide, but progress towards the next Cp Point yes. Also there might be a reason for skillpoint loss constant beatings, abuse by the guards. Spending so many days in the prison, being attacked by other inmates maybe being restricted from using any magic by magical handcuffs that drain magicka. There is many reasons why it could be the case. Making it a little more like oblivions way of handling it. Along with Skyrims wouldn't break the lore and force players to be more careful. That they cannot just mass murder npcs all over the place without serious consequences. If players don't want to face them then there is those bounty pardon pamphlets things players can get to clear off their bounties.
I'm not even a player who mass murders NPC's and I still think this idea is going overboard for an MMO. And I HATE seeing people murder NPCs. Again, it's fine in a solo game. Not so much in an MMO where you are wasting peoples time and effort because they murdered an NPC. And if you still have pardon pamphlets, it really makes the entire idea moot since you can grind those without limit?
Sorry, I like the lore as much as anyone else, but doing this for the sake of it is just a step backwards.
Well they are going to add necromancers to the justice system in some form or might as far as we know. I'm sure that would be very annoying. While they are doing a little bit of a re haul with the justice system when it comes to crimes it is the perfect opportunity to revamp the system. When they did it they were going to do it in two parts but they never finished it because of how bad it would be to have a pvp justice system. They saw the writing on the wall of how much of a bad idea that would be and trashed the idea. Having the second part of the justice system in the form of a revamp. To make it more like the single player games way of handling things. Well can lead to opportunities that have not been opened up in the game. Pvp Enforcer system is out, but a pve jailing system would work even better.
Given that I think the necromancer aspect being added to the justice system is also excessive, I have to disagree with you entirely. Like I said, the PVE jailing system you suggest is far too punishing for an mmo setting. I'd rather see them fix other aspects of the game than add inconveniences.
Dracan_Fontom wrote: »Just let me kill a guard and I'll be happy.
Dracan_Fontom wrote: »Just let me kill a guard and I'll be happy.
Unfortunately, that would result in Guild Night invasions with guard corpses littering the cities, and many players would not be happy! On a smaller scale, it would result in players ganging up on individual guards. The invincibility of guards is at the heart of the present system and if that were to be changed then the whole basis of the Justice System would need to be changed too. There will be those who want that, but so long as we have the present system guards need to remain invincible.
Reistr_the_Unbroken wrote: »No, ZoS isn’t changing the entire base game just for your open world PvP idea
Reistr_the_Unbroken wrote: »No, ZoS isn’t changing the entire base game just for your open world PvP idea