In terms, effective weapon power, Dunmer is the top stamina DPS race.
If sustain comes into play, though redguards and bosmer are in a really great place now.
(Taken from Masel's breakdown)
Can be tested by simulating the same stats using Enchants in UESP build editor.
SaintSubwayy wrote: »Jeah stay for 30sec o top then start the ha rota till stam is back up...rinse and repeat ;P
SaintSubwayy wrote: »Jeah stay for 30sec o top then start the ha rota till stam is back up...rinse and repeat ;P
Pretty much what Khajiit has been doing for the last 3 years. :P Still worked quite well imo.
What_In_Tarnation wrote: »SaintSubwayy wrote: »Jeah stay for 30sec o top then start the ha rota till stam is back up...rinse and repeat ;P
Pretty much what Khajiit has been doing for the last 3 years. :P Still worked quite well imo.
Gotta agree with this, dummer is basically khajiit with more weapon damage but less weapon crt. Add some heavy attack in rotation will be fine in PvE. PvP wise, probably need to build a bit sustain for sure.
1. Flat stats are a buff, NOT a nerf. These get amplified by all % buffs you have and will translate to at least the same stat density as before, in many instances even more. In no CP content and instances where you have warhorn available, this is a significant buff especially.
2. On magicka races, sure you can say that altmer is the best race when it comes to the pure dps output while neglecting any sustain component. However, that's neglecting additional factors that come in. Khajiit has spell crit, magicka recovery that effectively translates into roughly the same sustain that altmer gets, they have max magicka AND 8% spell critical, which will benefit more from additional critical damage you have in group content and will be especially effective on templars and nightblades. Factoring in sustain, bretons are incredibly strong in that regard, so much so that they are a valid choice for any class that struggles with sustain and also allows using BLUE food in most instances, plus giving resistance and a flat recovery that always ticks. Also people seem to neglect the additional health that khajiit gets, which is very valuable in many instances. Dunmer is the most versatile race now since it can do both specs and also gets health. If you wanted to min/max 100% dunmer is not the ideal choice for dps (again neglecting the aspects from above), but the difference is ~1k magicka and 60-70 magicka per second. The altmer sustain component also only functions when you actually cast a class ability, whereas breton and khajiit have a passive that always ticks.
3. Stamina races are very very close to each other, especially in actual fights. People seem to think redguard is still the ultimate best, but this is not the case. Bosmer, orc, khajiit, dunmer are all viable. Redguard requires you to deal DIRECT damage now to benefit from the adrenaline rush, which is a significant reduction in effectiveness from what we had before, since it will not proc on DoT-abilities. The weapon cost reduction also requires you to cast abilities to be effective. Bosmer is 100% on par with redguard sustainwise. 258 recovery that ticks all the time is a lot and will net you a higher gain than the passives redguards have in many instances in PvE and PvE. Orc has higher damage compared to these two, but a bit less sustain. Khajiit is still a very viable choice and the sustain is basically unchanged from what they had before. I'm not 100% satisifed on the imperial side because they don't really have anything that benefits their role as a DD in pve, but for tanking they definetely became better.
In order to prove some of this, i made an excel sheet where i implemented these into a standard build for stamina and magicka DDs in PvE. Magicka build was (as far as i remember) Zaan, Siroria and Sorrow/Spell Strategist, while the stamina version uses Relequen+Advancing Yokeda+Velidreth.
Formula is the same as above.
Here's the comparison of effective spell power and weapon power:
Here, altmer comes out as the clear winner, and for stamina, dunmer puts out the highest damage. This does not yet factor in sustain components. In order to do so, I introduced a ranking system that basically just ranks races based on damage and sustain with equal weights. The weights can ofc be adjusted, so if sustain is more important to you, the ranks will change accordingly.
With equal weights, altmer still comes out on top, but not by much. Shifting the weights towards sustain more and more makes breton the best choice.
Shifting the weights to 30% sustain and 70% damage yields the following:
And the other way around:
It all depends on what you need, and the gaps are not as cear and big as many make them seem.
1. Flat stats are a buff, NOT a nerf. These get amplified by all % buffs you have and will translate to at least the same stat density as before, in many instances even more. In no CP content and instances where you have warhorn available, this is a significant buff especially.
2. On magicka races, sure you can say that altmer is the best race when it comes to the pure dps output while neglecting any sustain component. However, that's neglecting additional factors that come in. Khajiit has spell crit, magicka recovery that effectively translates into roughly the same sustain that altmer gets, they have max magicka AND 8% spell critical, which will benefit more from additional critical damage you have in group content and will be especially effective on templars and nightblades. Factoring in sustain, bretons are incredibly strong in that regard, so much so that they are a valid choice for any class that struggles with sustain and also allows using BLUE food in most instances, plus giving resistance and a flat recovery that always ticks. Also people seem to neglect the additional health that khajiit gets, which is very valuable in many instances. Dunmer is the most versatile race now since it can do both specs and also gets health. If you wanted to min/max 100% dunmer is not the ideal choice for dps (again neglecting the aspects from above), but the difference is ~1k magicka and 60-70 magicka per second. The altmer sustain component also only functions when you actually cast a class ability, whereas breton and khajiit have a passive that always ticks.
3. Stamina races are very very close to each other, especially in actual fights. People seem to think redguard is still the ultimate best, but this is not the case. Bosmer, orc, khajiit, dunmer are all viable. Redguard requires you to deal DIRECT damage now to benefit from the adrenaline rush, which is a significant reduction in effectiveness from what we had before, since it will not proc on DoT-abilities. The weapon cost reduction also requires you to cast abilities to be effective. Bosmer is 100% on par with redguard sustainwise. 258 recovery that ticks all the time is a lot and will net you a higher gain than the passives redguards have in many instances in PvE and PvE. Orc has higher damage compared to these two, but a bit less sustain. Khajiit is still a very viable choice and the sustain is basically unchanged from what they had before. I'm not 100% satisifed on the imperial side because they don't really have anything that benefits their role as a DD in pve, but for tanking they definetely became better.
In order to prove some of this, i made an excel sheet where i implemented these into a standard build for stamina and magicka DDs in PvE. Magicka build was (as far as i remember) Zaan, Siroria and Sorrow/Spell Strategist, while the stamina version uses Relequen+Advancing Yokeda+Velidreth.
Formula is the same as above.
Here's the comparison of effective spell power and weapon power:
Here, altmer comes out as the clear winner, and for stamina, dunmer puts out the highest damage. This does not yet factor in sustain components. In order to do so, I introduced a ranking system that basically just ranks races based on damage and sustain with equal weights. The weights can ofc be adjusted, so if sustain is more important to you, the ranks will change accordingly.
With equal weights, altmer still comes out on top, but not by much. Shifting the weights towards sustain more and more makes breton the best choice.
Shifting the weights to 30% sustain and 70% damage yields the following:
And the other way around:
It all depends on what you need, and the gaps are not as cear and big as many make them seem.
Here's Masel's original post on it. Dunmer still beats Bosmer, Orc and Redguard as well as Khajiitin the technical level if building for 70% dmg and 30% sustain (2 sets damage, 1 set sustain) but it is a really close call at that point.
Carbonised wrote: »1. Flat stats are a buff, NOT a nerf. These get amplified by all % buffs you have and will translate to at least the same stat density as before, in many instances even more. In no CP content and instances where you have warhorn available, this is a significant buff especially.
2. On magicka races, sure you can say that altmer is the best race when it comes to the pure dps output while neglecting any sustain component. However, that's neglecting additional factors that come in. Khajiit has spell crit, magicka recovery that effectively translates into roughly the same sustain that altmer gets, they have max magicka AND 8% spell critical, which will benefit more from additional critical damage you have in group content and will be especially effective on templars and nightblades. Factoring in sustain, bretons are incredibly strong in that regard, so much so that they are a valid choice for any class that struggles with sustain and also allows using BLUE food in most instances, plus giving resistance and a flat recovery that always ticks. Also people seem to neglect the additional health that khajiit gets, which is very valuable in many instances. Dunmer is the most versatile race now since it can do both specs and also gets health. If you wanted to min/max 100% dunmer is not the ideal choice for dps (again neglecting the aspects from above), but the difference is ~1k magicka and 60-70 magicka per second. The altmer sustain component also only functions when you actually cast a class ability, whereas breton and khajiit have a passive that always ticks.
3. Stamina races are very very close to each other, especially in actual fights. People seem to think redguard is still the ultimate best, but this is not the case. Bosmer, orc, khajiit, dunmer are all viable. Redguard requires you to deal DIRECT damage now to benefit from the adrenaline rush, which is a significant reduction in effectiveness from what we had before, since it will not proc on DoT-abilities. The weapon cost reduction also requires you to cast abilities to be effective. Bosmer is 100% on par with redguard sustainwise. 258 recovery that ticks all the time is a lot and will net you a higher gain than the passives redguards have in many instances in PvE and PvE. Orc has higher damage compared to these two, but a bit less sustain. Khajiit is still a very viable choice and the sustain is basically unchanged from what they had before. I'm not 100% satisifed on the imperial side because they don't really have anything that benefits their role as a DD in pve, but for tanking they definetely became better.
In order to prove some of this, i made an excel sheet where i implemented these into a standard build for stamina and magicka DDs in PvE. Magicka build was (as far as i remember) Zaan, Siroria and Sorrow/Spell Strategist, while the stamina version uses Relequen+Advancing Yokeda+Velidreth.
Formula is the same as above.
Here's the comparison of effective spell power and weapon power:
Here, altmer comes out as the clear winner, and for stamina, dunmer puts out the highest damage. This does not yet factor in sustain components. In order to do so, I introduced a ranking system that basically just ranks races based on damage and sustain with equal weights. The weights can ofc be adjusted, so if sustain is more important to you, the ranks will change accordingly.
With equal weights, altmer still comes out on top, but not by much. Shifting the weights towards sustain more and more makes breton the best choice.
Shifting the weights to 30% sustain and 70% damage yields the following:
And the other way around:
It all depends on what you need, and the gaps are not as cear and big as many make them seem.
Here's Masel's original post on it. Dunmer still beats Bosmer, Orc and Redguard as well as Khajiitin the technical level if building for 70% dmg and 30% sustain (2 sets damage, 1 set sustain) but it is a really close call at that point.
Could you please pay attention to the Dunmer numbers in the magicka section, which are the 4th best, behind Altmer, Breton and Khajiit - down from a shared 1st place on live server currently? Maybe THAT'S what the Dunmer players are p'ed off about. Don't give a rat's arse about how well they do in stamina, i rolled 5 Dunmer mag chars since Dunmer was an obvious mag race. Obviously I'm going to get p'ed off when they turn my mag race into a stam race overnight.
What_In_Tarnation wrote: »SaintSubwayy wrote: »Jeah stay for 30sec o top then start the ha rota till stam is back up...rinse and repeat ;P
Pretty much what Khajiit has been doing for the last 3 years. :P Still worked quite well imo.
Gotta agree with this, dummer is basically khajiit with more weapon damage but less weapon crt. Add some heavy attack in rotation will be fine in PvE. PvP wise, probably need to build a bit sustain for sure.
So it begs the question, what will be better in pve, Khajiit or Dunmer?
What_In_Tarnation wrote: »What_In_Tarnation wrote: »SaintSubwayy wrote: »Jeah stay for 30sec o top then start the ha rota till stam is back up...rinse and repeat ;P
Pretty much what Khajiit has been doing for the last 3 years. :P Still worked quite well imo.
Gotta agree with this, dummer is basically khajiit with more weapon damage but less weapon crt. Add some heavy attack in rotation will be fine in PvE. PvP wise, probably need to build a bit sustain for sure.
So it begs the question, what will be better in pve, Khajiit or Dunmer?
Hard to tell, but I think dummer will be slightly higher than khajiit If only stam dps still wear AY. Since AY solve lots of crit problem for dummer
Carbonised wrote: »Honestly who gives a sh** about that, when Dunmer has been a mag oriented race since the conception of this game, and many of us have made magicka oriented dunmer characters.
Respecing into stamina isn't even an option at all, when considering that ZOS made the incredibly braindead decision to turn all stamdk skills from fire into green vomit, which goes completely against the lore, the aethetics and the overall feel for our class.
Well congrats to stamdks, and yet another spit in the face for magdks.
Carbonised wrote: »Honestly who gives a sh** about that, when Dunmer has been a mag oriented race since the conception of this game, and many of us have made magicka oriented dunmer characters.
Respecing into stamina isn't even an option at all, when considering that ZOS made the incredibly braindead decision to turn all stamdk skills from fire into green vomit, which goes completely against the lore, the aethetics and the overall feel for our class.
Well congrats to stamdks, and yet another spit in the face for magdks.
Well, I can certainly understand your point. However straight buff to dunmer will make them in the OP in stamina department. They also have the 2nd highest total resources after Imperial so theirs that. They are now the best hybrid class as well (hybrid being useful only in PvP where Khajiit crit passive is subpar to straight weapon damage).
Carbonised wrote: »Carbonised wrote: »Honestly who gives a sh** about that, when Dunmer has been a mag oriented race since the conception of this game, and many of us have made magicka oriented dunmer characters.
Respecing into stamina isn't even an option at all, when considering that ZOS made the incredibly braindead decision to turn all stamdk skills from fire into green vomit, which goes completely against the lore, the aethetics and the overall feel for our class.
Well congrats to stamdks, and yet another spit in the face for magdks.
Well, I can certainly understand your point. However straight buff to dunmer will make them in the OP in stamina department. They also have the 2nd highest total resources after Imperial so theirs that. They are now the best hybrid class as well (hybrid being useful only in PvP where Khajiit crit passive is subpar to straight weapon damage).
No it would not. Make them retain the unique buff to flame damage, which benefits magdks and not stamdks, and problem fixed.
There is no such thing as a hybrid, zos killed off all hybrids more than 3 years ago, from a pve point of view, and arguably also from the majority of the magdks in pvp with a very few exceptions.
Carbonised wrote: »Honestly who gives a sh** about that, when Dunmer has been a mag oriented race since the conception of this game, and many of us have made magicka oriented dunmer characters.
Respecing into stamina isn't even an option at all, when considering that ZOS made the incredibly braindead decision to turn all stamdk skills from fire into green vomit, which goes completely against the lore, the aethetics and the overall feel for our class.
Well congrats to stamdks, and yet another spit in the face for magdks.
In terms, effective weapon power, Dunmer is the top stamina DPS race.
If sustain comes into play, though redguards and bosmer are in a really great place now.
(Taken from Masel's breakdown)
Can be tested by simulating the same stats using Enchants in UESP build editor.
Yeah, too bad for the thousands of poor sods who - like me - rolled magicka Dark Elves.
Facefister wrote: »In terms, effective weapon power, Dunmer is the top stamina DPS race.
If sustain comes into play, though redguards and bosmer are in a really great place now.
(Taken from Masel's breakdown)
Can be tested by simulating the same stats using Enchants in UESP build editor.
Yeah, too bad for the thousands of poor sods who - like me - rolled magicka Dark Elves.
Altmer - 12539
Dunmer - 12366
~1.4%
Your daily score runs are ruined.
p_tsakirisb16_ESO wrote: »
If I remember correctly the formula is
Recovery = (Base + Gear + Mundus + Drink) * (Skills + CP)
Currently we have with current racial (10%) + mooncalf (15%) + 7 medium (28%)
Base 514 + Dring 319 + Mundus (7 gold divines) 363 = 1196
1196 * 1.53 = 1830 (rounded).
With the new skills are
Base 514 + Dring 319 + Mundus (7 gold) 363 + Racial 75 = 1271
1271 * 1.43 = 1818
So all this complaining for losing 12 STA regen under the worst case conditions?
Especially when we get Health and especially Magicka in par to Altmers?
Many in PVP wear at least 1-2 impregnable traits, so they actually get more stamina than losing now!!!!!
Just when I was planning to change my Dunmer stamplar to Khajiit - because Meow - they make Dunmer BIS for stam.
Tough decisions....
Facefister wrote: »Just when I was planning to change my Dunmer stamplar to Khajiit - because Meow - they make Dunmer BIS for stam.
Tough decisions....
Dunmer - 14313
Khajiit - 14178
~0.9%
Choose whatever suits you best
I mean, the data is there. Just take a calculator and calculate it by yourself, the races will be much more balanced than they're now.