To understand my perspective: Iam a pve raider, done with most of the content on healer,dd and tank (gh, ir on each, still working on my ttt). And a casual pvper - got the basics down but rarely spend more than 4 hours a week in bg´s and cyro.
While being always suspicious if zos releases mayor changes like a race-rebalance i found most of the points they made quite reasonable, yet ultimatly i believe their concept is going to flop.
While lots of their changes seem to follow the idea of pushing certain builds onto certain races they elimenate choices for proper raider. Dont get me wrong the choices have been limited before.
MagDD´s are usually High or Darkelves, StamDD´s basicly only redguards, Healers highelf, argonian or breton and tanks argonian or imperial. But i fear the rebalance is going to push certain choices even more.
I fear the darkelves will disappear as MagDD class leaving the highelves alone in that field. StamDD´s will remain as they are right now and it will probatly be the same for tanks. While for healers the highelf option will disappear.
For PvP a mayor complain was that argonians are literal gods on every imaginable build ... while their healing got reduced they gained new resistances and even though their "resourcesful" passive got nerfed i think it will still be widely regarded as the strongest pvp class.
Speaking of resistances - the dev team introduced absolute resistances to some races (dumner= burning, woodelf=poison, argonian=deseased, nord=chilled) - while that might look like a good idea on paper it will not matter in pve content.. and when it comes to pvp: While poisoned might be a huge deal, chilled and burning are no more than moderate. Argonians just got basicly another buff.
Long story short i do understand that they made lots of these choices not only based on the interest of 1 part of their community - yet they failed to adress mayor complaints, like "Woodelves are only viable for PvP" , "Redguards are the non+ultra stamina class", "Orcs passives make them incredebly mediacore".
Obviously just critizism is not constructive, so we came up with an idea - in basis: Morphable Racial Passives
In our opinion that would be perfectly lore friendly which is probatly a mayor concern of some dev´s - i get that imperials are supossed to be the rough-around-the-egdes heartland people - but i find it hard to believe that not a single one decided to live a life of knowlegde and wisdom. Similar ideas can be applied to all races.
Instead of just having ur passive u could now choose between a magika and stamina morph - similar to already existing abilities in the game.
For example: Conditioning (Imperial) : increases ur max stam by 4%, 7% and 10% - how about just the very same thing with magika.
Most races have abilities soly linked to 1 kind of build and that would enable players to run their builds in different directions.
Now this idea obviously struggles for 3 reasons:
1. Untranslateable Abilities: While the mayority of abilities has either a stam or mag component u could convert - lots of passives have very specific effects that are hard to translate: For example the argonians "Resourceful"- passive would be hard to move into something else - my ideas here so far would be a clear focus (restore more mag or more stam but not both) or an entirely new ability (for example stealth: sneaky lizards would kind of fit into the lore).
2. Balancing issues: While i regarded this idea as quite good - the most apparent issue is obviously balancing - because if we could just morph for example all redguard abilities into magika morphs we would just make redguards both the best sustaining magika and stamina class. So it would need some adjustments - if one would get paid for it one probatly would have time to balance that out
3. Loss of individuality: I always loved the base difference between a argonian and an imperial tank - while having almost the same stats - my sustain on argonian was just surperior - while my overall damage on imperial was higher which was specialy apparent when i had to offtank. If you could morph all abilities it would lead to some kind of widely agreed on choice of perk for each class which would just crystalize in some new op classes in a reformed meta.
Thanks for bearing with me till here, hope you found my rambeling atleast mildly entertaining and have some ideas and opinion on your own!
Greets Schared