Ash_In_My_Sujamma wrote: »It's not bad design. Stun>Break free is a basic mechanism of the game. It is explained during the tutorial and if you have tips activated you will see it on your screen quite often. It is also encountered all the time since most npcs have a stun ability. That's it. Nothing complex. Just break free.
HelixUnited wrote: »try completing it on vet hm with 2 low dps and neither of them break free! something needs to be changed because I dislike kicking people from groups but after many attempts to try to explain they had to be kicked.
a change would be good
profundidob16_ESO wrote: »HelixUnited wrote: »try completing it on vet hm with 2 low dps and neither of them break free! something needs to be changed because I dislike kicking people from groups but after many attempts to try to explain they had to be kicked.
a change would be good
I saw it many many times as tank in vet mode but it stuns me to see that even in normal mode dps players in random finder can be so bad to make the fight go on forever, leaving a pure tank that has completed all vet DLC HM mode completely powerless.
Doesnt anti heal work on her
Ash_In_My_Sujamma wrote: »So here is an example. When you first start playing eso and you are droped in the tutorial, the game gives you a set of tools. Those tools are shapes. There is square, a pyramid, a prism, a cylinder etc. After that the game throws you some situations where you might need those tools to counter them. Those situations are the holes on the box. Every hole is shaped exactly like the outline of those shapes. What you must do is fit the correct shape in every hole. Sometimes the hole shape might not be very clear. In that case you try to fit different shapes and you learn by your errors. That's it. That is how easy this break free mechanism is. It is not even a combination of actions. It's just one simple action.
profundidob16_ESO wrote: »Since it is ZOS' policy to allow diversity in builds and "play as you want" it also attracts the worst possible players into random dungeon experiences. Therefore it's absolutely necessary to (re)design the fights in such a way that compentent players always have options available in order to compensate for other group members with lesser (or zero) skill.
Low dps in a normal random groups is a normal thing but 1 clueless non-english speaking group member not breaking Drodda's suffocation spell being able to prevent the entire group from completing the dungeon should not exist as a thing. Not without extra ways for the other group members to solve the problem other than all 3 agreeing on kicking that 1 clueless player or leaving group themselves. This is bad design for me
So does that make it a "bad design"? Or is it a valid reason to ask for nerfs? Because all I read is "I can't understand chess, please change the rules". I might be missunderstanding this but I honestly think I don't.and unfortunately there is some that don't even know break free is a thing
Ash_In_My_Sujamma wrote: »So does that make it a "bad design"? Or is it a valid reason to ask for nerfs? Because all I read is "I can't understand chess, please change the rules". I might be missunderstanding this but I honestly think I don't.and unfortunately there is some that don't even know break free is a thing
Ash_In_My_Sujamma wrote: »So does that make it a "bad design"? Or is it a valid reason to ask for nerfs? Because all I read is "I can't understand chess, please change the rules". I might be missunderstanding this but I honestly think I don't.and unfortunately there is some that don't even know break free is a thing
Ash_In_My_Sujamma wrote: »So does that make it a "bad design"? Or is it a valid reason to ask for nerfs? Because all I read is "I can't understand chess, please change the rules". I might be missunderstanding this but I honestly think I don't.and unfortunately there is some that don't even know break free is a thing
HelixUnited wrote: »try completing it on vet hm with 2 low dps and neither of them break free! something needs to be changed because I dislike kicking people from groups but after many attempts to try to explain they had to be kicked.
a change would be good
Ash_In_My_Sujamma wrote: »It's not bad design. Stun>Break free is a basic mechanism of the game. It is explained during the tutorial and if you have tips activated you will see it on your screen quite often. It is also encountered all the time since most npcs have a stun ability. That's it. Nothing complex. Just break free.