What I'm hoping for with Racial Passives

nihirisutou
nihirisutou
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What I'm hoping for is that they'll keep the flavor traits( like Bosmer having reduced fall damage, Dunmer Flame damage etc and they're one skill exp bonus.)

But that they'll let us pick from the existing (or maybe adapted a little as all of us being redguard passives would be OP too.) passives to suit our theme we're chasing after.

Essentially creating a race that can fit all roles depending on what you're chasing after.

I just want to be a Kitty Mage in Elseweyr tbh :(
[PS4/EU]

PSN: Nihirisutou

CP: 650+

FOR THE DOMINION!!
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    I'm hoping they prop up the few racials that are under-performing and leave it at that. I am sick of the rounds after roundsof nerfs.

    I don't want to see max stat percentages taken away from racials because that would just be another correction for power creep.

    Edit: RIP max stat percentages LOL
    Edited by Yolokin_Swagonborn on January 17, 2019 6:52AM
  • mairwen85
    mairwen85
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    I hope they keep what they have, but add new optional 'heritage' passives as a pool of passives to enable more class freedom per race with the side effect of lessening opposing racial benefits. The same pool is usable by all races.

    e.g.
    Ja'jirra is a Kajiit with the expected passives, but has a heritage in magic schooling (magicka bonuses) thus less time doing stealthy things (stamina penalties).

    Gogrrod Life-Giver is a Nord and has the usual passives, but has a heritage in the clergy/healing (healing % and magicka benefits) and less exposure to warrior-like activiities (weapon damage and stamina penalties)

    Tauril Saelinus is an Altmer, racial passives as expected, but has a heritage in pugilism (health, stamina, resistance bonusses) so less magicka training (spell damage, magika penalties)

    This way, the current passives system doesn't go away to the annoyance of its proponents, but classes are opened up to racial diversity.
  • richo262
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    If they wanted to make it easier without requiring race changes, they could just make the skills 'morphable passives'.

    So for example, instead of Imperial skill giving HP and Stam, it could be morphed to HP and Mag or Mag and Stam, or left as is.

    The essence of the existing character remains, but it can be steered toward a Stam or a Mag or a Tank toon without requiring a drastic overhaul and can be respec'd at a shrine.

    Some toons, even with that idea in place, would still need a buff, *cough* Nord *cough*.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Being realistc about it, as soon as they said on the stream that they will give free race change token to everyone I realized that they will gonna do something drastic.
    Expecting the worse, my prediction is that they might simply remove all the racial passives except the ones that boost your skill progresion.
    Now look, I still play my main Argonian that I originally created back in 2014 (when the game was first relesed). So my character is like 5 years old. I am not going to use race change token in any way nor do I create a new character. I simply feal a greate sentiment twards my main character and all the advetures that I had for those 5 years. But it kinda sucks when you fall victim to "what is meta" and unjustified nerfs.

    Sorry for the quite grim vision but I simply try to prepare for the worst. :(
    Edited by Tommy_The_Gun on January 16, 2019 11:18AM
  • mairwen85
    mairwen85
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    A better question, what do you least want the change to be?!
  • CaptainVenom
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    I just hope Carnage adds spell critical as well. I'm already a Khajiit Mage, so I'd really benefit from this.
    🏳️🌈 Ride with Pride 🏳️🌈
    Stamina/Damage Sorcerer - PC - NA - DC
  • nihirisutou
    nihirisutou
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    I just hope Carnage adds spell critical as well. I'm already a Khajiit Mage, so I'd really benefit from this.

    This is what I want as well, to be a Khajit Mage. Well things can't get worse than it is now is it..
    [PS4/EU]

    PSN: Nihirisutou

    CP: 650+

    FOR THE DOMINION!!
  • ccmedaddy
    ccmedaddy
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    Just don't take the swimming speed from Argonians please ZOS. You can go ahead and butcher the other passives, idc.
  • Gilvoth
    Gilvoth
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    .

    Edited by Gilvoth on January 23, 2019 4:59PM
  • Red_Feather
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    What I heard a lot of people asking about was Racial Morphs!

    And allowing passives to have morphs for racial skill lines is a good test run to see how it goes in consideration of trying passive morphs for other skill lines!
    Edited by Red_Feather on January 16, 2019 9:11PM
  • mairwen85
    mairwen85
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    you are asking them not to change, i disagree with that request.
    right now specific passives are unfair to all the other classes, that's the point.
    khajiit being allowed to have a boost to sneak is unfair, ect ect ...

    But cats are better at sneaking than people, and they're more agile too... They can also dislocate their skeletal structure. Why wouldn't cat people be better at it than reptiles, humans or mer? Just as reptiles have regenerative capabilities most other animals don't. Some passives do actually make logical sense.
    Edited by mairwen85 on January 16, 2019 9:12PM
  • zaria
    zaria
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    See my signature about nerfs.
    Please Grand Moff Tarkin do fire at my position, its the only way who works https://www.youtube.com/watch?v=lAAXorA4pg8

    The ESO racial passives is one of the most stupid systems I have seen.
    Daggerfall, morrowind and Oblivion had racial starting bonuses. they was easy games with endgame easier than overland eso, outside of Oblivion, they had difficulty sliders outside of Daggerfall.
    They was an magnitude more balanced at endgame regarding races with an good build.
    Again they was single player games while eso is competitive multiplayer with pretty much the same racial description as you have in Skyrim.

    its an system who survived beta because soft cap and probably as some reaped some benefits.
    It survived soft cap removal because of infinite incompetence.
    It was buffed by the war on sustain or Morrowind, now have fun trying to do that one without also releasing Morrowind.

    For me magic builds are healers, has healed most vet dlc on templar and sorc Khajiit healers.
    Stamina builds are DD but not taking them into an vet dlc as i'm an better healer or tank.
    So for my gameplay it don't matter its just bad for the game. Players start the game, select an race they want and an class they want. 4 months later they found they have selected the wrong option.

    And no never gotten any negative comment about race of healer. Yes plenty of more healing then I'm to much of the desto staff as I think group doing well. This includes dungeons who fails and we agree group was to weak so do normal dlc or all quit. Got one on tank as I asked for critic on tanking, it was more CC on adds and why not Argoinain, I find them ugly :)
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • idk
    idk
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    Pretty sure they have said they are not touching the "flavor" passive.

    However, I would expect they will keep some actual intent of the racial passives that affect combat and merely tweak them so the underutilized ones are more favorable to use. Otherwise choice of race becomes meaningless. They could offer a slight choice within each race but I think that would be a stretch.

    The basis of my comment is on the previous actions of Zos they do not want a complete decoupling of racial passives. Their original pass at race change was for us to keep our appearance and just change passives to that of one of the other races. Clearly they changed their mind to keep choice of race meaningful.

    We will all see soon enough.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    you are asking them not to change, i disagree with that request.
    right now specific passives are unfair to all the other classes, that's the point.
    khajiit being allowed to have a boost to sneak is unfair, ect ect ...

    But its always been like that in tes game changing that would be heresy
  • Chaos2088
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    I am hoping that with each race you get three options:

    Health, Stam, Magicka.....each race has its own racial passives for each, but you choose one. We will see what will come :)
    @Chaos2088 PC EU Server | AD-PvP
  • JazzyNova
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    Chaos2088 wrote: »
    I am hoping that with each race you get three options:

    Health, Stam, Magicka.....each race has its own racial passives for each, but you choose one. We will see what will come :)

    I was thinking the same thing for a while... but I doubt it now honestly. The message said that they were going to make all the races viable for each role, and that meant dps, healing and tanking, which could indicate stamina healers in the future. As much as I want magicka khajiit and stamina bretons, I don't see the structure changing much because it'll probably remain like it has before, 3 magicka races, 6 stamina races and a tanking/healing race.
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