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Stamina sets and their effect on CPs

Bladerunner1
Bladerunner1
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I can't find this on any guides, so just thought I'd leave this here.

Relequen is a damage over time that is buffed by thaumaturge. It also doesn't crit, and niether does Velidreth or Kragh, so there's not really much need to stack so many points into master at arms or precise strikes these days. My Stamblade has around 45% direct / 55% DOT. The amount of damage that comes from critable sources is now only 84% compared to 97% pre-Summerset. I shifted a few CPs to buff more of the damage in an effort to reoptimize. It's barely a 1% buff, but in a game where people apparently shell out several hundred thousand gold to upgrade gold jewelry, I figured I'd share a 3k tip.

If I were using Absorb Stamina on a bow to optimize the stamina return there would be another 2-3% shift towards thaumaturge.

Also piercing is a wildly underutilized CP. Meta seems to put as little as possible into piercing and opt to use the lover stone. 20+ blue CP are going into multipliers that are very watered down. Every extra 1% that goes into mighty/thaumaturge/master at arms is really less than 0.7% because all the multipliers are getting added to other multipliers (slayer, berserk) before they are applied to damage. I propose using the warrior mundus (+363 weapon damage) with 4100 in piercing, then run Kragh (+1487 penetration) in fights where it works and swap to Velidreth in fights where it works out better. Doing this offers more of a chance to tailor penetration to the dungeons you are running, like if you're going into a dungeon without someone using Alkosh you can switch to the Lover mundus.
Edited by Bladerunner1 on January 12, 2019 9:14AM
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