No... why would they design a system that makes all classes not relevant?
As others have said the way it was implemented it wouldn't impact classes that much. My biggest issue with the idea of spell crafting system is I don't think it will be very interesting for very long, once you have all the "parts" someone will figure out the best combinations for role and builds and everyone will just make those and use them.
ESO in its current state doesn't offer gameplay which requires interesting changes or mixes to spells, just best heals/damage for rotations. If we had elemental defences which were meaningful or CC which was needed in fights it might be more interesting to have a customised spell system.
If ZOS ever goes forward with spell crafting then I think Tyranny (Isometric RPG) should be mandatory playing for them to experience the spell crafting in another system.
Bigevilpeter wrote: »If you can make any skill of any combination, wouldnt that make any class use any skill? Also the class themes would be broken if a DK can use shadowlike abilities or templars use dark magic?
I think spellcrafting is a bad idea in general and would make the classes very stale. Even if they limited within the skills within the classes trees you can make enough combinations and buffs/debuffs within any role making all classes simillar with different visuals and passives ofc.
I really hope spellcrafting doesn happen and this is just a rumor so many blance issues and uncontrolled randomness can happen
Nah. Don't worry. Even if it would be implemented, it would have very bland and mostly boring effects. Every existing spellcrafting in every game is like this. Here it would be even more bland if you'd consider the old videos and MMORPG nature of the game. All really interesting and strong effects would still be in class and other skill-lines.Bigevilpeter wrote: »If you can make any skill of any combination, wouldnt that make any class use any skill? Also the class themes would be broken if a DK can use shadowlike abilities or templars use dark magic?
I think spellcrafting is a bad idea in general and would make the classes very stale. Even if they limited within the skills within the classes trees you can make enough combinations and buffs/debuffs within any role making all classes simillar with different visuals and passives ofc.
I believe ideally it will open up classes to new possibilities to fix a lot of issues we have in game.
*Sovle - Not enough stamina Skills
* Solve - Everyone has the same skills on bars
*Overland Content is boring - Replayablity in Old zones (looking for tablets to spells)
* Add more individual playstyle
In regards to balance, my suggestion just make variations on spells with different duration, ranges, and strengths. The issues with balance come from it being to easy for everyone to have everything at optimal level also no variations.
@ZOS_RobGarrett
As others have said the way it was implemented it wouldn't impact classes that much. My biggest issue with the idea of spell crafting system is I don't think it will be very interesting for very long, once you have all the "parts" someone will figure out the best combinations for role and builds and everyone will just make those and use them.
ESO in its current state doesn't offer gameplay which requires interesting changes or mixes to spells, just best heals/damage for rotations. If we had elemental defences which were meaningful or CC which was needed in fights it might be more interesting to have a customised spell system.
If ZOS ever goes forward with spell crafting then I think Tyranny (Isometric RPG) should be mandatory playing for them to experience the spell crafting in another system.
What tells you racesa re homgenized? The point of these changes is to give them UNIQUE FLAVOUR, not to streamline them all.