Why? Do you really want everything in Cyrodiil to be exactly the same all the time everywhere you go? I mean think about it, this creates one semi unique siege situation where if the defenders want to stop the siege they are forced to push out and actually fight.
I can appreciate what you're trying to say. I suppose it bothers me mostly because it makes no sense. No self respecting castellan would have a tower built near a castle where you can siege the castle from without it being able to hit back.
There are many places like this -
DC - Rayles east and northeast, Aleswell north, Warden west from the mine hill, Dragoncrest from the west from the lumber mill tower, Bleakers from the east and north
EP - KC from the north and west, Chal from the north and from the mine tower, Arrius from the rock to the NE
AD - Alessia from the south, Faregyl from the south and from the lumber mill tower, Bloodmayne from the west from the mine hill
I'm sure there are a few I've missed as well.
There are many places like this -
DC - Rayles east and northeast, Aleswell north, Warden west from the mine hill, Dragoncrest from the west from the lumber mill tower, Bleakers from the east and north
EP - KC from the north and west, Chal from the north and from the mine tower, Arrius from the rock to the NE
AD - Alessia from the south, Faregyl from the south and from the lumber mill tower, Bloodmayne from the west from the mine hill
I'm sure there are a few I've missed as well.
Why? Do you really want everything in Cyrodiil to be exactly the same all the time everywhere you go? I mean think about it, this creates one semi unique siege situation where if the defenders want to stop the siege they are forced to push out