I fully agree with everything here, but I also think this should apply to Wardens with their bears out, and Sorcerers with their Daedra out. What town would let someone bring a bear trained for warfare into their otherwise peaceful hamlet, or Daedra?MornaBaine wrote: »And while I'm on the subject... PLEASE don't make it so that necromancers can nonchalantly stroll into cities and towns trailing undead minions with the NPCs not even noticing. I'm begging you. Make the guards attack. Make the townspeople randomly attack or flee. Make merchants refuse to deal with a necro who has their pets up.
And while you're at it...have the same thing happen to Stage 4 vampires and transformed werewolves. Seriously. Please.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
MornaBaine wrote: »...like you tied Wardens to Vvardenfell. Most of us felt that the Warden class was supposed to be a classic shaman/forester type. Bears, wolves, maybe big cats, maybe hawks or crows. Instead we got a weird mishmash of creatures from, basically, Skyrim/Highrock and Vvardenfell that fits neither Dunmer nor the human races. Thematically, it's just awful and it really feels like it was done just to somehow shoehorn it into the Chapter. So I'm begging you, don't do that to the Necromancer class (if indeed it is a class and not a skill line, but even if it's a skill line, don't do it!), pretty please. If there are to be skeletons or undead minions, please don't make them khajiit. Or, at the very least, let them be of all races randomly. Better yet, make the type of undead you raise tie in directly to what zone you are in. Just, whatever you do, don't shoehorn this thing we've been begging for, literally for years, into the Chapter just for the sake of some meaningless tie-in.
And while I'm on the subject... PLEASE don't make it so that necromancers can nonchalantly stroll into cities and towns trailing undead minions with the NPCs not even noticing. I'm begging you. Make the guards attack. Make the townspeople randomly attack or flee. Make merchants refuse to deal with a necro who has their pets up.
And while you're at it...have the same thing happen to Stage 4 vampires and transformed werewolves. Seriously. Please.
MornaBaine wrote: »...like you tied Wardens to Vvardenfell. Most of us felt that the Warden class was supposed to be a classic shaman/forester type. Bears, wolves, maybe big cats, maybe hawks or crows. Instead we got a weird mishmash of creatures from, basically, Skyrim/Highrock and Vvardenfell that fits neither Dunmer nor the human races. Thematically, it's just awful and it really feels like it was done just to somehow shoehorn it into the Chapter. So I'm begging you, don't do that to the Necromancer class (if indeed it is a class and not a skill line, but even if it's a skill line, don't do it!), pretty please. If there are to be skeletons or undead minions, please don't make them khajiit. Or, at the very least, let them be of all races randomly. Better yet, make the type of undead you raise tie in directly to what zone you are in. Just, whatever you do, don't shoehorn this thing we've been begging for, literally for years, into the Chapter just for the sake of some meaningless tie-in.
And while I'm on the subject... PLEASE don't make it so that necromancers can nonchalantly stroll into cities and towns trailing undead minions with the NPCs not even noticing. I'm begging you. Make the guards attack. Make the townspeople randomly attack or flee. Make merchants refuse to deal with a necro who has their pets up.
And while you're at it...have the same thing happen to Stage 4 vampires and transformed werewolves. Seriously. Please.
This is so much wrong.Minimizing player personal inconvenience (to a point) comes before immersion.
This point is still so lively ...MornaBaine wrote: »Most of us felt that the Warden class was supposed to be a classic shaman/forester type. Bears, wolves, maybe big cats, maybe hawks or crows. Instead we got a weird mishmash of creatures from, basically, Skyrim/Highrock and Vvardenfell that fits neither Dunmer nor the human races. Thematically, it's just awful and it really feels like it was done just to somehow shoehorn it into the Chapter.