I run a small guild on PS4 NA and we recently started a “Progression Group” for trials. We have completed all trials on vet multiple times (except vHOF) and we picked vAA as our first Speed/Vitality/HM trial. We made it through Speed first night at 31 mins, But HM was, well...hard. Lol. The part we were stuck on/confused about was the atros at the end with The Mage. How exactly do they work, And how do you handle them? We were originally told to have an off tank hold them with the axes, So thats what we did. Another friend told us his guild does it like that and they usually had 3-4 atros tops. By 68%, We had 7 atros up plus 3 axes and the off tank got overwhelmed and died. Is that normal? We tried some other methods too but kept getting stuck on those as well. So im coming to the community for advice. Was that a bugged instance? Are we doing something wrong? Any tips or advice would be helpful!
PS4 NA EST June 2016 | GM of Tamriel’s Outkasts Social Guild | Main - Assylah - Max CP Breton Mag Sorc - Master Angler - Mageslayer - Shehai Shatterer - Ophidian Overlord | Best Thief in Tamriel - Khajiit NB Purrfecta Meowna | Aspiring Master Crafter | Achievement Hunter | Recipe/Blueprint Enthusiast | Costume Junkie | Primary Residence - Princely Dawnlight Palace