Sythen88411 wrote: »ESO_Nightingale wrote: »Sythen88411 wrote: »I myself think cloak should not be a spamable. Should have some sort of penalty if doing so or a cool down
it's funny when you cast inner light or drink a detect pot. they usually fall over straight awaydon't make it harder for them to survive.
True but inner light is costly and to spam that is to drain your mag pool. And why should you have to give up using a pot to track down something that can stay hidden
DanteMR1995 wrote: »DanteMR1995 wrote: »Since cloak does not behave like streak it should not be like streak. Heck, I find streak to be much more effective to escape. It is certainly more fun to watch players waste their time chasing me and easier to troll them until they make a mistake then pow.
More importantly, use the counters for cloak. I can say from experience they work well.
There are not enough ability slots to build to counter EVERY BROKEN SKILL IN THE GAME (Reflective Scales, Cloak, Lethal Arrow, ...). The best solution is to BALANCE THE BROKEN SKILLS.
What is the skill used to counter reflective scales that does not reflect everything or lethal arrow? The best solution is to have players improve.
Instead of using destructive reach + light attacks (1 slot) -> crushing shock + rune cage + heavy lightning attacks (2 slots, and cannot weave light attacks)... This is a major problem to a simple build and you're forced to change your entire setup because of one ability.
Ragnaroek93 wrote: »Ragnaroek93 wrote: »Ragnaroek93 wrote: »Cloak is fine on stamblades making it cost more every time you use it would be a huge nerf to their playstyle. Just make it cost a % of max magicka, something like 25% then a stamblade could only cloak 4 times in a row and same for a magblade.
That would be a huge buff for stamblade and huge nerf for magblade where excatly opposite is neded.
So Cloak on magblade is fine while it's OP on stamnb. Nice bias.
You call is bias I call it facts. Stamblade simply have features supporting use of cloak that magblade do not have or have them on much smaller extent. Abilities that removes snares while in cloak plus possibility to do multiple roll dodges in a row , easier acces to major expedition , option to sprint for longer and faster improves performance of cloak by a lot. Also for stamblade cloak have additional role or refreshment from roll dodge penatly. Basically strong mobility = strong cloak.That list could be also increased by few smaller features stamblade is benefiting more from thanks to cloak but it would just take to much text to explain.
It's already well known that stamblade currently benefits from cloak and its connections with other abilities more then magblade so I dont know where have You been all that time to not know that.
Also I did not said "cloak on magblade is fine and on stamblade is OP" so it's You who is biased by putting words to other peoples mouths. What I said was that buffing cloak for stamblade and nerfing it for magblade is stupid since stamblade currently have better use of it then magblade so change like original poster proposed makes no sense.
Magblades don't use it that much because they have strong defense outside of Cloak. And in the scenario where Cloak is "overperforming" (basically only a 1v1 because every group should have enough AoE to deal with it) it doesn't matter anything if it's used by stamblade or a magblade, you won't catch a magnb with Cloak either on your own and you shouldn't struggle that much against Cloak while playing in a group. So yes, saying "it's fine on magblade while it's not on stamnb" is pure bias.
Btw stamnb without Cloak lives like 10 seconds against anyone half decent lol. I guess it's fine that everyone has some defense mechanics which allow them to keep them alive but if stamnb has a working defense mechanic it's suddenly broken
You prove more and more You have no idea about nightblade in PvP. Almost all Your statements are wrong. It's like the compilation of every old wives' tale about nighblade.
For the record stamblade can 1vX and 1v1 against experienced players without invisibility. Fact that You dont know something exist doesnt mean it doesnt exist. Cloak is not "the only defense stamblade have". Magblade reason to not use cloak that often is definietly not "having stroing defense outside of it". There is simple real combat scenario that can show You why stamblade have adventage in use of cloak over magblade. Lets say both were attacked suddenly by multiple opponents at once. Stamblade will plant the shade , use vigor then spam dodge few times then use shuffle or forward momentum teleport to shade and done he escaped , magblade wont have that comfort , he wont be even able to move away from the shade that far because of the snares and even if he'll somehow manage to teleport to shade away from range of AoEs he'll be snared so hard enemies will just follow the place he teleported (and it wont be far) and start to spam AoE or revealing abilities there having high chance to reveal him. Stamblade will also have much better healing after teleporting to shade then magblade which allows him to attack opponents much faster. This is just one of simple examples where stamblade is performing much better then magblade and there is plenty more of examples like that. Seriously if atleast half of Your claims would be true then it would be very wierd there is so low amount of magblades playing currently when compared to amount of stamblades.
I dont know do You even play nightblade in PvP because the amount of nonsensical informations You gaved is something I would expect from someone that started ESO like max 1 month ago and all his knowledge comes from deshaan zone chat.
Sounds like a zergling who gets salty when a Nb escapes from his Xvs1.
Ragnaroek93 wrote: »Ragnaroek93 wrote: »Ragnaroek93 wrote: »Cloak is fine on stamblades making it cost more every time you use it would be a huge nerf to their playstyle. Just make it cost a % of max magicka, something like 25% then a stamblade could only cloak 4 times in a row and same for a magblade.
That would be a huge buff for stamblade and huge nerf for magblade where excatly opposite is neded.
So Cloak on magblade is fine while it's OP on stamnb. Nice bias.
You call is bias I call it facts. Stamblade simply have features supporting use of cloak that magblade do not have or have them on much smaller extent. Abilities that removes snares while in cloak plus possibility to do multiple roll dodges in a row , easier acces to major expedition , option to sprint for longer and faster improves performance of cloak by a lot. Also for stamblade cloak have additional role or refreshment from roll dodge penatly. Basically strong mobility = strong cloak.That list could be also increased by few smaller features stamblade is benefiting more from thanks to cloak but it would just take to much text to explain.
It's already well known that stamblade currently benefits from cloak and its connections with other abilities more then magblade so I dont know where have You been all that time to not know that.
Also I did not said "cloak on magblade is fine and on stamblade is OP" so it's You who is biased by putting words to other peoples mouths. What I said was that buffing cloak for stamblade and nerfing it for magblade is stupid since stamblade currently have better use of it then magblade so change like original poster proposed makes no sense.
Magblades don't use it that much because they have strong defense outside of Cloak. And in the scenario where Cloak is "overperforming" (basically only a 1v1 because every group should have enough AoE to deal with it) it doesn't matter anything if it's used by stamblade or a magblade, you won't catch a magnb with Cloak either on your own and you shouldn't struggle that much against Cloak while playing in a group. So yes, saying "it's fine on magblade while it's not on stamnb" is pure bias.
Btw stamnb without Cloak lives like 10 seconds against anyone half decent lol. I guess it's fine that everyone has some defense mechanics which allow them to keep them alive but if stamnb has a working defense mechanic it's suddenly broken
You prove more and more You have no idea about nightblade in PvP. Almost all Your statements are wrong. It's like the compilation of every old wives' tale about nighblade.
For the record stamblade can 1vX and 1v1 against experienced players without invisibility. Fact that You dont know something exist doesnt mean it doesnt exist. Cloak is not "the only defense stamblade have". Magblade reason to not use cloak that often is definietly not "having stroing defense outside of it". There is simple real combat scenario that can show You why stamblade have adventage in use of cloak over magblade. Lets say both were attacked suddenly by multiple opponents at once. Stamblade will plant the shade , use vigor then spam dodge few times then use shuffle or forward momentum teleport to shade and done he escaped , magblade wont have that comfort , he wont be even able to move away from the shade that far because of the snares and even if he'll somehow manage to teleport to shade away from range of AoEs he'll be snared so hard enemies will just follow the place he teleported (and it wont be far) and start to spam AoE or revealing abilities there having high chance to reveal him. Stamblade will also have much better healing after teleporting to shade then magblade which allows him to attack opponents much faster. This is just one of simple examples where stamblade is performing much better then magblade and there is plenty more of examples like that. Seriously if atleast half of Your claims would be true then it would be very wierd there is so low amount of magblades playing currently when compared to amount of stamblades.
I dont know do You even play nightblade in PvP because the amount of nonsensical informations You gaved is something I would expect from someone that started ESO like max 1 month ago and all his knowledge comes from deshaan zone chat.
Sounds like a zergling who gets salty when a Nb escapes from his Xvs1.
Or like someone who actually played both magicka and stamina nb in PvP.
@Ragnaroek93
Cloak is significantly more powerful on StamNB than MagNB because of a combination of potent stamina healing, via Vigour, Rally/Forward Momentum and Troll King, and greater mobility options with snare removals, roll dodge and often Major Expedition from the bow passive. Compare this to MagNB, whose only healing options rely on Regeneration, the recently nerfed Soul Swallow and maybe Healing Ward (which due to the most recent changes, has lost its upfront heal and much of its efficacy), while also having no snare removal or Major Expedition without sacrificing an ability slot.
These reasons, along with cloak's ability to completely negate most damage (excluding AoEs), means a StamNB can reset fights very easily and disengage/escape faster compared with a MagNB, despite MagNBs being able to cloak more often, which doesn't count for much when you're permanently snared.
Nerfing cloak by increasing its cost on consecutive casts will only serve as a significant nerf to MagNB, while StamNB might lose one cast of cloak with its magicka pool, but will still keep most of the survivability mentioned above.
Arkangeloski wrote: »Sythen88411 wrote: »ESO_Nightingale wrote: »Sythen88411 wrote: »I myself think cloak should not be a spamable. Should have some sort of penalty if doing so or a cool down
it's funny when you cast inner light or drink a detect pot. they usually fall over straight awaydon't make it harder for them to survive.
True but inner light is costly and to spam that is to drain your mag pool. And why should you have to give up using a pot to track down something that can stay hidden
Costly? Like cloak is free... and cost even more on a 9k pool.
Jimmy_The_Fixer wrote: »@IAVITNI
I disagree with the idea that the class needs cloak to be effective. Ive played solo/small group/dueling Nightblade without stealth and the defensive toolkit is perfectly sufficient.
However, I like your idea of giving HoT suppression, seems fair that suppressing 100% of DoT damage should come with an equivalent effect on healing. It allows nightblades to still be sneaky and slippery and retain their class identity and also lets them still function as powerful gankers, but doesn’t give them a complete reset button for the fight.
I disagree completely. The same is true of 'house' classes like Templars and DKs when you have to fight them in their respective houses in a confined environment like a keep or tower.Regardless, Cloak isn't exactly an over-performing skill. It is a polarized skill, in that it either completely controls combat tempo or does nothing at all. Very rarely is there an in-between. A skill that is so inconsistent in performance and with such disparity in-between is not balanced. To be balanced, a skill must perform to a minimum in all scenarios, not go from useless to overpowered.
Ragnaroek93 wrote: »Cloak is fine on stamblades making it cost more every time you use it would be a huge nerf to their playstyle. Just make it cost a % of max magicka, something like 25% then a stamblade could only cloak 4 times in a row and same for a magblade.
That would be a huge buff for stamblade and huge nerf for magblade where excatly opposite is neded.
So Cloak on magblade is fine while it's OP on stamnb. Nice bias.
Sythen88411 wrote: »ESO_Nightingale wrote: »Sythen88411 wrote: »I myself think cloak should not be a spamable. Should have some sort of penalty if doing so or a cool down
it's funny when you cast inner light or drink a detect pot. they usually fall over straight awaydon't make it harder for them to survive.
True but inner light is costly and to spam that is to drain your mag pool. And why should you have to give up using a pot to track down something that can stay hidden
PeaNutShotz wrote: »Ok so another nerf cloak thread. FFS!
detect pots
AoEs
Magelight
And my favorite common *** sense
Let's *** the NB class off by making it like streak. Ok than. Let's play that game.
Increase streak cost per use by 60% per use
Increase the cost of shields per time they're casted within 4 seconds
Increase the cost of BoL if casted again within 2 seconds
Increase the cost of snipe by 70% if casted within 8 seconds
Increase the cost of Jesus beam if casted again within 10 sec by 100%
I could go on and on and on. Come on people. This is coming down to a point where you try and make a class so weak without the one escape goat a class has. It's a joke. Nerf this need that. I don't know how to play so I'll come to the forums and cry for a nerf on cloak every single patch.
The only things that need a tone down as of right now are
-Snipe. Add a longer cast time or reduce dmg a little bit
-Draining shot. Remove the distance that was added to it. This morph was purely a defensive skill now it's an offense skill being used by everyone. Mainly the zerglings.
- time stop. Idk how they would fix that skill. Cuz EVERYONE uses this damn thing cuppled with draining shot.
Those 3 skills are the only 3 in my book that need to be looked at. Everything else it NOT over performaning or under performaning.
You can choose not to, and deal with the consequences like when I play with a ranged build and have to deal with a flappy dk or play a dot build against a templar.KhajiitFelix wrote: »Found a salty nightblade. Why should we change our important skills and pots to counter 1 ability? And if there isn't any underperforming skill, why are magdens so weak in both pve and pvp? And I can also say same to you "Nerf this need that. I don't know how to play so I'll come to the forums and cry for a nerf on time stop every single patch."
Since hardly anybody around here bothers to consider non-PvP implications of changing cloak, here's a perspective on that. Some of us chose a nightblade because we want to play a sneak-theif character. Here are some important roles cloak plays for us:
- Pickpocketing. You will fail your pickpocket sometimes, inevitably. Sometimes when you fail your pickpocket, the NPCs attack you. If your character is not a murderer or you are trying to keep your bounty under control, cloak is an invaluable tool to activate two or three times to reset the aggression of hostile NPCs.
- Escaping Guards. No matter how good you are at sneaking, sometimes you will get seen by a guard. There are many techniques you can use for evasion, but none are as effective as cloaking. It protects you as you flee, and makes the hostility of the guard reset quickly.
- Heists and Sacraments. Both of these dailies require stealth and subterfuge to do correctly. These quests are fun to do on a nightblade, and often aggravating on anything else. While it is certainly possible to do them on characters without cloak, it is substantially easier to do so with that in your toolkit.
- Loosing Aggro. The above demonstrate how cloak is awesome for thief and murderer characters from a justice perspective because it helps us loose aggression from NPCs. This is also a tool when doing other PvE content, ranging from delves to dungeons. It sure is nice to be able to get that skyshard from the end of a dungeon without having to kill several dozen things on the way.
I only have one nightblade, and she's a lifetime criminal. She has a multi-million gold bounty on her so she's properly treated that way by the game. It is risky for her to go into cities; cloak enables her to do so with relative safety. I'm not going to say it would be impossible for her to manage without it. I have other characters who engage in a bit of thievery who aren't nightblades and do an okay job at it, but it is significantly more difficult and risky. I like having a master thief character. Please think about that before suggesting taking that away from us.