"never touch a running system" should be a must for ZOS - touching existing areas and quests will most likely break them - which ist not good
They do have quests that send you back to original zones:
SNIP
There could be so much more
Do you mean the daily quests like the pickpocketing for thieves guild etc?
They do have quests that send you back to original zones:
1. Every event other than Cyrodiil events sends you to the original zones.
2. Each new Guild sends you to the original zones for radiant quests.
3. Even the existing guilds have dailies that send you to original zones.
So they can add content to original zones.
However, they could add so much more.
1. A guild dedicated to search and rescue where you rescue one or more NPCs from one or more places.
2. The Raynor siblings have lots of Dwemer Ruins that adventures could be set up in.
3. Lady Laurent has not abused Stibbons nearly enough.
4. Bumnog has not had nearly enough adventures.
5. There are some book shops in the game, staff those places and send us out to find copies for them
There could be so much more
Instead of having a new world on rails. I'd love more quests that get you to go back to the original main quest zones.
Even better if your past actions in the zone, or not having done it at all effect things. Maybe even force you to do some of the zone story to "continue" with the new story.
It would create a sense of continuity especially when playing out of order. Instead of the idea of having disjointed stories that have nothing to do with one another.
Agreed on all of this. One thing that I'd really like to see ZOS do is to have "reconstruction" type quests where you go back and help rebuild some areas in the base game zones. Like, for example, a series of quests to help rebuild Camlorn after Faolchu's defeat, or a series of quests to retake Bleakrock from the Daggerfall invaders etc. There are an awful lot of towns and forts in the base game zones that have been devastated by various forces, so it could be something where if you're in the main city of a zone and you've already completed the quests for a certain quest hub (like Camlorn) a messenger comes seeking out the hero who defeated Faolchu (or who saved the citizens of Bleakrock, or whatever other quest hub) to ask for your help in rebuilding.They do have quests that send you back to original zones:
1. Every event other than Cyrodiil events sends you to the original zones.
2. Each new Guild sends you to the original zones for radiant quests.
3. Even the existing guilds have dailies that send you to original zones.
So they can add content to original zones.
However, they could add so much more.
1. A guild dedicated to search and rescue where you rescue one or more NPCs from one or more places.
2. The Raynor siblings have lots of Dwemer Ruins that adventures could be set up in.
3. Lady Laurent has not abused Stibbons nearly enough.
4. Bumnog has not had nearly enough adventures.
5. There are some book shops in the game, staff those places and send us out to find copies for them
There could be so much more
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
It could have worked if ESO was sub based, it that case it would be easier to add more quests in existing areas
New 2 dungeons like Direfrost 2 and vault of madness 2.
However as its not an sub they have to sell dlc and then add new zones for them.
Benefit is that they will not mess up existing ones.