Summon undead pets .
More poison skills and spells which are lacked in the game .
How this class oriented each other in the team , please don't design something likes NB , they don't have synergy unless ulimate , holy ...
Necromancers are users of Ice Magic. I think Sorcerer's already have everything in our kit to play as Necro's. Lightning + Ice magic with debilitating dark magic.
Frags + the root = necro spells
The only thing we are lacking is a pet. Maybe they can just replace clanfear with a zombie?
Oathunbound wrote: »Minions, a lot of them.
One of my favorite classes i have ever played was necromancer in guild wars 1 before their minion limit was implemented. They were the ultimate turtle class, slow to start but once it got going nothing could stop them. I really miss that kind of game play but don't think it'll work in eso the way the game plays atm. BUT i would love a class built around temporary pets that are weaker but i can get more of them out at once. Also just to play a REAL necromancer in a ES game would be nice. In morrowind (most fun for a summoner imo) and oblivion the undead we could summon weren't undead, they were deadra we summoned into the form of undead, and skyrim was just bad at everything even tho it had necromancy in the form of a single spell type (reanimation) i was limited to 1 corpse, 2 if i picked the star. I wanted to be the like the NPC necromancers with a whole horde of skeletons and zombies and abominations at my command.
Also reeeeeelay want to be a lich, maby a temp one as a ult?
Dealing with conditions, and sacrificing own health.
Transfer conditions
Works kind of like purge, but transfers conditions and debuffs and their remaining duration to target.
Swallow conditions (could be useful for a tank or healer)
Takes all the negative conditions from your team and transfers them to yourself.