it's a big map.
you gotta run places if you die. sprint sustain is awful because of 0 sprinter cp
regular is sustain is hampered because 0 healthy, arcanist, mooncalf cp
throw on top of all this root, snare, stun metas and how all that stacks + lag and sustain just isn't viable
my build can practically be described as a sustain build and I'm good at it, but unless I'm in a situation where I am 100% determined not to be "focused" my sustain vanishes. it disappears completely under pressure. the obvious solution that the devs intended for me would be to buy or craft tri restoration pots, this is exactly what they had in mind when they hardlinked all potion CD. WTF is pot CD doing so high in a game where skill CD isn't a thing? I can't even rotate stamina/hp pots because using a stamina pot would completely eliminate any chances of using an HP pot.
now let's talk about focus meta briefly because that's uh a sort of naturally occurring mechanic in pvp. the way the damage model completely explodes once someone is around 40% HP means that in a group of 3 teams and 12 players if someone goes below 75% HP and they're not using damage sponge meta, suddenly they are focused by 2 teams and 8 players ! even if you can tank the damage and restore to full HP and keep it there, u got 8 resource pools overloading ur one because a lot of times focus remains after you're fully healed, simply because unless you're a damage sponge meta, sustain will fail easily, because either I'm bad at game or sustain needs buff.
don't notice it as much cyro