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If you could create a skill line for Necromancer, how would it be?

CaptainVenom
CaptainVenom
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Let's get imagination flowing! Create a skill line that would represent the Necromancer class! Here's mine:

    [*] ULTIMATE: Void Manifestation. Creates a darkness zone that pulls enemies in a selected area to the center of it for 5 seconds and disable all movement and movement abilities except Undo.
    [*] Morph 1: Void Destruction. Creates a darkness zone that pulls enemies in a selected area to the center of it for 5 seconds, disables all movement and movement abilities and explodes. Deals [x] magic damage per second and a final [y] magic damage when skill expires.
    [*] Morph 2: Void Surge. Creates a darkness zone that pulls enemies in a selected area to the center of it for 8 seconds and disable all movement and movement abilities except Undo. Increases duration and reduces cost.
    [*] Ability 1: Death Link. Throw a darkness, unstable energy ball at the enemy, dealing [x] magic damage. Damage increases up to 50% more based on caster's missing health. Instant.
    [*] Morph 1: Death Howl. Throw a darkness, unstable energy ball at the enemy, dealing [x] magic damage. Damage increases up to 50% more based on caster's missing health. Every cast reduces the enemy Spell Resistance by 100, stacking up to 20 times. Instant.
    [*] Morph 2: Malaise Link. Throw a darkness, unstable energy ball at the enemy, dealing [x] poison damage. Damage increases up to 50% more based on caster's missing health. Instant. Converts into Stamina ability and deals poison damage, but reduces range from 28 meters to 15 meters.
    [*] Ability 2: Summon Skeletal Man. Summons a melee-attack Skeletal Man from a corpse. Basic skill: rushes at the targeted enemy and deals [x] physical damage. Requires a dead enemy nearby.
    [*] Morph 1: Summon Skeletal Tracker. Summons a melee-attack Skeletal Soldier from a corpse. Basic skill: rushes at the targeted enemy, deals [x] physical damage and stuns for [y] seconds. Requires a dead enemy nearby. Stuns enemies when rushing.
    [*] Morph 2: Summon Skeletal Scout. Summons a long-range Skeletal Scout from a corpse. Basic skill: shots a cursed arrow, deals [x] physical damage and applies Minor Maim and Minor Fracture for [y] seconds. Requires a dead enemy nearby. Now deals ranged damage. Skill applies debuffs.
    [*] Ability 3: Plague. Curses an enemy, dealing [x] magic damage per second and applies Minor Mangle, reducing their Max Health by 10% for [y] seconds.
    [*] Morph 1: Discord. Curses an enemy, dealing [x] magic damage per second and applies Minor Mangle, reducing their Max Health by 10% for [y] seconds. Also confuses the enemy's pets into attacking their master.
    [*] Morph 2: Death Breath. Curses an enemy, dealing [x] poison damage per second and applies Minor Mangle, reducing their Max Health by 10% for [y] seconds. Convert into a Stamina ability, dealing poison damage, but reduces range from 28 meters to 15 meters.
    [*] Ability 4: Summon Cursed Phantom. Summons a long-range Cursed Phantom from a corpse. Basic skill: Deals [x] magic damage to the targeted enemy and nearby enemies. Requires a dead enemy nearby.
    [*] Morph 1: Summon Discarded Soul. Summons a long-range Discarded Soul from a corpse. Basic skill: Deals [x] magic damage to the targeted enemy and nearby enemies, and heals the most ally for 40% of the damage done. Requires a dead enemy nearby. Skill now heals nearby injured allies.
    [*] Morph 2: Summon Apparition. Summons a long-range Apparition from a corpse. Basic skill: switchs location with its master. Requires a dead enemy nearby. Skill no longer deals damage. Now change location with its master.
    [*] Ability 5: Spirit Sharing. Transfers 30% of master's damage received to the summoned pet. Requires an active pet. Toggle.
    [*] Morph 1: Excessive Loyalty. Transfers 50% of master's damage received to the first summoned pet. Requires an active pet. Toggle. Increases damage transfered to the pet.
    [*] Morph 2: Empowered Sharing. Transfers 30% of master's damage received to the summoned pet, and applies Minor Berserk, Minor Resolve and Minor Ward to the pet. Requires an active pet. Toggle. While active, pet receives Minor Berserk, Minor Resolve and Minor Ward.


    🌈 Ride with Pride🌈
    Magicka/Damage Sorcerer - PC - NA - DC
    • VaranisArano
      VaranisArano
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      I want the Grasping Hand CC and the Summon Bone Collosus that NPC's get.
    • rafaelcsmaia
      rafaelcsmaia
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      Summon unstable Wrobel
    • _Ahala_
      _Ahala_
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      Void looks absolutely broken
      “Do yo have a negate, permafrost, and stationary destro ult up? Ok, good... Ima drop void”
      Edited by _Ahala_ on January 6, 2019 10:59PM
    • ESO_Nightingale
      ESO_Nightingale
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      Let's get imagination flowing! Create a skill line that would represent the Necromancer class! Here's mine:

        [*] ULTIMATE: Void Manifestation. Creates a darkness zone that pulls enemies in a selected area to the center of it for 5 seconds and disable all movement and movement abilities except Undo.
        [*] Morph 1: Void Destruction. Creates a darkness zone that pulls enemies in a selected area to the center of it for 5 seconds, disables all movement and movement abilities and explodes. Deals [x] magic damage per second and a final [y] magic damage when skill expires.
        [*] Morph 2: Void Surge. Creates a darkness zone that pulls enemies in a selected area to the center of it for 8 seconds and disable all movement and movement abilities except Undo. Increases duration and reduces cost.
        [*] Ability 1: Death Link. Throw a darkness, unstable energy ball at the enemy, dealing [x] magic damage. Damage increases up to 50% more based on caster's missing health. Instant.
        [*] Morph 1: Death Howl. Throw a darkness, unstable energy ball at the enemy, dealing [x] magic damage. Damage increases up to 50% more based on caster's missing health. Every cast reduces the enemy Spell Resistance by 100, stacking up to 20 times. Instant.
        [*] Morph 2: Malaise Link. Throw a darkness, unstable energy ball at the enemy, dealing [x] poison damage. Damage increases up to 50% more based on caster's missing health. Instant. Converts into Stamina ability and deals poison damage, but reduces range from 28 meters to 15 meters.
        [*] Ability 2: Summon Skeletal Man. Summons a melee-attack Skeletal Man from a corpse. Basic skill: rushes at the targeted enemy and deals [x] physical damage. Requires a dead enemy nearby.
        [*] Morph 1: Summon Skeletal Tracker. Summons a melee-attack Skeletal Soldier from a corpse. Basic skill: rushes at the targeted enemy, deals [x] physical damage and stuns for [y] seconds. Requires a dead enemy nearby. Stuns enemies when rushing.
        [*] Morph 2: Summon Skeletal Scout. Summons a long-range Skeletal Scout from a corpse. Basic skill: shots a cursed arrow, deals [x] physical damage and applies Minor Maim and Minor Fracture for [y] seconds. Requires a dead enemy nearby. Now deals ranged damage. Skill applies debuffs.
        [*] Ability 3: Plague. Curses an enemy, dealing [x] magic damage per second and applies Minor Mangle, reducing their Max Health by 10% for [y] seconds.
        [*] Morph 1: Discord. Curses an enemy, dealing [x] magic damage per second and applies Minor Mangle, reducing their Max Health by 10% for [y] seconds. Also confuses the enemy's pets into attacking their master.
        [*] Morph 2: Death Breath. Curses an enemy, dealing [x] poison damage per second and applies Minor Mangle, reducing their Max Health by 10% for [y] seconds. Convert into a Stamina ability, dealing poison damage, but reduces range from 28 meters to 15 meters.
        [*] Ability 4: Summon Cursed Phantom. Summons a long-range Cursed Phantom from a corpse. Basic skill: Deals [x] magic damage to the targeted enemy and nearby enemies. Requires a dead enemy nearby.
        [*] Morph 1: Summon Discarded Soul. Summons a long-range Discarded Soul from a corpse. Basic skill: Deals [x] magic damage to the targeted enemy and nearby enemies, and heals the most ally for 40% of the damage done. Requires a dead enemy nearby. Skill now heals nearby injured allies.
        [*] Morph 2: Summon Apparition. Summons a long-range Apparition from a corpse. Basic skill: switchs location with its master. Requires a dead enemy nearby. Skill no longer deals damage. Now change location with its master.
        [*] Ability 5: Spirit Sharing. Transfers 30% of master's damage received to the summoned pet. Requires an active pet. Toggle.
        [*] Morph 1: Excessive Loyalty. Transfers 50% of master's damage received to the first summoned pet. Requires an active pet. Toggle. Increases damage transfered to the pet.
        [*] Morph 2: Empowered Sharing. Transfers 30% of master's damage received to the summoned pet, and applies Minor Berserk, Minor Resolve and Minor Ward to the pet. Requires an active pet. Toggle. While active, pet receives Minor Berserk, Minor Resolve and Minor Ward.


        Already made 2 full skill lines. Ill share 2 of my favourite skills:

        Fifth Ability, Necromantic Power Skill Line: Dark Wave


        Swell up a wave of dark magic that radiates outwards from the caster healing allies for 135 health a second for 9 seconds


        Allies are granted a synergy that heals them in proportion to the severity of their wounds.

        Morph one: purges a negitive effect for everyone it hits every 3 seconds.

        Morph two: reanimates a zombie if there is a corpse in the radius every 3 seconds.



        Third Ability, Spreading Plague Skill Line: Wound Gangrene: the target’s flesh dies dealing 300 magic damage over 4 seconds. During this time the targets healing is negated for 800 points increasing up to 200% depending on the severity of the targets wounds. This negation effect does not scale

        Morph one: target infected with major defile for 4 seconds.

        Morph two: damage and duration is trippled.


        Edited by ESO_Nightingale on January 7, 2019 5:26AM
        PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
      • Tasear
        Tasear
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        Death link protect allies from near death. Maybe like guard skill line but one bar?

        Take energy from dead and store it like overlord but use as utility to give allies minor beserk but with longer duration. Or something like using dead to empower allies but no repentance copy bull.

        Make a bone barriar to block enemies and one shots. Also tank skill but can be used tank and healer.

        Raising undead pet that you have to take care of!
        Edited by Tasear on January 7, 2019 6:09AM
      • Elusiin
        Elusiin
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        Just gonna say if they force you to have a corpse to make your summons, the class is gonna be trash in PvP.
      • ESO_Nightingale
        ESO_Nightingale
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        Just gonna say if they force you to have a corpse to make your summons, the class is gonna be trash in PvP.

        No, zombies will be trash in pvp. We don't know what else the class has.
        Edited by ESO_Nightingale on January 7, 2019 10:05AM
        PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
      • CaptainVenom
        CaptainVenom
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        Just gonna say if they force you to have a corpse to make your summons, the class is gonna be trash in PvP.

        Having a corpse in order to summon Necro's pets is a must. Otherwise that's not necromancy, but just summoning.
        🌈 Ride with Pride🌈
        Magicka/Damage Sorcerer - PC - NA - DC
      • BloodStorm
        BloodStorm
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        Vampires finally have a Vampire Lord form with Bone Collosus :). Can't wait.
      • Froil
        Froil
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        A plague/poison magic skill line. Nearly every skill has a stamina morph dealing poison/disease damage, magicka dealing magic damage.
        "Best" healer PC/NA
      • VaxtinTheWolf
        VaxtinTheWolf
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        Anything that lets you be an acceptable Tank/Healer with that class. I dont actually want it to be top end, then everyone would 'require' it, but I want it to be unique and satisfying to play in that role.
        || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
        || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
        || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
        PC - North American Server (Champion 1300+)
      • MetalHead4x4
        MetalHead4x4
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        Feign Death: You appear to die normally only to pop back up (within a certain time period) with half resources and can attack again as a ghost form. If you escape you slowly become yourself again, but if you die again you really die and have to rezz at a keep.
        PC/NA Daevyen the Warlock (Sorc)
      • Morgul667
        Morgul667
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        Putrefaction related
      • Tasear
        Tasear
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        Raise dead

        Use dead monsters as pets for a bit. Murcrab zombie after live murcrab
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