So, the real question I pose is: Is there enough profit to be made that ZOS can justify the effort to do "veteran" overland content right?
Overland is aimed at new and casual players, while ZOS focuses on DLC dungeons for players who want a challenge.
This, and yes its an bad idea to stuff new players into new zones with harder enemies.^^^ and considering it is probably a bad idea to promote a new zone that new players getting enticed by the ads are not able to play the zone. Hence they quit and never spend money again.
Yes, I know the counter is they have all these other zones but if they got excited to play Skyrim expansion they are going to want to play there from the start, obviously.
Further, even among current players what is considered difficult varies greatly. What you find a good difficulty level is something another player will laugh at because it is way to easy.
You can enter dungeons from overland alone. Just be sure to set your default difficulty level.I would be happy if they got rid of forced grouping mechanics in dungeons, at least on normal setting, so that I actually have places to go when I want to challenge myself. Fought myself into a few dlc dungeons, having a good time, holding my own, killed a couple of bosses, just to find myself unavoidably pinned to the ground again.
thiagomini wrote: »
To summarize, I , alongside many fellow players I believe, would love to see a game where your own skills really matter, where you must pay attention to the game and improve your gameplay to achieve better results and gain better rewards, instead of simply playing for a longer time.
Coming from games like old Everquest, Ultima online, Asherons call, and so on I'm happy with ESO difficulties. I do not have the time today being married with kids to play MMOs that requires me to have to group up with players to do everything. Anyone that's played pre 2000 Everquest knows what I'm talking about. With ESO I can log in and actually accomplish something in under a hour. Anyways this is just my opinion. 😀
You can enter dungeons from overland alone. Just be sure to set your default difficulty level.I would be happy if they got rid of forced grouping mechanics in dungeons, at least on normal setting, so that I actually have places to go when I want to challenge myself. Fought myself into a few dlc dungeons, having a good time, holding my own, killed a couple of bosses, just to find myself unavoidably pinned to the ground again.
A few dungeons has mechanisms who require groups. Fungal 2, and direfrost come to mind also ICP. But as they are group dungeons with various mechanics some will require groups.
This, and yes its an bad idea to stuff new players into new zones with harder enemies.^^^ and considering it is probably a bad idea to promote a new zone that new players getting enticed by the ads are not able to play the zone. Hence they quit and never spend money again.
Yes, I know the counter is they have all these other zones but if they got excited to play Skyrim expansion they are going to want to play there from the start, obviously.
Further, even among current players what is considered difficult varies greatly. What you find a good difficulty level is something another player will laugh at because it is way to easy.
on the other hand even if you just quest you will be cp160 at the end of gold.
Assume that all who enter DLC zones is cp160 and have cp160 gear.
Current craglorn is nice I feel.
And yes starting in Morrowind was an idea, not that should also be part of the intro quests for old players you loose all your gear but get it back at the senses office or at break out. That could also be an nice idea for an dlc quest line.
Coming from games like old Everquest, Ultima online, Asherons call, and so on I'm happy with ESO difficulties. I do not have the time today being married with kids to play MMOs that requires me to have to group up with players to do everything. Anyone that's played pre 2000 Everquest knows what I'm talking about. With ESO I can log in and actually accomplish something in under a hour. Anyways this is just my opinion. 😀
Mine too.
Mind you, I'd love to see the explosion that would occur here if ZOS decided to add more challenge to the game by introducing corpse runs with everything left on the corpse, several weeks to gain a level which is then lost when you die, and "train to zone". I'm afraid there will never be another EQ, more's the pity!
Taleof2Cities wrote: »We will never know the statistic (percentage) of players who have never completed (or completed a very small portion) of the current veteran content in the game ... but are still calling for "veteran" overland content.
Overland difficulty is mostly fine. Another craglorn would be nice I guess craglorn difficulty is slightly harder and the group bosses are impossible to solo for most players. Can 2 man them with 2 fairly competent players usually though.
validifyedneb18_ESO wrote: »Overland difficulty is mostly fine. Another craglorn would be nice I guess craglorn difficulty is slightly harder and the group bosses are impossible to solo for most players. Can 2 man them with 2 fairly competent players usually though.
if by "mostly fine" you mean posses 0 danger or challenge to a max gear player? Heck even world bosses are just big old meat shields it takes an extra few seconds more to kill.
validifyedneb18_ESO wrote: »Overland difficulty is mostly fine. Another craglorn would be nice I guess craglorn difficulty is slightly harder and the group bosses are impossible to solo for most players. Can 2 man them with 2 fairly competent players usually though.
if by "mostly fine" you mean posses 0 danger or challenge to a max gear player? Heck even world bosses are just big old meat shields it takes an extra few seconds more to kill.
To a max geared/CP player is the point. you do realize if it was different, new players would quit and the game would die a slow death? you're not NEARLY as powerful when you start playing with no CP and white basic gear.
validifyedneb18_ESO wrote: »Overland difficulty is mostly fine. Another craglorn would be nice I guess craglorn difficulty is slightly harder and the group bosses are impossible to solo for most players. Can 2 man them with 2 fairly competent players usually though.
if by "mostly fine" you mean posses 0 danger or challenge to a max gear player? Heck even world bosses are just big old meat shields it takes an extra few seconds more to kill.
To a max geared/CP player is the point. you do realize if it was different, new players would quit and the game would die a slow death? you're not NEARLY as powerful when you start playing with no CP and white basic gear.