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Vampire Glamour

BringerOfOmens
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How about a skin as part of the achievement for 'Vampirism Master' which lets you resume normal appearance. It would fit with a majority of vampire lore as a Glamour used to seduce victims, etc by hiding your natural appearance.

Thanks for the consideration.
  • idk
    idk
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    I am not arguing against a skin. Just that it seems vampire lore outside of the game is being referenced which is pretty much irrelevant.

    Besides, my vampires are glamourous. Other clamor for a bit from them.
  • AhPook_Is_Here
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    I like the idea for NPCs, but players with their supernatural affinity should be able to see though it as if they were Van Helsing and you should still look like a vampire to other players. I guess in a way it works that way already. But it would be nice if you could still look normal to yourself, even though everyone else would still see you in whatever vampire stage you were in.
    “Whatever.”
    -Unknown American
  • starkerealm
    starkerealm
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    I'll chuck this one out. I really wish Vampires had five skins. One for each stage + normal.

    Now, there is an argument for player vampires not being able to hide their nature... except, we already can, via disguises. So, at this point, that only serves to restrict our wardrobe options when we're passing our vampires off as mortal.

    Please?
  • AlienatedGoat
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    I'll chuck this one out. I really wish Vampires had five skins. One for each stage + normal.

    Now, there is an argument for player vampires not being able to hide their nature... except, we already can, via disguises. So, at this point, that only serves to restrict our wardrobe options when we're passing our vampires off as mortal.

    Please?

    Or maybe a Vampirism toggle in options: No vampirism, Stage 1, Stage 2, Stage 3, Stage 4.

    For lore justification, there are several vampires throughout TES that can hide their vampirism. One of them is even in this game.
    PC-NA Goat
  • starkerealm
    starkerealm
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    I'll chuck this one out. I really wish Vampires had five skins. One for each stage + normal.

    Now, there is an argument for player vampires not being able to hide their nature... except, we already can, via disguises. So, at this point, that only serves to restrict our wardrobe options when we're passing our vampires off as mortal.

    Please?

    Or maybe a Vampirism toggle in options: No vampirism, Stage 1, Stage 2, Stage 3, Stage 4.

    For lore justification, there are several vampires throughout TES that can hide their vampirism. One of them is even in this game.

    Yeah, usually it's a bloodline ability. The vampires we play don't have that ability natively (in the lore), but at the same time, it is something that can be faked with disguises, so, the argument that it shouldn't be an option is a bit weaker.

    Beyond that, once you get to, "vampire appearance is a cosmetic choice," I don't see much reason why we shouldn't have the option to pick the stage we want for our characters.
  • Facefister
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    That *** skins is the only downside of being a vampire, else it would be a straight upgrade.
  • AlienatedGoat
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    I'll chuck this one out. I really wish Vampires had five skins. One for each stage + normal.

    Now, there is an argument for player vampires not being able to hide their nature... except, we already can, via disguises. So, at this point, that only serves to restrict our wardrobe options when we're passing our vampires off as mortal.

    Please?

    Or maybe a Vampirism toggle in options: No vampirism, Stage 1, Stage 2, Stage 3, Stage 4.

    For lore justification, there are several vampires throughout TES that can hide their vampirism. One of them is even in this game.

    Yeah, usually it's a bloodline ability. The vampires we play don't have that ability natively (in the lore), but at the same time, it is something that can be faked with disguises, so, the argument that it shouldn't be an option is a bit weaker.

    Beyond that, once you get to, "vampire appearance is a cosmetic choice," I don't see much reason why we shouldn't have the option to pick the stage we want for our characters.

    I dunno. Count Ravenwatch pretty clearly says he was turned by Molag Bal. He has the ability to hide his vampirism.

    Lamae Bal also was turned by Molag Bal (in fact she was the first). It stands to reason that the bloodlines from Ravenwatch and Lamae must be similar, if not the same.

    Since the player is turned by Lamae Bal herself, it also stands to reason that we have this same bloodline. :)

    Hence, gimme "hide vampirism" ZOS. Please and thank you.
    PC-NA Goat
  • AlienatedGoat
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    Facefister wrote: »
    That *** skins is the only downside of being a vampire, else it would be a straight upgrade.

    There are other downsides to being vamp. And I'm very certain that ZOS will rework vamp in the near future to make it even more so.

    In either case, there aren't many downsides anymore to being WW either. They even get static regen out of wolf form, without like an immortal meth addict.

    This "visual consequence" argument is old and worn out. Gimme stuff.
    PC-NA Goat
  • starkerealm
    starkerealm
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    I'll chuck this one out. I really wish Vampires had five skins. One for each stage + normal.

    Now, there is an argument for player vampires not being able to hide their nature... except, we already can, via disguises. So, at this point, that only serves to restrict our wardrobe options when we're passing our vampires off as mortal.

    Please?

    Or maybe a Vampirism toggle in options: No vampirism, Stage 1, Stage 2, Stage 3, Stage 4.

    For lore justification, there are several vampires throughout TES that can hide their vampirism. One of them is even in this game.

    Yeah, usually it's a bloodline ability. The vampires we play don't have that ability natively (in the lore), but at the same time, it is something that can be faked with disguises, so, the argument that it shouldn't be an option is a bit weaker.

    Beyond that, once you get to, "vampire appearance is a cosmetic choice," I don't see much reason why we shouldn't have the option to pick the stage we want for our characters.

    I dunno. Count Ravenwatch pretty clearly says he was turned by Molag Bal. He has the ability to hide his vampirism.

    Lamae Bal also was turned by Molag Bal (in fact she was the first). It stands to reason that the bloodlines from Ravenwatch and Lamae must be similar, if not the same.

    Since the player is turned by Lamae Bal herself, it also stands to reason that we have this same bloodline. :)

    Hence, gimme "hide vampirism" ZOS. Please and thank you.

    Not quite. With one possible exception, all strains of vampirism come from Molag Bal. So, for example, both Serana and Lamae were transformed by Molag Bal personally, but their abilities are vastly different. (Serana has the Vampire Lord ability, while Lamae has complete sunlight immunity.)

    There's other factors that filter in. So, it's not entirely clear if Veranis is able to mask his nature and pass for human as a vampire, or if he's achieving the same effect via magic.

    The Cyrodiilic bloodline can completely conceal their nature simply by staying fed. So, it's possible that Varanis has the same capacity, or it could be magic. Like I said, it's unclear.
  • DocFrost72
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    I'll chuck this one out. I really wish Vampires had five skins. One for each stage + normal.

    Now, there is an argument for player vampires not being able to hide their nature... except, we already can, via disguises. So, at this point, that only serves to restrict our wardrobe options when we're passing our vampires off as mortal.

    Please?

    Or maybe a Vampirism toggle in options: No vampirism, Stage 1, Stage 2, Stage 3, Stage 4.

    For lore justification, there are several vampires throughout TES that can hide their vampirism. One of them is even in this game.

    Yeah, usually it's a bloodline ability. The vampires we play don't have that ability natively (in the lore), but at the same time, it is something that can be faked with disguises, so, the argument that it shouldn't be an option is a bit weaker.

    Beyond that, once you get to, "vampire appearance is a cosmetic choice," I don't see much reason why we shouldn't have the option to pick the stage we want for our characters.

    I dunno. Count Ravenwatch pretty clearly says he was turned by Molag Bal. He has the ability to hide his vampirism.

    Lamae Bal also was turned by Molag Bal (in fact she was the first). It stands to reason that the bloodlines from Ravenwatch and Lamae must be similar, if not the same.

    Since the player is turned by Lamae Bal herself, it also stands to reason that we have this same bloodline. :)

    Hence, gimme "hide vampirism" ZOS. Please and thank you.

    Don't even have to go that far.

    In the AD quest line a khajiit, then your character wears an earing that makes you appear as a male altmer, regardless of gender, weight, height, and race. Later, this happens again to make the same two appear as the queen.

    Wtb "normal skin" disguise plox.
    Edited by DocFrost72 on January 4, 2019 5:57PM
  • AlienatedGoat
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    I'll chuck this one out. I really wish Vampires had five skins. One for each stage + normal.

    Now, there is an argument for player vampires not being able to hide their nature... except, we already can, via disguises. So, at this point, that only serves to restrict our wardrobe options when we're passing our vampires off as mortal.

    Please?

    Or maybe a Vampirism toggle in options: No vampirism, Stage 1, Stage 2, Stage 3, Stage 4.

    For lore justification, there are several vampires throughout TES that can hide their vampirism. One of them is even in this game.

    Yeah, usually it's a bloodline ability. The vampires we play don't have that ability natively (in the lore), but at the same time, it is something that can be faked with disguises, so, the argument that it shouldn't be an option is a bit weaker.

    Beyond that, once you get to, "vampire appearance is a cosmetic choice," I don't see much reason why we shouldn't have the option to pick the stage we want for our characters.

    I dunno. Count Ravenwatch pretty clearly says he was turned by Molag Bal. He has the ability to hide his vampirism.

    Lamae Bal also was turned by Molag Bal (in fact she was the first). It stands to reason that the bloodlines from Ravenwatch and Lamae must be similar, if not the same.

    Since the player is turned by Lamae Bal herself, it also stands to reason that we have this same bloodline. :)

    Hence, gimme "hide vampirism" ZOS. Please and thank you.

    Not quite. With one possible exception, all strains of vampirism come from Molag Bal. So, for example, both Serana and Lamae were transformed by Molag Bal personally, but their abilities are vastly different. (Serana has the Vampire Lord ability, while Lamae has complete sunlight immunity.)

    There's other factors that filter in. So, it's not entirely clear if Veranis is able to mask his nature and pass for human as a vampire, or if he's achieving the same effect via magic.

    The Cyrodiilic bloodline can completely conceal their nature simply by staying fed. So, it's possible that Varanis has the same capacity, or it could be magic. Like I said, it's unclear.

    Gimme magic stuff then.
    PC-NA Goat
  • starkerealm
    starkerealm
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    I'll chuck this one out. I really wish Vampires had five skins. One for each stage + normal.

    Now, there is an argument for player vampires not being able to hide their nature... except, we already can, via disguises. So, at this point, that only serves to restrict our wardrobe options when we're passing our vampires off as mortal.

    Please?

    Or maybe a Vampirism toggle in options: No vampirism, Stage 1, Stage 2, Stage 3, Stage 4.

    For lore justification, there are several vampires throughout TES that can hide their vampirism. One of them is even in this game.

    Yeah, usually it's a bloodline ability. The vampires we play don't have that ability natively (in the lore), but at the same time, it is something that can be faked with disguises, so, the argument that it shouldn't be an option is a bit weaker.

    Beyond that, once you get to, "vampire appearance is a cosmetic choice," I don't see much reason why we shouldn't have the option to pick the stage we want for our characters.

    I dunno. Count Ravenwatch pretty clearly says he was turned by Molag Bal. He has the ability to hide his vampirism.

    Lamae Bal also was turned by Molag Bal (in fact she was the first). It stands to reason that the bloodlines from Ravenwatch and Lamae must be similar, if not the same.

    Since the player is turned by Lamae Bal herself, it also stands to reason that we have this same bloodline. :)

    Hence, gimme "hide vampirism" ZOS. Please and thank you.

    Not quite. With one possible exception, all strains of vampirism come from Molag Bal. So, for example, both Serana and Lamae were transformed by Molag Bal personally, but their abilities are vastly different. (Serana has the Vampire Lord ability, while Lamae has complete sunlight immunity.)

    There's other factors that filter in. So, it's not entirely clear if Veranis is able to mask his nature and pass for human as a vampire, or if he's achieving the same effect via magic.

    The Cyrodiilic bloodline can completely conceal their nature simply by staying fed. So, it's possible that Varanis has the same capacity, or it could be magic. Like I said, it's unclear.

    Gimme magic stuff then.

    Like I said, I'd be happy with cosmetic skins. There's already at least three which conceal vampirism (Amberplasim, Blackmarrow Necromancer, and Zombie (though, that has other issues, obviously)), and I suspect the Maomer skin will also conceal it. So, yeah, I'd like this, a lot. WIthout needing to clear vSCP on Hardmode, No Death, and Speed Run in order to hide my vampirism.
  • emilyhyoyeon
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    idk wrote: »
    I am not arguing against a skin. Just that it seems vampire lore outside of the game is being referenced which is pretty much irrelevant.

    Besides, my vampires are glamourous. Other clamor for a bit from them.

    what the OP describes fits certain types of vampires in the TES universe though (cyrodiilic vampires specifically)

    https://en.uesp.net/wiki/Lore:Vampire#Bloodlines_and_Clans
    IGN @ emilypumpkin, imperial pumpkin seller & ghost hunter
    Tullanisse Starborne, altmer battlemage & ayleid researcher
  • Facefister
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    Facefister wrote: »
    That *** skins is the only downside of being a vampire, else it would be a straight upgrade.

    There are other downsides to being vamp. And I'm very certain that ZOS will rework vamp in the near future to make it even more so.

    In either case, there aren't many downsides anymore to being WW either. They even get static regen out of wolf form, without like an immortal meth addict.

    This "visual consequence" argument is old and worn out. Gimme stuff.

    You only get the stamina reg buff when you slot the ultimate, and wasting an ultimate slot for 10% more stamina reg makes no sense. Stage 2 vamp gets 10% magicka AND stamina reg buff with the downside of getting 15% more flame damage and a small debuff on health reg which both are pretty trivial.
  • Sercisil
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    Yeah, usually it's a bloodline ability. The vampires we play don't have that ability natively (in the lore), but at the same time, it is something that can be faked with disguises, so, the argument that it shouldn't be an option is a bit weaker.

    But only a few NPC in the entire game can recognize us as a vampire.

    Maybe, it's time to align the visual appearance with game mechanics...
  • TheShadowScout
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    Personally I really, really hate it whenever the player vampires want to be "just another player with a special skill line"... so I for one would much rather change the game mechanics to make vampirism more of a thing.

    Which of course, totally could be done!
    As I mentioned elsewhere:
    Things I would love to see for vampires...

    A toggleable "Masquerade" skill that allows them to lower their vampiric appearance by one stage - with the tradeoff that it would require a skill slot; so at stage 1 it would make them look mortal, just like count Ravenwatch did during that first meeting... Might have morphs that also reduce fire damage, or reduce "vampire hunter" damage instead... but balanced by a -need- to employ that one, as in, having the justice guards kill any vampires on sight, and giving vampires a "detection chance" depending on their (appearant, as modified by the skill) stage - say, 20% at stage one, 40% at two, 80% at three and automatic at stage four since at that point it would be pretty hard to pass themselves off as sickly mortal... chance would come into play every time they get close to any "civilian" NPC, be it a guard passing by, or talking to a vendor or questgiver...

    A "Dominate mortal" skill that can be used to "charm" NPCS for feedings without them calling the guard (witnesses still would). Possibly with morphs that wrap the whole scene in shadows to lower witness detection range, or a different morph that may even allow the skill to have a chance to pacify weak hostile NPCs for a quick snack...

    The very same "shadowy teleport" skill NPC bloodfiends use all the time. Hey, if they can do it, why should PC vampires not be able to? Fair is fair, after all, right?

    Possibly even an active skill that allows player vampires to raise one humanoid NPCs they just drained as bloodfiend under their control for a while, before it breaks their domination and runs off, for those who always wanted a combat pet like those sorcerors...

    And craftable alchemically treated vials that can store blood when feeding at "full", for future consumption, as to better regulate their stage and masquerade as mortals when needed for longer peroids of time...

    Also, a highly reduced swimming speed, to make them avoid "running water" like in all those legends!

    And the inability to use food buffs! But added "vampire only" recipes that use the aforementioned blood vials...

    And a "vampire sanctum" location where only vampires can enter (maybe expand the instance from the initiation quest?), where they can find crafting stations for vampire-themed sets, vendors for vampire-themed stuff, willing "pomme-de-sang" NPCs to take a nip from, fellow vampire players to RP with, etc.
  • dazee
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    NPCs should attack vampires on sight in towns! and werewolves! (if the WW shows their WW form, to my understanding WW is easier to hide than Vamp)

    maybe have "Vampire Lairs" where player vamps can seek shelter from NPC aggression, sell and craft items, fence stolen goods etc. Same for werewolves.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Megatto
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    Or they should change the vampire ultimate to let us transform into a vampire lord
    Remove loot boxes or riot
  • dazee
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    Megatto wrote: »
    Or they should change the vampire ultimate to let us transform into a vampire lord

    If we could actually customize our Vampire Lord/Lady appearance that would be great. If transforming just gives us a stock model, lame.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Banana
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    14867-shame-hide-bag-face-disgrace-sad-wide.1200w.tn_.jpg
  • TheShadowScout
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    Megatto wrote: »
    Or they should change the vampire ultimate to let us transform into a vampire lord
    Nah!

    For one that is a different bloodline.

    For another, the furries, oh, I mean werewolves already have the market on transformations cornered... better keep the two kinds in their currently different setups.
  • Hotdog_23
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    Make a passive to hide Vampirism.

    stage 1 = no change, no skill point
    stage 2 = 1 skill point to hide it
    stage3 = 2 skill points to hide
    stage 4 = 3 skill points to hide it
  • Oberstein
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    Vampires become ugly at level 4.
    History, like a human being, is thirsty when it wakes from its slumber…History wants to drink up an enormous amount of blood. And even if history has tired of drinking blood, that’s only in regards to the amount. But what about quality? The larger the sacrifice is, the more delighted the cruel gods will be.
  • starkerealm
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    Oberstein wrote: »
    Vampires become ugly at level 4.

    I'd say, at stage 3. Personally, I think Stage 1 looks fantastic, and I'd love to be able to stick characters at Stage 1 visually, and forget about it.
  • starkerealm
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    Megatto wrote: »
    Or they should change the vampire ultimate to let us transform into a vampire lord

    No.

    Here's the thing about Vampire Lord. It is so rare, that no one who has seen it lived to report that it was originally a vampire. This power doesn't appear in the lore at all. It's distinctly possible there's only four or five Vampire Lords total.

    So, no, not something that should be open to every player. I know the game has some issues, like Werewolves freaking out mid-city, but this is an entirely different level of, "wait what?"
  • starkerealm
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    Facefister wrote: »
    Facefister wrote: »
    That *** skins is the only downside of being a vampire, else it would be a straight upgrade.

    There are other downsides to being vamp. And I'm very certain that ZOS will rework vamp in the near future to make it even more so.

    In either case, there aren't many downsides anymore to being WW either. They even get static regen out of wolf form, without like an immortal meth addict.

    This "visual consequence" argument is old and worn out. Gimme stuff.

    You only get the stamina reg buff when you slot the ultimate, and wasting an ultimate slot for 10% more stamina reg makes no sense. Stage 2 vamp gets 10% magicka AND stamina reg buff with the downside of getting 15% more flame damage and a small debuff on health reg which both are pretty trivial.

    Minor nitpick. Back near launch, the +15% stam recovery buff from being a Werewolf did apply out of form without the ultimate slotted. This was changed around 1.6, if I remember correctly. But, there for awhile, there was no reason not to be a werewolf, unless your character was a vampire.
  • Runschei
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    I like the idea for NPCs, but players with their supernatural affinity should be able to see though it as if they were Van Helsing and you should still look like a vampire to other players. I guess in a way it works that way already. But it would be nice if you could still look normal to yourself, even though everyone else would still see you in whatever vampire stage you were in.

    You can already hide the vampire skin using costumes, other skins or disguises obtainable from quests. Having to look like a vampire to others is an invalid argument.
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