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Which feature do you hope makes it into ESO in 2019?

Neoicelord
Neoicelord
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Which feature do you hope makes it into ESO in 2019? 78 votes

Auction House
12%
Vanguard1RomoNeoicelordKaspyGiantFruitFlyK0rpeNlindsaykay326dazeejainiadralishtr 10 votes
Linked Guild Traders
2%
ZathrasSupremeRissole 2 votes
Average selling price of items listed in the tooltip
5%
ZouniLichbourne90ncduloMalfious1986 4 votes
More class diversity
28%
CipherNineaubrey.baconb16_ESOAlienSlofSheridanDieAlteHexetunepunkSteelshivCelephantsylvius_BornasfinmoTheHsNSasykKdkaElwendryllSeraphayeldogmanneverwalkImmortalElf13WildRaptorXRevokusClaudmanVinterskald 22 votes
Account wide achievements
32%
hedna123b14_ESOKayirabooksmcreadIdinusebeckamayagegartonXDragonDoomXAlcastCaineCarverWitchyWarriorLarianaDefiltedCrazyDevilGnozoPuzzlenutsmxxoPsychpsych13richo262MyKillv2.0Dottzgaming 25 votes
Crossplay (Xbox, PC, PS4)
2%
ForMalacathrexagamemnon 2 votes
Difficulty increase
16%
CireousElara_NorthwindJoker99SheezabeastJeremymjharperRex-UmbraSadetiusProtossyderrudvilboggoMaleAmazonUrvoth 13 votes
  • mxxo
    mxxo
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    Account wide achievements
    Pls no auction house.
  • Syy101
    Syy101
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    Account wide achievements
    I just don't know the point of separate achievements, especially a great number of them are related to RNG (e.g. the monster achievements and dolmen boss achievements) and mindless grinding (e.g. master angler and crimes)
  • Elwendryll
    Elwendryll
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    More class diversity
    Difficulty increase of what? Some people die on trash mobs most people OS. And some content has only been cleared by less than 1% of the population. So, it seems to me that the difficulty is fine, there is content for everyone.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Protossyder
    Protossyder
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    Difficulty increase
    DPS got higher and higher while the content didn't really adapt. I miss the times when stamina DDs had to discuss who was going to equip which support set and scratching the 40k mark was considered to be good.

    Please get this "account wide achievements" idea out of your mind... It makes no sense.
    Edited by Protossyder on January 3, 2019 3:55PM
    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvP
    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Orc - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • dogman
    dogman
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    More class diversity
    N E C R O M A N C E R
    i'm just tryna have a good time
  • Neoicelord
    Neoicelord
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    Auction House
    DPS got higher and higher while the content didn't really adapt. I miss the times when stamina DDs had to discuss who was going to equip which support set.

    Please get this "account wide achievements" bullsh*t out of your mind... It makes no sense.

    Other mmorpgs have account wide achievments and it works wonderfully. ESO needs to be more mmo and less single player with a shared world, which is why i voted for an auction house, every single other mmorpg has an auction house and it blows my mind that a game with literally thousands of gear, matterials and other items has no way to inform the play how much their loot is worth. Going to an external website to find the prices of your loot should not have to be a thing, a GOOD game will have everything you need build into it, ESO is serverely lacking in what makes an mmorpg an actual mmorpg. I still play it because i HOPE in the future it will become what it should be.

    Now que all the sheep telling me i am trolling for having a unique thought.
  • mjharper
    mjharper
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    Difficulty increase
    Jewellery crafting.

    That is, a fix which makes it actually feasible to craft jewellery in the same way as we craft anything else. ATM jewellery crafting is next to worthless.

    Re: Difficulty increase. That does not mean a couple of DLC dungeons which are all but impossible. Focus on that kind of 'difficulty increase' is what has lead to the problem in the first place. I want the good old overworld to have a rewarding difficulty again, so that when the next chapter drops, I don't sleepwalk through the content. (Praise Vivec the stories are good).
  • Sheridan
    Sheridan
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    More class diversity
    Ehm... None of the above? You should add the "Other" option. Difficulty increase / account wide achievements make no sense. Average selling price is avaliable through the mods already. More class diversity? More classes - maybe, but class diversity is a very subjective thing. Auction house? Crossplay? I'd rather avoid that. Personally, I'd like the item level increase for player housing. I mean - come on, they already squeeze the money virtually out of everything they can sell, why miss this obvious opportunity?
    Edited by Sheridan on January 3, 2019 1:44PM
  • Neoicelord
    Neoicelord
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    Auction House
    Sheridan wrote: »
    Ehm... None of the above? You should add the "Other" option. Difficulty increase / account wide achievements make no sense. Average selling price is avaliable through the mods already. Auction house? Crossplay? I'd rather avoid that. Personally, I'd like the item level increase for player housing. I mean - come on, they already squeeze the money virtually out of everything they can sell, why miss this obvious opportunity?

    Tell me how i can mod my Xbox version?
  • Lichbourne90
    Lichbourne90
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    Average selling price of items listed in the tooltip
    Account wide skyshards and guild progress please
  • Dosuul
    Dosuul
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    Account wide achievements
    Already looking forward to the 2019 outlook we hopefully get soon(tm).
  • Sheridan
    Sheridan
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    More class diversity
    Neoicelord wrote: »
    Tell me how i can mod my Xbox version?
    It's your choice. Play on PC. And I thought we talk about global new features here, not the fixes for part of the players.

  • Revokus
    Revokus
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    More class diversity
    Necromancer B)
    Playing since January 23, 2016
  • Neoicelord
    Neoicelord
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    Auction House
    Sheridan wrote: »
    Neoicelord wrote: »
    Tell me how i can mod my Xbox version?
    It's your choice. Play on PC. And I thought we talk about global new features here, not the fixes for part of the players.

    So because i play on Xbox, i should have to deal with not being able to enjoy the game as much as a PC player. How very petty of you.
  • richo262
    richo262
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    Account wide achievements
    If they want to add a class, I hope they cleanly remove one.

    Just as an example, this is how you would remove the Nightblade
    1) Shadow / Legerdemain / Thieves Guild all merges into the Thieves Guild
    *You can learn the become a thief initiate if you do not have DLC to get the skill line and can level it to roughly the same caliber as what Shadow is now on the Nightblade.
    2) Assassination merges with The Dark Brotherhood
    *Same situation as 1)
    3) Siphon merges with Soul Magic.

    When the Necromancer (or another class comes out) all Nightblades get a free Character bound class change token.

    I'd also only want to see 2 unique class trees per class. It would make balancing far easier.

    They could merge DK Earthen Heart (Earthforge themed) with Fighters Guild.

    As it stands, you can be a vampire and use vampire hunter skills in the Fighters Guild. Makes no sense. Also Dawnbreaker is a daedra weapon, so why would the Fighters Guild be considering that their ultimate?

    They should replicate the functionality of both Earthen Heart and Fighters guild trees in 5 skills of the best and commonly use skills with an earthen theme rather than a daedra theme.

    They could merge the Daedric Summoning with Mages Guild, runes are found in both trees, aegis and magelight are very similar, dark bargain and balance/equilibrium are similar.

    They could make the Wardens Winter Embrace a fully fledged 'Defensive Staff' tree for ice mage tanking.

    They could find the most Meridia themed tree of the Templar and make that a reward for completing Cold Harbor, with the actual Dawn Breaker skill, gifted by Meridia as that would make 1000% more sense.

    Ultimately, we'd be left with 5 classes, 2 unique trees on each, much more balance between classes.

    You also be left with 5 classes with distinct themes
    DK - Poison / Fire
    Sorc - Lightning / Dark
    Warden - Earth / Animals
    Templar - Light / (Sun) Fire
    Necromancer - Disease / Ice
    Edited by richo262 on January 3, 2019 2:07PM
  • ForMalacath
    ForMalacath
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    Crossplay (Xbox, PC, PS4)
    Ain't gonna happen (God help the servers!) but would love to see crossplay
    In Malacath we trust

    XB1 EU
  • jainiadral
    jainiadral
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    Auction House
    ^ pretty much the same thing I post in all these threads.

    Pwetty pweeze ZoS?
  • jcm2606
    jcm2606
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    Better servers. Plethora of bugfixes. Competent balancing.
  • Tasear
    Tasear
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    Spell crafting
  • agegarton
    agegarton
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    Account wide achievements
    Account wide achievements option....... oh, and some communication from ZoS. Not much to ask is it?
  • Elara_Northwind
    Elara_Northwind
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    Difficulty increase
    And housing item limit increase :smirk:
    Edited by Elara_Northwind on January 3, 2019 3:21PM
    Sorcerer, Templar, Wolf Collector, Housing Addict!

    GM of Salted Wings Tavern and Salted Wings Housing 🏠🌻

    'A House is Built with Boards and Beams, a Home is Built with Love and Dreams'

    Youtube - https://www.youtube.com/c/ElaraNorthwind
  • MaleAmazon
    MaleAmazon
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    Difficulty increase
    SO needs to be more mmo and less single player with a shared world, which is why i voted for an auction house, every single other mmorpg has an auction house and it blows my mind that a game with literally thousands of gear, matterials and other items has no way to inform the play how much their loot is worth. Going to an external website to find the prices of your loot should not have to be a thing, a GOOD game will have everything you need build into it, ESO is serverely lacking in what makes an mmorpg an actual mmorpg.

    Well, actually ESO´s system is more realistic, with actual traders at actual locations instead of a magic auction house. Personally I like it as it is, and on PC Master Merchant helps. But the interface is kind of horrible.
    Difficulty increase of what? Some people die on trash mobs most people OS. And some content has only been cleared by less than 1% of the population. So, it seems to me that the difficulty is fine, there is content for everyone.

    The problem is that at least since Morrowind (and probably before, I was just too drunk at the time to remember), any story content has been far too easy for experienced players. The experience of playing Morrowind, Clockwork, Summerset and Murkmire has been that of playing Skyrim on 'Novice' with a mod that gives you daedric gear from the start.

    And quite frankly it sucks a bit. :(
    Edited by MaleAmazon on January 3, 2019 3:18PM
  • KhajiitFelix
    KhajiitFelix
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    More class diversity
    Khajiit class
  • Zathras
    Zathras
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    Linked Guild Traders
    Neoicelord wrote: »

    I voted for linked guild traders, although I'm not sure exactly what you mean by that. My idea would be to have a search function only UI where you can see where the traders are, and what they have, then it's up to you to go there and buy them. I feel sorry for the guilds that have traders out in the middle of a zone that nobody goes to, even though they may have great items and deals.

    I'd also like to see the UI interfaces become more functional. Searches, filters.. There have been zero improvements over the bare-bones interfaces we have now since beta. The addon community is awesome, but they shouldn't be doing the job the developers abandoned.

    As for the list itself, the only thing that the game will see is the last option. Every time a new DLC rolls out, they introduce new mechanics and difficulties in the content. Unfortunately, one of the more irritating and lazy inclusions are one-shot mechanics. There are better ways to introduce challenge than being nuked for an amount that is utterly absurd.
    For a moment, nothing happened. Then, after a second or so, nothing continued to happen. - Douglas Adams

    It is a rare mind indeed that can render the hitherto non-existent blindingly obvious. The cry 'I could have thought of that' is a very popular and misleading one, for the fact is that they didn't, and a very significant and revealing fact it is too. - Douglas Adams
  • rexagamemnon
    rexagamemnon
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    Crossplay (Xbox, PC, PS4)
    Second would be accountwide achievements, im all the way up to tribune 1 on my main, why am i a recruit on my other characters? AP and titles being character bound and not account bound forces me to play as one character in pvp
  • tunepunk
    tunepunk
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    More class diversity
    More Stamina morphs of Class skills. Playing mainly stam chars they're all basically the same.
  • Seraphayel
    Seraphayel
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    More class diversity
    I can't vote because Spellcrafting is missing. If I had to, I'd take "More class diversity".
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Urvoth
    Urvoth
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    Difficulty increase
    If more class diversity = 3rd morphs then I’d most want that. Otherwise, I think a lot of the content needs a difficulty bump, especially open world and quest stuff. I’d really like veteran questing or something along those lines with harder enemies and actually decent rewards. World bosses need a huge difficulty increase too imo since you can basically solo them all.
  • Cireous
    Cireous
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    Difficulty increase
    • Spellcrafting :'(
    • Overworld difficulty Increase (choose your own difficulty)
    • New weapons
    • Ability to grind to like 100 in thieves guild for new and interesting, but sparse thieves guild skills
    • Rare Roaming bosses with hordes of monsters following them popping up in older maps
    • Stamina-based healing bow
  • Jeremy
    Jeremy
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    Difficulty increase
    Neoicelord wrote: »

    While I would love to see an auction house or some form of a central market structure that has a price history and effective search options - the lack of difficulty is my primary concern - especially where it concerns the landscape and questing. It's just become way too easy for high level characters and bordering on becoming dull.

    I don't care how they do it. Veteran zones, a slider bar, increasing the level of enemies... what ever path they take. But they really need to find a way to make the exploration/questing aspects of this game more interesting for high level characters. It's just far too easy currently.
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