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How big is Tamriel, really?

GLP323b14_ESO
GLP323b14_ESO
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Obviously ESO has a highly compressed Tamriel. Far too compressed sadly.

But I'm wondering, in the lore of the game, how big is Tamriel? Which game best represented its actual size. Arena? Daggerfall? Morrowind? Oblivion? Skyrim?

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  • Korah_Eaglecry
    Korah_Eaglecry
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    Take this with a grain of salt as I could be misremembering or even mistaken about what I read. This isnt from any particular lore you can find in an Elder Scrolls game. But according to some lorebeards on reddit, this is something quite old at this point and Im not sure about the math involved. They had done the math using in game texts describing the terrain and particular characters travelling the country. According to them, it was a little over 100 miles between Winterhold and Whiterun and would take someone, travelling 25 miles a day, 5 days to make the trip. I believe from High Rock to Morrowind it was something well over 1000 miles. Tamriel isnt massive in the sense of anything like North America or Europe/Asia. But its big enough that travelling without flying or driving would be a pain.
    Edited by Korah_Eaglecry on January 3, 2019 6:04AM
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  • Theryl
    Theryl
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    As big as it needs to be. Bethesda has carefully refrained from giving Tamriel a definite size but there are a number of estimates floating around out there. In general, most of them have Tamriel ranging from the size of Europe to the size of Asia.

    More indepth discussions can be found on r/TESlore:

    https://www.reddit.com/r/teslore/comments/8k7jrg/how_big_is_tamriel/

    https://www.reddit.com/r/teslore/comments/3icdtv/size_of_tamriel_your_opinion/

    https://www.reddit.com/r/teslore/comments/2ha3o8/so_what_is_the_official_size_of_tamriel_then/

    https://www.reddit.com/r/teslore/comments/19y118/the_lorecorrect_size_of_tamriel_20_pictures_inside/
  • emilyhyoyeon
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    I pasted these two maps together to get an idea. I don't take credit for making either of these maps

    I'm assuming/like to assume that Nirn is about as big as Earth, and that Nirn's equator would run through southern Tamriel. I'm also assuming Nirn has the same ''geological laws'' or whatever you want to call them (for example that Nirn's equator would dictate the tropical parts of the planet). I'm also visualizing Tamriel in Nirn's northern hemisphere. Ultimately it doesn't really matter which hemisphere, but if it were in the southern it would just be flipped.

    I think visualizing the size of Tamriel like this is appropriate, but I'm not sure if I'm missing key canon things. This Tamriel takes up the area of Europe, Asia, and northern Africa, but there's still reasonable area for Yokuda, Akavir, etc.

    I feel like this is kind of big, but I've never taken the Tamriel provinces as ''countries'' (which would reasonably be way smaller) but rather regions.

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  • GLP323b14_ESO
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    Great. Thanks for the inputs.

    So Tamriel is pretty big, despite the severe compression of it in the later games.

    I can't imagine it being as big as Asia though. But perhaps, given the varying climate from one end to the other and there being enough distance for these very distinct races to develop different cultures (and evolutions) without too much influence from one another.

    It would be nice if the Lore Master(s) of Bethesda would nail down its exact size one of these days.

    It's a shame that in a game like ESO, when you expect a place like Daggerfall to be a large bustling medieval city, it's little more than a small village. Actually the little village of my home town in NY State is bigger than ESO's Daggerfall. Heh.

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  • CyberSkooma
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    ESO's version of Tamriel is obviously the "Pocket-sized" version, which is why while I appreciate ZOS giving us a dive into all of these zones, it really feels like "Just a taste", and would never actually be close to the true size of even a single province.

    One good in-game example of this effect is Hel Ra Citadel. Before entering the Citadel, you can look off the side and see an absolutely huge background of mountains with signal fire towers that have been built through the valley. It's a great show of the scale that the game is missing, but they want to display anyway. It's not ZOS's fault though, it's just a video game.
    Edited by CyberSkooma on January 11, 2019 8:16AM
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  • JaZ2091
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    ESO's version of Tamriel is obviously the "Pocket-sized" version, which is why while I appreciate ZOS giving us a dive into all of these zones, it really feels like "Just a taste", and would never actually be close to the true size of even a single province.

    One good in-game example of this effect is Hel Ra Citadel. Before entering the Citadel, you can look off the side and see an absolutely huge background of mountains with signal fire towers that have been built through the valley. It's a great show of the scale that the game is missing, but they want to display anyway. It's not ZOS's fault though, it's just a video game.

    Could easily dump 10s of thousand of hours into Tamriel if it was made whole.
  • CyberSkooma
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    JaZ2091 wrote: »
    ESO's version of Tamriel is obviously the "Pocket-sized" version, which is why while I appreciate ZOS giving us a dive into all of these zones, it really feels like "Just a taste", and would never actually be close to the true size of even a single province.

    One good in-game example of this effect is Hel Ra Citadel. Before entering the Citadel, you can look off the side and see an absolutely huge background of mountains with signal fire towers that have been built through the valley. It's a great show of the scale that the game is missing, but they want to display anyway. It's not ZOS's fault though, it's just a video game.

    Could easily dump 10s of thousand of hours into Tamriel if it was made whole.

    Of course. I'm looking forward to seeing how they handle the landscape of TES VI. I would really like to see an actual city-sized city for once. The Witcher 3 did it extremely well, they could learn a bit from that game.
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  • GLP323b14_ESO
    GLP323b14_ESO
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    ESO's version of Tamriel is obviously the "Pocket-sized" version, which is why while I appreciate ZOS giving us a dive into all of these zones, it really feels like "Just a taste", and would never actually be close to the true size of even a single province.

    One good in-game example of this effect is Hel Ra Citadel. Before entering the Citadel, you can look off the side and see an absolutely huge background of mountains with signal fire towers that have been built through the valley. It's a great show of the scale that the game is missing, but they want to display anyway. It's not ZOS's fault though, it's just a video game.

    Yes, I got the same impression when approaching Daggerfall for the first time after getting off the boat from Behtnik. From that approach on the outside, with the large imposing city walls and the long stairway up to the very impressive looking southern gate (the sun filtering through the trees to the east), you imagine this incredible bustling city full of shops and homes and activity, with a large impressive complex many roomed castle, etc. You can see that possibility from the approach into Daggerfall and when you first walk through those gates.

    And then... you get about exploring the 'city'. Not only is it very small, BUT it's far smaller than you imagined it would be given the expected size reduction to make a game with ESO quality graphics. * sigh * It was quite a let down from my initial first view impression.

    But then for those like myself, who wouldn't mind seeing a Tamriel literally as big as a continent, one that you could actually get lost in a forest, or desert, or mountains, and would take real world months to traverse on foot in our tireless running mode, ESO feels incredibly compact. Even with a million users online at once, you could be in some remote place and not see any of them for weeks on end. (Of course I'd want fast travel to be VERY abundant. )

    Now I realize that would not only be impossible with current technology, without massive storage and some advanced A.I. generating landscape and content, but also a bit impractical. Nevertheless, I think the game realized world of Tamriel could be significantly larger than it currently is. I have plenty of harddrive space to at least quadruple its size. :)

    PC/NA @GP323
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