DeadlyRecluse wrote: »It's a neat idea for a set, and it's an interesting/novel application condition (bash a taunted enemy? It's super different compared to all the "% chance when you take damage/% chance when you do damage" sets, but I think there are 2 main issues:
1. Kinda-sorta useless in PvE. The duration is too short to treat as just a general debuff to maintain and reduce overall damage going out form the boss...but most short and critical damage instances aren't really able to be neutralized via major maim--they tend to be one-shotty even with major maim. Just...wonky.
2. If buffed up (6s on 10s cooldown, for instance, does sound useful in PvE), it would become kind of absurd in PvP. 60% uptime on major maim on a sword and board build using ye olde LA-Ransack-bash every 10 seconds? Oof.
So...what other effect could be tied to the proc that would be actually useful in PvE without being dumb in PvP? Or what's the sweet spot in terms of offering enough uptime to be good on bosses but not OP/frustrating on players?
....or just ramp up the uptime and make it specify "monsters" rather than all enemies.
AlienatedGoat wrote: »If it was a 6s debuff on a 10s cooldown, it'd be much more useful.
AlienatedGoat wrote: »I tinkered with it a bit after Wolfhunter dropped.
I found it severely limiting. The 4% healing is helpful, especially on NB tanks IMO. But the Major Maim debuff is very short, only 3 seconds, and has a stupidly long 15s cooldown.
If it was a 6s debuff on a 10s cooldown, it'd be much more useful.
Lord_Dexter wrote: »AlienatedGoat wrote: »I tinkered with it a bit after Wolfhunter dropped.
I found it severely limiting. The 4% healing is helpful, especially on NB tanks IMO. But the Major Maim debuff is very short, only 3 seconds, and has a stupidly long 15s cooldown.
If it was a 6s debuff on a 10s cooldown, it'd be much more useful.
Most of feedback during PTS was to improve this set but ZOS did not listen much,
Also 1 piece can be better as Max Health or Resistance Stats increase, 4% healing taken is not much useful for PVE tanks!
AlienatedGoat wrote: »Lord_Dexter wrote: »AlienatedGoat wrote: »I tinkered with it a bit after Wolfhunter dropped.
I found it severely limiting. The 4% healing is helpful, especially on NB tanks IMO. But the Major Maim debuff is very short, only 3 seconds, and has a stupidly long 15s cooldown.
If it was a 6s debuff on a 10s cooldown, it'd be much more useful.
Most of feedback during PTS was to improve this set but ZOS did not listen much,
Also 1 piece can be better as Max Health or Resistance Stats increase, 4% healing taken is not much useful for PVE tanks!
Disagree for saptanks. You spend much of the time with active heals on.
Lord_Dexter wrote: »AlienatedGoat wrote: »Lord_Dexter wrote: »AlienatedGoat wrote: »I tinkered with it a bit after Wolfhunter dropped.
I found it severely limiting. The 4% healing is helpful, especially on NB tanks IMO. But the Major Maim debuff is very short, only 3 seconds, and has a stupidly long 15s cooldown.
If it was a 6s debuff on a 10s cooldown, it'd be much more useful.
Most of feedback during PTS was to improve this set but ZOS did not listen much,
Also 1 piece can be better as Max Health or Resistance Stats increase, 4% healing taken is not much useful for PVE tanks!
Disagree for saptanks. You spend much of the time with active heals on.
Well, I never saw good tanks facing healing issues as your most of CP already into healing and healing from healer or self healing is already sufficient in PVE even for NB tank.
I do not follow Saptanks build since long ago.
Silver_Strider wrote: »There's a couple of problems with the set that make it nearly useless in the long term.
1) The weak uptime of this set. A 20% uptime, at best, for a debuff that is largely redundant due to the large amount of 1 shot mechanics in ESO puts this set in a really bad spot already. While it can be used to mitigate some burst attacks here and there, that leads into the 2nd problem.
2) The somewhat uncontrollable nature of it. Bashing is often used to interrupt attacks, most of which are mandatory in order to survive a mechanic (Such as interrupting the Courtyard WW in MHK), meaning it's entirely possible that you will use up this proc before something that you'd want to mitigate can occur. Some fight you might be able to use it to mitigate burst (like on the Warrior in HRC) but in others, the set will be completely out of your control, making an already difficult to utilize set even more niche.
Even if ZOS was to increase the uptime to something more reasonable, the set would still be mediocre in most cases due to the 2nd issue with it, which is beyond help. It's sadly a Decon and move on set.